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9 votes

How to make photo-realistic lettuce in Blender?

Boundary Brush Simple with sculpt tools – Boundary brush. Under properties just switch Boundary Falloff > Loop and Invert Three times changed Brush Settings > Radius and Boundary Origin Offset ...
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7 votes
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How to make photo-realistic lettuce in Blender?

Here are 2 solutions: with Image Texture or procedural. The lazy solution would be to use an image texture, project it on a subdivided plane, sculpt the plane so that the bumps follow the bumps of the ...
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7 votes

How would you make a sphere hole in a bigger sphere?

Create your sphere, duplicate, scale down the copy, move it and make its vertices overlap with the first one, keep it selected, go into the top header menu > Face > Intersect (Boolean) and in ...
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6 votes
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How to move mesh symmetrical within geometry with each other

Enable Mesh Symmetry on the proper axis. Then you can select one side and move it and the other will follow. Should work any time you're moving things around, it doesn't appear to work with any ...
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6 votes

How would you make a sphere hole in a bigger sphere?

Same difference.. slightly different method.. V slice your inset sphere around a latitude. With Snap set to 'Vertex and 'Active', set to influence all transformations, it should be easy to move and ...
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6 votes

How to make photo-realistic lettuce in Blender?

Perhaps try something like this - For the base, I used a heavily subdivided (100x) plane and "grid circle" (as well as a subdivision Surface Modifier set to level 2). I added a solidify ...
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4 votes

How making only small hills flatter in landscape?

I suggest weight painting your low hills. Then go into edit mode, deselect all with Alt+A and then select your new vertex group (created by the weight paint). Now place your 3d cursor at the base of ...
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4 votes

bevel outer edge from curve

You can set Bevel also for Curve object type under Object Data Properties > Geometry > Extrude and under Bevel > Depth ... In extreme corners it has its issues, but could be working in some ...
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3 votes

bevel outer edge from curve

You have a messy topology that will prevent any good bevel. Once you have converted to mesh, select all in Edit mode and press X > Limited Dissolve. In the Operator box choose a Max Angle value ...
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3 votes
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Fill outline and inline without center

You will have to break it up into multiple faces. A single 3-D face cannot really have a hole in it. I would recommend making single edge “bridges” at the marked locations.
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3 votes
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How making only small hills flatter in landscape?

Smooth Modifier Smooth modifier could work for you ... for more details see Manual. Weight from Slope Also what can help is Vertex Group based on Slope. If you enable Landscape add-on (found under ...
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2 votes

How to move mesh symmetrical within geometry with each other

As Moonboots says, it's not possible to do it in one fell swoop. See other answer: it is possible. Below solution is still valid, if a little more fiddly, however. I'd suggest moving each one ...
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2 votes

How making only small hills flatter in landscape?

Sculpting is probably the quickest way. Try using the Flatten brush or the Smooth brush to paint away the small hills and bumps. Tip: Hold down Shift when you're using any brush to access the Smooth ...
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1 vote

Fill outline and inline without center

Convert your object to a curve, go to the curve properties (Green triangle icon), set it to 2D, and set the fill mode to something other than "None" and convert it back to a mesh. The ...
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1 vote

How would you make a sphere hole in a bigger sphere?

Welcome to Stack Exchange! Moonboots and Robin Betts both have good, robust answers. Here's another one that might be interesting. Some advantages to this method: It can be very fast if the cutout is ...
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1 vote

Why do bones distort/squish my mesh?

You must have parented with the With Automatic Weights mode, therefore some vertices of the body will be assigned to the vertex group that will be controlled by the arm. Maybe you should use the With ...
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1 vote

Using the cycles experimental render engine, how do I use textures in nodes to create actual mesh geometry and not just bump?

Give your object a Subdivision Surface modifier. Then turn on Adaptive Subdivision. (Make sure you're using the Experimental feature set in Cycles.) Don't forget to have a Displacement node connected ...
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