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15 votes
Accepted

How to form a tapered stamp from an SVG

This result can be achieved easily using basic operations. Connect parts of your shape, so it only has one edge (select 4 vertices and press F and repeat) Connect it to a circle (or your handle) ...
jachym michal's user avatar
13 votes
Accepted

Fill along the front of a path of a bezier curve

Don't needlessly convert your bezier to a mesh unless strictly necessary, it is a destructive process and will ruin your model and the benefits of using curve objects. For an animated outline and fill ...
Duarte Farrajota Ramos's user avatar
10 votes
Accepted

How to draw or create a rounded rectangle in Blender using curves (not a plane/cube)?

Blender has the same tools as Illustrator, if you enable two addons: Add Curve: Extra Objects (to add a rectangle) Add Curve: Curve Tools (to round corners)
jachym michal's user avatar
9 votes

Trying to make glossy volume shapes

Here's another approach you could try: Make sure your text object is extruded slightly, then convert it to a mesh by pressing AltC. The mesh object will be a total mess. Use a Remesh modifier to ...
r3mainer's user avatar
  • 412
9 votes

How to draw or create a rounded rectangle in Blender using curves (not a plane/cube)?

Geometry Nodes lets you construct this curve as a modifier on a dummy object: which means it can be adjusted after creation: However the disadvantage is that constructive modifiers can't be applied ...
Robin Betts's user avatar
  • 77.3k
8 votes
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Correct way to create an extruded mesh from a simple SVG shape? ie. Without creating insanely complex nonsense polygons?

You don't need to convert it to grease pencil, you can convert it directly to a mesh : This is the star after I imported it : The origin is at an odd place so, for convenience, I center it in the ...
mqbaka mqbaka's user avatar
7 votes
Accepted

Smooth contours with grid lines

To connect the nodes smoothly, all that's needed is to (CtrlE > Edge Data) mark Freestyle edges on a low-poly version of your curved surface, as you appear to have done, and then assign a Subdivision ...
Robin Betts's user avatar
  • 77.3k
6 votes
Accepted

Bevel and Resolution Multiple Selected Curves

Either press the Alt key while clicking a property to assign it to all selected objects; or assign the bevel object to one of the curves, then right click over the property and choose Copy to Selected ...
Duarte Farrajota Ramos's user avatar
6 votes
Accepted

Selecting curve after importing svg using bpy

You can store the names of the objects before and after importing and find the difference to make sure you have the latest one: ...
TLousky's user avatar
  • 16.1k
6 votes

How to form a tapered stamp from an SVG

Taking the inspiration from Jachyms answer I managed to produce the following stamp: My technique was slightly different, as the geometry of the SVG is pretty complicated and I kept losing track of ...
Matt's user avatar
  • 253
6 votes
Accepted

How to get topographical contour lines like shown in manual? Analogous to Rhino3D functionality?

Simple node setup that uses the separated Z texture coordinates and modulo to drive a repeating color ramp. Use the green cursor on the ramp to change thickness of lines. Use the Z Scale to adjust ...
Bruno's user avatar
  • 4,179
6 votes

Unable to view colored SVG image

When exporting from Illustrator ensure Advanced Options > CSS Properties are set to Presentation Attributes Issues ... but you will deal with much bigger problem - "holes" in segments. ...
vklidu's user avatar
  • 36.6k
5 votes
Accepted

Create 3D world map from .svg file

It's because a huge amount of self-intersections: and lots of vertex(100 thousand). So you need to simplify this map, or maybe, find a map that less complex? So, to manage this task, I use Inkscape, ...
Crantisz's user avatar
  • 35.2k
5 votes
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Trying to make glossy volume shapes

Is this the result you were looking for? It is made from your blend file and the lighting, etc. was just sort of thrown together to give you an idea, but if this is what you want then I can edit this ...
christai's user avatar
  • 793
5 votes
Accepted

How do I use the AI PDF SVG addon?

I think you are simply not using the good import menu entry. There is another SVG import tool installed as standard addon in Blender. Only the second one (on bottom above and which is corresponding ...
lemon's user avatar
  • 60.4k
5 votes

Importing Adobe SVG cuts off half the image

Your best bet for high precision results is to simplify the Paths in Illustrator first, then export as svg. I tried loading that SVG into another vector drawing tool (Inkscape) but the Paths it ...
zeffii's user avatar
  • 39.7k
5 votes
Accepted

Importing vector lines (SVG) as Curves

The closed curve is called Cyclic, to open and close a Cyclic go into Edit Mode and hit the hotkey Alt+C.
jspr's user avatar
  • 521
5 votes

Import SVG option doesn't appear on the import menu

Enable the Import-Export SVG add-on in the user preferences
susu's user avatar
  • 14.1k
5 votes
Accepted

How does the spline-to-mesh conversion algortithm work?

The resulting visible mesh topology is the direct consequence of the bezier curve type it was created from. If a segment after being converted to mesh has multiple points along it's length like ...
Duarte Farrajota Ramos's user avatar
5 votes

How to use an svg to cut *many* holes into a flat plane?

If you import the SVG into blender it'd be a path/Curve. If you go to the curve tab on the right hand menus and set it to 2D, and Fill Mode 'Both' it should give you a flat object where the inside ...
Cornivius's user avatar
  • 1,082
5 votes
Accepted

Export curves to SVG missing in 4.0. Is there an alternative workflow?

I have the Curves (.svg) option in my Export file formats but could not find any addon related to it at first either. The problem is, when filtering for "svg" the resulting addons are not ...
Gordon Brinkmann's user avatar
4 votes
Accepted

SVG Curve Incorrectly Rendered

Your object is causing trouble because it's a self intersecting path and has overlapping parts that cause Blender to be unable to cleanly extrude it. Answering your question in the comment above yes, ...
Duarte Farrajota Ramos's user avatar
4 votes
Accepted

Freestyle Wireframe SVG Export Workaround?

I was able to get what I wanted by changing the visibility setting on the FreeStyle Line Set section of the Render Layers panel from "Visible" to "QI Range" which apparently stands for "Quantitative ...
stillsleep's user avatar
4 votes

SVG file doesn't show up in blender

Replicating your steps: I vectorized your design and I saved it in SVG. Imported in Blender and I noticed the svg comes too small. Not so small as yours. I entered Edit mode Tab, then Select all A,...
LeoNas's user avatar
  • 1,643
4 votes

Setup blender cycles so that it shows svg images as they would normally look

As you describe it, you just want to import into blender for animation purposes. I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the ...
miceterminator's user avatar
4 votes

How to get this type of relief?

I would do it manually: Put your picture as a background image. Create a plane, begin to follow the shape of the object with some extrusions. When you have finished, create some edge loops on the ...
moonboots's user avatar
  • 160k
4 votes
Accepted

Bending curve/object around another object

Have you tried the Curve modifier? Create your shape. If it's a svg you'll need to convert it to a mesh and subdivide it a bit. Put its origin on its geometry. Create a curve > circle. Put it at the ...
moonboots's user avatar
  • 160k
4 votes

"Roughness" doesnt work on imported svgs

It has nothing to do with the SVG. In your scene you have two problems that make the reflection hardly visible: the shiny material is a completely white (non-metallic) surface and you want the ...
Gordon Brinkmann's user avatar
4 votes
Accepted

Why didn't the full logo appear?

(Using Blender 3.6.8) Two corrections are required from the original settings: 1. All three curves making the logo are using the same material (black, named "SVGMat.001"). A new material ...
StefLAncien's user avatar
  • 4,364

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