7 votes

How to bend a straight strip into a complete circle?

The simplest way is to use the Simple Deform modifier in Bend mode on Z (make sure that you've applied the rotation of your object): Another way is to use a Curve modifier with a circle as Object, ...
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  • 106k
6 votes
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Flatten mesh along curve

You can try ... Add a Curve - ShrinkWrap modifier to Landscape, Smooth modifier. Apply them. Add a Cube - Array > Fit Curve modifier, Curve Deform modifier For Landscape add Boolean modifier ...
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  • 28.2k
5 votes
Accepted

Modeling an organoid

You could try some variation on this approach: Depending on your starting topology, the top 2 modifiers in ths stack are Subdiv, and Decimate. Balancing these two will yield a reasonably jumbled ...
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  • 55.9k
5 votes
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How to morph two objects using geometry nodes?

If you have the same topology, even the vertex indexes, it is relatively easy: You can use transfer attribute in Index mode: The problem may occur if you have the same topology, but the indices are ...
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  • 25.3k
4 votes

How making only small hills flatter in landscape?

I suggest weight painting your low hills. Then go into edit mode, deselect all with Alt+A and then select your new vertex group (created by the weight paint). Now place your 3d cursor at the base of ...
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3 votes
Accepted

How making only small hills flatter in landscape?

Smooth Modifier Smooth modifier could work for you ... for more details see Manual. Weight from Slope Also what can help is Vertex Group based on Slope. If you enable Landscape add-on (found under ...
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  • 28.2k
3 votes

Having trouble with complex Boolean Modifier

I just moved around your boolean in the Y-axis and changed the Boolean Difference Solver to Fast.
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  • 61
3 votes

vibrating each atom in a structure?

I can tell you two ways to do this.In particle system set the emission velocity to 0 so that they are stationary then use a force field called turbulence (you would need to play with the values for ...
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2 votes

How to match modifier visibility in render and viewport?

For the modifiers, Make sure the Levels Viewport and Render have the same value. Also, don't forget to turn on Realtime Display which is circled in red. If you mean visibility (hidden), then make ...
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  • 61
2 votes

Merging two objects to make a corner

The answer to this was evidently to choose "union". Visually, it doesn't delete the other unwanted faces, but if you apply the boolean modifier, it will allow you to select the unwanted ...
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  • 264
2 votes
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Blender bevel curves

I see now. It is a combination of several issues. First one. Is a doubled geometry, as I've deducted yet: It is easy to remove. Select all vertices by pressing A in Edit Mode Then press M → By ...
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  • 25.3k
2 votes

How making only small hills flatter in landscape?

Sculpting is probably the quickest way. Try using the Flatten brush or the Smooth brush to paint away the small hills and bumps. Tip: Hold down Shift when you're using any brush to access the Smooth ...
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1 vote

Why checker deselect doesn't work on object created by array

Checker deselect only work on contiguous selection. Make sure all the faces are connected by using the Merge (Alt+M) -> ...
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  • 881
1 vote
Accepted

Where is named attribute blender 3.1.2?

The node Named Attribute is available since Blender 3.2. To put it precisely: The following additional nodes have been (among others) added in this version: Named ...
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  • 9,687
1 vote

Create/simulate repeating bevel on walls of room geometry

Nah, don't use the bevel modifier or array or anything, no need for real geometry (unless you need it) There are two approaches: One Procedural, One through PBR Materials. Procedural Material For your ...
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1 vote
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How to apply all geometric transformations given by modifier but without modifier itself?

You may want to play that section back slowed down. What he has actually done: Added a subdivision surface modifier (Shortcut: Ctrl–1) Applied it (Shortcut Ctrl–A) but what is hard to see is that ...
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  • 29.6k
1 vote
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Adjust (crop) object on plane

There are three options you can use as a solution: Extrude the bottom of your sand plane and add a boolean Select the outside Edge Loop of your plane by ...
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1 vote

How to solidify a model/tube without overlapping/passing through itself?

I take it you do not want to move the position of the vessels slightly... So here are a few options: The Boolean Modifier Add a Boolean modifier to one of your vessels and select the other vessel as ...
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1 vote

Having trouble with complex Boolean Modifier

The normals of the boolean object are inverted, go in Edit mode, select all and press ShiftN to recalculate.
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  • 106k
1 vote

Decimate removes faces, but not edges/vertices

The problem was the original .ply files had no connected polygons at all. They were all separated. To fix this, I used "Merge by Distance" to fuse them all together, and was then able to ...
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