2 votes

Repeteadly calling one modifier upon other

bpy.ops.object.modifier_apply(modifier="modifier_name") takes actual modifier name, which is unique for every modifier. What you are passing is modifier ...
JayReigns's user avatar
1 vote

Dynamically adding/deleting foldable panels

The problem is that you want to control multiple properties with a single variable, which is not possible. I think you need to read about bpy.props.CollectionProperty. It lets you create a dynamically-...
Gorgious's user avatar
  • 28.7k
1 vote

Make an object turn / rotate with its front face to the next location in an animation

I don't want to create rotation keyframes manually nor set specific rotation at each location keyframe manually. No problem. Animate your cube's location as desired. Set extrapolation mode in graph ...
Nathan's user avatar
  • 20.5k
1 vote

Can the blender api be used to create alternate viewport control modes

I’ve derived a rudimentary way of acheiving the kind of controls i need, thank—in small part—to chat gpt and stack exchange. It turned out that using a modal operator was all it took to override the ...
NotImportant's user avatar
1 vote

Unexpected result setting a shear matrix as transform

I guess I'm too late to the party but there is still a bit hacky way to do it - won't affect the actual geometry and will allow you to add ANY possible transform to your project, even a shear ...
FamousSnake's user avatar

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