Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Join us in building a kind, collaborative learning community via our updated Code of Conduct.

Constraints are object features, they control in various fashions the object's transform properties such as its position, rotation and scale.

0
votes
0answers
16 views

Object with constraint CLAMP TO a curve does not behave correctly

The eye centres of my character are objects clamp to a curve and move from left to right following a control bone. When the armature is in the position the character was created, everything is working ...
0
votes
0answers
12 views

How to use spline ik with curve with modifer applied? (How to use splike ik, for snake movement animation ?)

I try to use Spline IK Constraint to make "Snake move". I have armature with 4 bones, and I apply Spline IK Constraint to it. Its don't want to work with curve after modification, it uses curve ...
0
votes
0answers
10 views

Rigging, how do i keep my target at the bones position?

in my project, i want my target bones root(1) to always have the position of the given bones tip/root(2) even if i change my pose with ik, but i dont know which constraint would achieve it. And i ...
0
votes
0answers
9 views

I need to setup a camera to follow a character in blend4web

I'm working on a proof of concept for my comic companies website and want an immersive experience. To that end the goal is too put site visitors in the shoes of a character and have users "follow" the ...
0
votes
1answer
31 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
1
vote
0answers
15 views

Copy rotation constraint adjusting influence doesn't work

In the gif below, I applied a copy rotation constraint to the lower bone of the upper arm. It is copying the rotation of the larger bone directly on top of it. While the influence is set to 1.00, it ...
1
vote
0answers
25 views

Object doesn't get motion blur in several frames

I made a robot animation with IK rig. After rendering, as you can see on image 2 & 4, the robot didn't get motion blur at all but the furniture still get the motion blur. image 1 & 3 works ...
0
votes
1answer
14 views

Bone Constraint Copy Scale on multiple bones in chain bug?

I'm trying to make a chain of 8 parented bones stretch on the y axis using the copy scale constraint and a separate controller bone, but using it with more than two bones causes all the parented bones ...
1
vote
1answer
25 views

How to make this object child of another object, and conform to a curve at once?

I have an Asteroid object. It's following a path with the Follow Path constraint. Now I have a Tail object. I need it to stick to the Asteroid object, and at once conform to a curve, the same path ...
0
votes
1answer
10 views

Rig with sticky feet and hands, how do I create arm swings? (ex: playing tennis)

I've been using this tutorial ( https://www.youtube.com/watch?v=Q9f-WVs3ghI ) to create sticky feet and hands for my character rig. Sticky feet I've noticed is pretty standard for character rigging ...
1
vote
0answers
26 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
2
votes
0answers
26 views

Limit rotation doesn't work properly

I'm working with car animation. I parented brakes to the wheels and add "limit rotation" for X and Y axis And its work fine when car moving along -Y direction But flickering from 0 to 180° on z axis ...
0
votes
0answers
13 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
1
vote
1answer
63 views

Simple Inverse Kinematics for a slider?

I tried recreating something like this: https://www.instagram.com/p/Bk1tq1DgMRV/?taken-by=flvio.cc The head can move on the x and y axis. The model itself is done, but I just want to move the head ...
0
votes
2answers
28 views

Is there a way to create “snap to surface” constraint?

https://i.imgur.com/K8rOWnm.mp4 Here's a visual example of what I want to make (I did it by using "snap during transform" on "face" mode) basically I want to create a camera that's always offset X ...
0
votes
0answers
23 views

Collision detection for wheels for detecting vehicle air when using vehicle simulator

I'm using the vehicle constraint to simulate a vehicle in Blender Game. The documentation instructs to set the collision on the wheels to None. Hence The collision sensor doesn't work with the wheels....
0
votes
1answer
18 views

Copy rotation is twisting bone

I'm trying to implement a basic foot/leg IK system. I've added the IK constraint and that works fine, and I'm now trying to add a Copy Rotation constraint to my foot so I can control rotation via the ...
0
votes
1answer
33 views

Rigging a Wheel to Turn Corners: Drivers vs. Bones

The tutorials I've found show how to rig a wheel to roll automatically, in one direction (X or Y), in relation to the location of an empty or bone. I've managed to get the wheel rotation to work along ...
1
vote
0answers
17 views

How to parent the eyes, teeth and tongue with rigify metarig?

I've been looking for a comprehensive guide to the Rigify metarig (the rig with all of those facial controls) but so far no luck. The audio of the PitchiPoy video is out of sync and it's just ...
1
vote
0answers
18 views

doubt in rigging

In the image 1: How can I move the "con eye" under "con root" since in Unity I can only select one root bone? In the second image I can see many con cheeks, con teeth, etc. in the dope sheet, but I ...
0
votes
0answers
17 views

Grouped object with multiple Child Of constraints moves as two separate objects

I have a grouped object that moves at two separate rates for the parent object and the children when translated. What is going on? Ultimately, I'd like to have it drop to the ground as a single ...
0
votes
1answer
26 views

Problem with positioning object relatively to another object

I would like to position one object B so its left surface get in contact with the right surface of object A. I have defined object A with dimension for X: 10 and set it to position (0,0,0) : I have ...
0
votes
0answers
14 views

Attach object to an area

I have created a Cube with a hole in it and a Cylinder which fits into the hole, but the diameter of the hole is bigger than of the Cylinder. So I want to move the Cylinder without passing through the ...
0
votes
0answers
21 views

Problem with parented control bones? affect other values that should not be effected

I have two control bones that control the shape key of each eye respectively. And then I have constrain (child of) these bones to one main bone (in center), so that I don't have to grab each bone to ...
0
votes
0answers
23 views

How can I export a character animation using constraints and IK in FBX Format?

A animated character has constraints of another mesh animation and IK. How can I export as FBXFile the character animation with the changes done by the constraints and IK, but without including the ...
0
votes
0answers
15 views

Physics for Lego Figure Animation

so I have modelled a Lego Figure that looks exactly like those in the recent movies. I am already so far that I can animate it by simply using Child Of Constraints. With that I can move arms and legs ...
1
vote
0answers
19 views

Snap an empty to a bone's coordinate, quickest way?

I'm doing a ragdoll system with lots of rigidbody constraints. I use empties as constraints, which will be snapped to the location of a bone. The problem is that my armature has too many bones and I ...
0
votes
1answer
26 views

What physics make an object not pass through another, if it's the “Child Of”?

I am trying to add physics to the Lego Figure I have modeled. The body of the figure, has holes on each side for the arm, just like real Lego Figures do. I know I can attach the arm to the body, by ...
0
votes
0answers
20 views

Moving adjacent vertices via individual normals constraints

What I want to do is to move multiple vertices constrained to their own individual normals. I try to do this by selecting individual origins for pivot center and setting the transformation constraint ...
0
votes
1answer
31 views

Conform selected edges or vertices to the objects surface

Hi all, I would like to scale the selected vertices inwards and make them to stick on to the surface of the cylinder that i have placed in the centre. the cylinder is not joined to the plane.Would be ...
0
votes
1answer
25 views

Bones parent-child relationship on different axis

So I am creating this mechanical arm rig and at the tip theres this grip mechanism that consists of two parts sliding towards each other for the grip to close on something. Now, in order to make it ...
0
votes
1answer
8 views

Child of constraint with bones and objects

Trying to attach a bone to an object outside of the rig but its just not following with the child of constraint. I've clicked set inverse but it still doesn't follow. Can you actually make bones do ...
1
vote
4answers
332 views

how to use the slider of the shapekey value for moving the shapekey and the bone connected to it

I'm trying to connect the shapekeys that comes from the manuel bastioni lab to the bones that come from rigify. Infact I’ve used two armatures to get the best from both these rigging systems and I ...
0
votes
1answer
51 views

Driver constraint addon error when it is applied : property has not been found

I used the driver constraint addon to connect the shapekeys to the bones. The shapekeys come from the manuel bastioni lab and the bones from rigify. I've used two armatures and I have connected them ...
3
votes
0answers
49 views

Maintain equal rotation on multiple objects

I am making a model with gears. I want to be able to turn any gear and have the others fallow. Using constraints or drives only one gear will rotate (and the other will fallow). Is there anything I ...
0
votes
0answers
24 views

How can I attach an object on another object?

I'm trying to attach an object to another object. In my scene I have an object that must follow a rig. This object should get a glare effect, which is why I can not join the object with the rig. So ...
1
vote
1answer
17 views

Bone constraint mask or bone constraint per action?

I have a standard arm rig with a weapon and a few actions animated. In one of them I've put "Child of" constraint (hand -> magazine) and the other doesn't need it but it seems that I cannot deactivate ...
0
votes
1answer
44 views

Rotating a cylinder

I have a label around a bottle which i would like rotate (either the entire bottle or just the label. Can anyone point me in the right direction, so to speak!
4
votes
2answers
130 views

Child of constraint and moving rig in Object mode

I have a character wearing a belt that's giving some problems. Here is the setup: Several Empties are the children of vertices on the character Each Empty then has a bone attached to it via the Child ...
2
votes
0answers
57 views

Trying to add physics to leather strap on thors hammer

I am attempting to add realistic physics to the leather strap on Thor's hammer. Photos for reference: The strap is a bezier curve, with a soft body, and i am trying to constrain it to the bottom ...
0
votes
0answers
38 views

rigging - circular armature with rigid bones

I'm trying to create a circular armature with rigid (non-stretching) elements having freely pivoting joints between them. I've adapted the "lip rigging" solution presented by @Crantisz in reply to ...
0
votes
0answers
37 views

moving object based on shrinkwrap constraint with python

I have a circle object within a triangle that I have previously been moving based on a mathematical constraint like so ...
0
votes
2answers
27 views

Bind location of empty to vertex (after shapekeys)

For a rather complex technical animation. I need an empty to be locked to a vertex. I cannot simply make create parent-root scenario, or use bones for this. As the vertex is modified by complex ...
0
votes
0answers
16 views

How do I keep objects aligned with one another during animation?

I've tried with both a damped constraint and by tracking the objects to each other. Neither seem to work when rendering an animation. The foot is moving with a little bit of speed backwards, and thus ...
0
votes
0answers
22 views

Rigid Bodies with Follow Path Constraint

I am creating a scene in which an object with rigid body type active is following a path (constraint). I wanted to test it (with the default cube) but the problem is that the plane is also a rigid ...
0
votes
1answer
19 views

Master bone not moving rig properly

I have parented all controller bones and IK bones in my IK rig to a master bone. When I select all controller and IK bones I can move the rig fine. However, when I try to move the rig with the master ...
0
votes
0answers
20 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
1
vote
1answer
35 views

Unpredictable copy bone rotation

I'm trying to rig a 3 bone-setup that allows me to twist the mesh's forearm like you would in real life. I've got a copy bone rotation on the bone (haven't done the rest) but rotating it just freaks ...
1
vote
0answers
11 views

How to make a Jump Out Box with Constraint and Physics

I am making a Jump Out Box which want to prompt a Ball/clown from the box. I am currently using SkretchTo constraints on a mesh called "Spring". However, it is not as real as i expected. when i ...
0
votes
0answers
93 views

Blender Blue Dotted Lines

Hi, I have this model I've been working on and I was doing some rigging via constrains on it, I decided it would be easier to model and rig a part of it to the side first and then move it into place ...