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Results for use weight paint mode
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0 votes
0 answers
10 views

Blender crashing when zoomed in and hide mesh [closed]

Blender used to work just fine then out of nowhere just breaks. edit: well it seems to do this only in weight paint mode. … I was fine in object mode and when I went to weight paint mode THEN it crashed …
Keyblade games's user avatar
1 vote

Particle system not taking VertexWeightProximity into account

Basically one might think that with baking the weight paint cache and baking the particles, this could help with the dynamics, but not really: the particle emission will use the weight distribution from … the particle distribution sometimes does not update to follow the vertex weight, it helps if you quickly switch the emitter to Edit Mode and back to Object Mode. …
Gordon Brinkmann's user avatar
0 votes
Accepted

Rigify rig moves the body but not the head

You can solve in two ways: go to sculpt mode, choose the smooth brush and paint over the inner nostrils until errors are smoothed out, then use again Ctrl P > Automatic weights. … Then use manual weight paint or direct weight assign in edit mode to add weight to the joined area. …
josh sanfelici's user avatar
4 votes
Accepted

How to create animation ready pupils on ellipsoid-shaped eyes?

If you made your pupil as a second mesh, weight both meshes to each bone as the above screenshot. If you have just one mesh with a pupil texture, simply weight paint the whole mesh to the Pupil bone. … And then you can use bone scaling or object modifiers below the Armature Deform modifier to shape the eyes the way you want. …
Lauloque's user avatar
  • 19.4k
2 votes

Why Is My Weight Painting Black?

You have selected Add mode, in this case it can only add weight. But your weight is 0, so it is nothing to add. … Wait, I still can't paint Sure. This is because auto-normalize option is on. In this case, you can't remove weight if this weight is used only in this vertex group. …
Crantisz's user avatar
  • 37.4k
1 vote
Accepted

Clothes move when I move the arm

In Weight paint mode select all the vertices > Open the Weights menu and choose the Limit Total option. By default the limit number is 4. … We can next make it so that the total weight of the 4 vertex groups of each vertex equals 1.00 Back in Weight paint mode wit hall the vertices selected open the Weights menu again and choose the Normalize …
3fingeredfrog's user avatar
1 vote
Accepted

Multiple solidify modifiers influencing each other when they shouldn't

not use the Factor so that $f$ = 0, this formula gets shortened to the resulting thickness being only dependent on the weight, what I show in the first image: $$t=T\cdot w$$ Now if I use a Factor > 0, … I show them in Weight Paint mode so that you can see how the vertices have different weights on them: Without the Vertex Group selection they would all get the same constant thickness overall. …
Gordon Brinkmann's user avatar
1 vote

How do I make my vinyl folder bend like a realistic vinyl folder (two-folded)

You can see them when the deformation of the Armature is active in Edit mode Remove the overlapping faces. … You can do it in Weight Paint mode -or- in Edit mode with the [X] Vertex Group Weights overlay enabled. (Blender 4.x has a new extra overlay dropdown menu, the right one. …
Blunder's user avatar
  • 14.8k
0 votes

How to make a crack on a glass sphere?

Using Voronoi in "distance to edge" mode is a good start to simulate cracks. Then you can limit those cracks to some distance from a given point, or to some weight-paint etc. …
Markus von Broady's user avatar
1 vote
Accepted

Align a hole in mesh with bone

How exactly to achieve that depends on the geometry of the dust cover and exactly how you want it to behave, but I suggest you start off with the Gradient tool in Weight Paint mode, set to Radial. … Use a custom falloff like so... ...and drag from the middle of the hole outwards. …
TheLabCat's user avatar
  • 7,750
0 votes
0 answers
59 views

Why are parts of the model stuck together? [duplicate]

I got some models from the web and removed the existing rig and plugged the model into Mixamo so I could use that rig and everything else seems to work fine. … I’ve checked the weight paint and reassigned vertex groups but it still happens. …
MasterBee's user avatar
0 votes
1 answer
35 views

Blender Mesh appears to be clipping from the inside out?

After that I made some materials and rigged the model, but, it's doing this Truth be told, it's not that bad in material mode: But, still, it makes things hard to weight paint: I tried searching, but …
MIGUEL N B's user avatar
2 votes

How to meit particles from character without obscuring details like eyes or mouth?

There are two main methods that I would usually use when creating hair with the standard particle system. … But if you would now go into Weight Paint mode, the object would look like this, the red part has a weight of 1, the blue part a weight of 0. …
Gordon Brinkmann's user avatar
0 votes
0 answers
25 views

Faces and Vertex not moving in edit mode (despite being selected)

I came across an issue with my model whereby I tried to move the mesh in edit mode. … There are no shape keys within the mesh; I have tried merge by distance; and the mesh is not weight painted. Is there a way of recorrecting this. Thanks. …
Andro victrayo's user avatar
0 votes
0 answers
14 views

How to assign weights for my model to avoid weird mesh deformation?

I know how to use Weight Paint mode but i don't know how to achieve right result with it (to fix weird deformations). …
Lancelot's user avatar

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