Skip to main content

Questions tagged [hard-ops]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0 votes
0 answers
22 views

Trim sheet alignment issue

(1st picture) The trim sheets do not align correctly when I apply them. I figured that it was probably because of the bisect in the mirror modifier settings. I tried to uncheck bisect X and the ...
Den's user avatar
  • 1
1 vote
1 answer
54 views

Inconsistent bone movement with transformation and clamp to constraints

Arm rig uses 4 plates to cover the elbow and are currently rigged to move into the bicep as the forearm rotates on the Z-axis. The 4 bones that control these covers are clamped to a curve. In pose ...
cantStop45's user avatar
2 votes
1 answer
577 views

Apply Pose Not Working

I'm trying to create a pose asset for my rig's hand and it isn't applying the pose asset. I'm able to pose the bones in pose mode and create a pose asset in the Action Editor: If I ALT+R to reset ...
cantStop45's user avatar
0 votes
1 answer
57 views

Align a hole in mesh with bone

I have a plastic-like material using a cloud texture that acts as a dust cover for a robot hand. There's a hole in the dust cover for the thumb to move. The goal is to move this hole when the bone ...
cantStop45's user avatar
0 votes
0 answers
66 views

Cant swap tools in edit mode for hard ops and boxcutter

Is it possible to quickly switch tools in edit mode for hard ops and boxcutter. Right now the shortcut Alt+W only works for swapping tools in object mode. When in edit mode, it only goes to boxcutter ...
Biomastah's user avatar
2 votes
2 answers
592 views

How to model an irregular pentagon pattern?

Has anyone an idea on how to model this kind of irregular pentagon pattern? I am using a displacement map, but it's very resource intensive and doesn't look quite accurate.
Alessandro Calabrese's user avatar
1 vote
0 answers
85 views

Is there a way to have more control when face-flattening so you can decide which neighboring faces get distorted?

I am having a tough time trying to get the faces in my mesh nice and flat before 3d-printing so the finished print doesn't show a bunch of triangles I didn't intend to be there. To be clear, I know ...
KGill2's user avatar
  • 11
0 votes
1 answer
36 views

Wierd description text near HardOps Inserts

i think my issue isnt a issue and i think the solution is very easy, but i never worked with that "description thing". So the problem is, when I insert a HardOps insert via KitOps i get ...
Harning's user avatar
  • 77
2 votes
1 answer
2k views

Problems with Damped Track

I have 6 pistons set up in a circle which are split into 2 objects: the piston and the rod. Both are parented to individual plain empties, which have Damped Track constraints applied that point to the ...
cantStop45's user avatar
0 votes
0 answers
215 views

How do you texture your hard surface model

quick question to the community, I just got into hard surface modelling with hardops/boxcutter and I was wondering what approach you guys use once you have to texture your model. Do you use basic BSDF ...
Jacob's user avatar
  • 1
1 vote
1 answer
1k views

how can I retrieve the shorcut-key for the hardOps mirror function (alt + X)?

for those that are using Hardops: the shortcut Alt–X is not working for me for the mirror function. Is there a way to reassign it to use it again? There is no short key that is interfering with Alt–X; ...
Akram Fex's user avatar
0 votes
1 answer
397 views

BoxCutter Automatically Switches to View Surface Mode

I'm learning to use BoxCutter and when I Left Mouse Button click and drag, the Surface Mode is automatically changing to View (see screencast). How can I get BoxCutter to stay in Object Mode? Thank ...
Dr. Pontchartrain's user avatar
1 vote
1 answer
167 views

HardOps: Is there a modifier pin option?

I was wondering if there is a way to pin a modifier to stay last or first in the modifier stack; I use Hardops and it usually forces the bevel modifier to stay last even if you add booleans and such, ...
Akram Fex's user avatar