Questions tagged [shrinkwrap]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
10 views

Beginner: Modelling an axe [duplicate]

I am new to Blender, and to practice my modelling I've been trying to make this axe: The wooden handle and the metal axe head are pretty simple to model, but I'm not sure how to go about making the ...
0
votes
0answers
11 views

Shrinkwrap wraps itself on the inside of the mesh

Whenever I try shrink wrapping a plane to a mesh, the plane wraps itself IN the mesh instead of wrapping it OUTSIDE the mesh. How can I stop this from happening? Any thoughts would be greatly ...
1
vote
1answer
36 views

How do you wrap a plane around an object?

I'm fairly new to Blender and I'm trying to make a teddy model and I want to wrap the arms around the body (Like how when you drop cloth on a ball, it forms to the shape of the ball where it lands) ...
0
votes
0answers
10 views

Project Marvelous Designer Garment Details to low poly

so I'm trying to project details to a low poly using the shrinkwrap modifier, but when projecting I have strange results. I using a low poly retopo mesh, and applying the multires and shrinkwrap ...
1
vote
0answers
42 views

Stretch object over surface if objects intersect

I am attempting to make an animation where one object passes through another hollow object, with the hollow object stretching to accommodate the moving object. The problem I'm having however is how to ...
1
vote
0answers
26 views

Cannot precisely shrinkwrap with subsurf on

I modeled a skin of an animatronic whale to build. I need to shrinkwrap stringers and formers onto the skin for a precise fit. All meshes have subsurf modifiers on. If I put the shrinkwrap first, ...
1
vote
1answer
21 views

Shrinkwrap Modifier - Can't select Vertex Group

I created a vertex group to project an object on via the shrinkwrap modifier. But I can't select any vertex groups in the drop-down. Any ideas anyone? Thank you very much for taking a look!
0
votes
0answers
12 views

Help with retopo, verts snapping to wrong face

So this is my first retopo and I'm having an issue with snapping. I'm not able to take an edge loop and pull it up and down a limb (this is the leg) without all the verts snapping to the side of the ...
0
votes
0answers
36 views

How to use Subdiv Modifier without losing Detail on Model?

I have a little problem. I imported a low-detail Model 1 into a blender and rigged it. Then I sculpt some detail on Model 1 in zbrush and imported it in the .obj format into a blender. Now I have ...
1
vote
0answers
19 views

Asking for help regarding usage of Shrinkwrap, Surface deform and Snap

I'm trying to follow this tutorial on how to deform my object relative to targeted surface. https://www.youtube.com/watch?v=luFz5gzvM9s&fbclid=IwAR0Tz5l0c7qzUIODeuzgJXOrPc1Au1PT_Ua9ljzw-HazFN-...
2
votes
2answers
33 views

Geometry following a curved object

I was looking for a way to snap one object ( wooden plank ) in a rounded surface ( sphere ). actually i'm using a shrinkwrap modifier but the result is not what i want.. I would like that the wooden ...
1
vote
1answer
47 views

Best way to tackle black dot eyes?

so I've been having difficulty figuring out how to get the eyes the way I want to move. So I got the eyes to look this way with a Shrinkwrap modifier, which is the look that I want. However the ...
1
vote
0answers
15 views

Shrinkwrap not working on half model ( mirrored half )

I'm new to Blender coming from Max. I'm doing retopo on a face that I sculpted on zBrush. The face and the hair are one object because the model is a manikin so it's solid and the hair style is not ...
0
votes
0answers
10 views

image as plane disappears in a certain angle [duplicate]

I'm using blender 2.82 and would say I'm a newbie. I built a house and put some photos in the windows: imported with image as plane and then connected to the window object with a shrink-wrap modifier. ...
0
votes
0answers
20 views

Counter shrinkage due to subsurf with shrinkwrap

I'm trying to get a model ready for 3D-print that needs to have quite precise measures. It's a hollow , square cap with 2 little studs coming out of it to fix something to a rod. To get a smooth ...
0
votes
1answer
49 views

how to fix the creases after solidify and why it occurs?

Currently doing blender sport car creation course in blender 2.8. Followed step by step but also those pixelling after solidify doesn't go.
1
vote
1answer
28 views

Is shrinkwrap adapted in my situation

I would like to work on the following corridor: First I'v model the metal plate using modifier like this: The I would like to combine array+shrinkwarp to fit my corridor shape (cylinder), but it ...
0
votes
0answers
18 views

how to morphs a character into another with the shrinkwrap modifier

Let's say that I want to transform the shape of the character on the left with the shape of the character on the right (they are a single object). The two characters have no shapekeys,but they have ...
0
votes
0answers
21 views

adapting one object shape to another

I have a problem with fitting one object shape into another. I want to deform a waved circular spring to have an exact shape of a halved-moon tapered hollowed object. I tried a shrinkwrap modifier, ...
1
vote
1answer
74 views

Blender shrinkwrap modifier

I have a question about shrinkwrap. I'm started mastering car course by cg masters I'm doing fine but and I can't understand one thing. As English is not my main language and I'm bad with it I need ...
1
vote
0answers
31 views

How to fill all holes with shrinkwrap function?

I'm working for an architecture firm trying to clean up our Revit model and 3D print it. I looked through the 3D checklist and tried to clean up the model but every time I "Make Manifold" blender ...
1
vote
0answers
28 views

How do I get just the surface of a complex object (with a lot of overlaps)?

I'm using Blender to create some procedural shapes by using textures and modifiers. Whith this process, I get a lot of overlapping, as some faces get though other faces and the normals are probably a ...
0
votes
1answer
11 views

Snap a Vertex Group to a Surface

I need to create a consistent model for a Physics Simulation Program.(Comsol) Is there any Way to snap these selected Vertices straight onto the Surface? Creating a water-tight closed System? I tried ...
0
votes
0answers
35 views

Wrapping mesh around the other / deforming mesh

I want to deform my mesh (left) like this right one. Ideally, I want my mesh to follow a path like this. I've tried everything, from curves/arrays to shrinkwrap. so maybe it was doing some things ...
1
vote
1answer
60 views

Applying decal to sphere

I am trying to add a decal to a sphere. This question has been asked before, but the answers aren't really helpful. Is there a way that I can apply an Image plane to a sphere using the shrink-wrap ...
5
votes
2answers
183 views

Perspective Flatten Geometry by Shrinkwrap

I have a 3D scene I need to flatten towards the cammera in order for the geometry to still appear 3D when viewed in a 2D game from the front. I've done this in Maya with the shrinkwrap method and the "...
0
votes
0answers
12 views

Can I shrinkwrap a body on a skeleton model to make a skinny character?

So I want to make an emaciated character, whose bones are clearly visible underneath the skin. Since I'll need to make skeleton models anyway, could I use them as a shortcut by making a slightly ...
1
vote
0answers
51 views

How to get a 2D silhouette of a 3D mesh in Blender 2.8? [duplicate]

I would like to just take a 2D silhouette outline of a side of one of my 3D meshes. I located the question How to extract side-view outline (e.g. top view) of a 3D object to 2D surface? but since it ...
0
votes
0answers
81 views

Shrinkwrap a mesh without “squishing it” for 3d printing, blender 2.8

questions similar to this have been asked on here, but either it was prior versions of Blender and buttons are missing now, or it didn't exactly answer it. What I'm trying to do is apply a "decal" of ...
0
votes
0answers
41 views

How to wrap perfectly a polygon mesh on terrain mesh?

I have two objects (mesh): the first one is a grid that represents the elevation of the terrain and the second is a polygon that represents the river. What I'd like to do to is to displacing (and ...
0
votes
0answers
16 views

Retopologising game character with curve-based hair as single mesh

I have just completed the mesh for a game character I am making. She wears a bikini simply because it was easy to make as separate meshes by extracting a mash in sculpter mode and then shrinkwrap and ...
1
vote
1answer
55 views

Why is my road offset from it's parent bezier (wrapped to a sphere)?

I'm currently combining this tutorial with this answer in an attempt to make something like this: Instead, I'm getting something like this: I'm using two simple deforms in order to turn the bezier ...
0
votes
0answers
20 views

warping array around curved mesh [duplicate]

I am trying to war an ammo belt (made with array) around an elephant tusk (the curved mesh) to get something similar to this: In order to to so, I have made a circle, shrink wrapped around the tusk ...
0
votes
1answer
65 views

How can I make a hexa grid follow a curvy shape without it being deformed?

I'm getting stuck at making the grid of the radio below.: I can make a hexa grid using Array modifiers, but I don't know how to deform it like in the picture. Here's what my base mesh looks like: I ...
0
votes
0answers
12 views

can use shrinkwrap correctly based on the youtube tutorial for snap seamless

I followed the tutorial in this video https://www.youtube.com/watch?v=luFz5gzvM9s but the result are different follow the first and second tutorial, and the results are like this do you guys know, ...
0
votes
0answers
44 views

Shrinkwrap snapping wrong way?

Why isn't my new mesh staying above my sculpt? I started around the nose area and it was originally on the outside but very quickly after creating just a few more faces they stopped snapping to the ...
0
votes
0answers
32 views

Shrinkwrap constraint on shader displacement

I'm creating a scene with a very large ocean, and I have to make an object "float" on top. How can I achieve this? The ocean is created via shader displacement, so the Shrinkwrap constraint isn't ...
0
votes
0answers
33 views

How to shrinkwrap maintaining plane ratio?

Right now I'm projecting subdivided plane onto "wavy" mesh by using shrinkwrap modifier. Thing is that shrinkwrap modifier is not maintaining plane ratio. Is there any other way to project plane onto ...
0
votes
1answer
101 views

How can my shrinkwrapped clothes stay on top of my character's skin when I animate?

I have been using Blender for 2 weeks now. I have never done 3d animation before but I have been doing 2d animation since 2004. I manage to grasp a lot of the stuff in Blender (or 3d in general) like ...
1
vote
0answers
88 views

How I model a vacuum package of meat using Blender?

I am trying to model a "Vacuum Packed Meat without Tray Inside" package, like the ones in the following example. Packaging must have the same creases / folds as the real ones. More like the third. I ...
1
vote
0answers
105 views

how to “shrinkwrap” this wrap to a cylinder [duplicate]

Im making a katana, and modelling the wrap that goes around it. I finally got the shape down but i cant use shrinkwrap to shrinkwrap it to a cylinder because it comes out weird like this Extruding ...
0
votes
0answers
50 views

How to use the shrinkwrap modifier with the shrunk mesh remaining unchanged?

I'm trying to shrinkwrap a pattern mesh to a tire mesh, but the result always has some kind of deformation. I've checked out this similar question on this site: shrinkwrap deforms mesh, but applying ...
0
votes
0answers
90 views

How do I avoid this UV Stretching with Shrink-wrap and Subdivision?

I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see ...
1
vote
0answers
86 views

Why won't my plane wrap all the way around a sphere? (Shrinkwrap modifier)

Why won't my plane wrap all the way around a sphere? I would like my plane to wrap around a sphere like in the picture above
0
votes
1answer
161 views

Shrink Wrap odd distortion

When using the shrink wrap modifier it seems to be squashing the mesh as it goes round the corner of the object I'm trying to fit it to. Is there any way to deform the mesh evenly without this '...
0
votes
0answers
36 views

Constrain Shrinkwrap along an Axis

I'm modelling the Golden Gate Bridge, and I'm trying to figure out the best way to model the suspension cables. I created the the curve using a Bezier curve converted to a mesh. I'm making the ...
0
votes
0answers
37 views

Shrink wrap made some of my model face gone

Im a beginner who just started learning blender i made this model based on some tutorial and end up using shrink wrap for the eye of this model i it bother me because the left eye face is gone after i ...
0
votes
1answer
90 views

What is the best way to make these wire wraps around a mesh?

i'm trying to re-create this type of effect on a body mesh i have modeled basically lots of metal curves wrapped around the mesh, most of them starting from the chest area (the center, core in the ...
4
votes
1answer
167 views

Shrinkwrap tetris shapes without scaling or diagonal shapes

Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by ...
2
votes
0answers
142 views

Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...