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Questions tagged [hard-ops]

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2 votes
1 answer
58 views

Apply Pose Not Working

I'm trying to create a pose asset for my rig's hand and it isn't applying the pose asset. I'm able to pose the bones in pose mode and create a pose asset in the Action Editor: If I ALT+R to reset ...
cantStop45's user avatar
0 votes
0 answers
41 views

Move cloth around moving object

I have a plastic-like material that acts as a dust cover for a robot hand. I need the cover to deform around the base of the hand's thumb. Currently I have a subdivided plane with a cloud texture to ...
cantStop45's user avatar
0 votes
0 answers
58 views

Cant swap tools in edit mode for hard ops and boxcutter

Is it possible to quickly switch tools in edit mode for hard ops and boxcutter. Right now the shortcut Alt+W only works for swapping tools in object mode. When in edit mode, it only goes to boxcutter ...
Biomastah's user avatar
2 votes
2 answers
569 views

How to model an irregular pentagon pattern?

Has anyone an idea on how to model this kind of irregular pentagon pattern? I am using a displacement map, but it's very resource intensive and doesn't look quite accurate.
Alessandro Calabrese's user avatar
1 vote
0 answers
78 views

Is there a way to have more control when face-flattening so you can decide which neighboring faces get distorted?

I am having a tough time trying to get the faces in my mesh nice and flat before 3d-printing so the finished print doesn't show a bunch of triangles I didn't intend to be there. To be clear, I know ...
KGill2's user avatar
  • 11
0 votes
1 answer
31 views

Wierd description text near HardOps Inserts

i think my issue isnt a issue and i think the solution is very easy, but i never worked with that "description thing". So the problem is, when I insert a HardOps insert via KitOps i get ...
Harning's user avatar
  • 77
2 votes
1 answer
1k views

Problems with Damped Track

I have 6 pistons set up in a circle which are split into 2 objects: the piston and the rod. Both are parented to individual plain empties, which have Damped Track constraints applied that point to the ...
cantStop45's user avatar
0 votes
0 answers
180 views

How do you texture your hard surface model

quick question to the community, I just got into hard surface modelling with hardops/boxcutter and I was wondering what approach you guys use once you have to texture your model. Do you use basic BSDF ...
Jacob's user avatar
  • 1
1 vote
1 answer
834 views

how can I retrieve the shorcut-key for the hardOps mirror function (alt + X)?

for those that are using Hardops: the shortcut Alt–X is not working for me for the mirror function. Is there a way to reassign it to use it again? There is no short key that is interfering with Alt–X; ...
Akram Fex's user avatar
0 votes
1 answer
342 views

BoxCutter Automatically Switches to View Surface Mode

I'm learning to use BoxCutter and when I Left Mouse Button click and drag, the Surface Mode is automatically changing to View (see screencast). How can I get BoxCutter to stay in Object Mode? Thank ...
Dr. Pontchartrain's user avatar
1 vote
1 answer
138 views

HardOps: Is there a modifier pin option?

I was wondering if there is a way to pin a modifier to stay last or first in the modifier stack; I use Hardops and it usually forces the bevel modifier to stay last even if you add booleans and such, ...
Akram Fex's user avatar