Questions tagged [shrinkwrap]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
15 views

Shrinkwrap constraint on shader displacement

I'm creating a scene with a very large ocean, and I have to make an object "float" on top. How can I achieve this? The ocean is created via shader displacement, so the Shrinkwrap constraint isn't ...
0
votes
0answers
27 views

How to shrinkwrap maintaining plane ratio?

Right now I'm projecting subdivided plane onto "wavy" mesh by using shrinkwrap modifier. Thing is that shrinkwrap modifier is not maintaining plane ratio. Is there any other way to project plane onto ...
0
votes
1answer
28 views

How can my shrinkwrapped clothes stay on top of my character's skin when I animate?

I have been using Blender for 2 weeks now. I have never done 3d animation before but I have been doing 2d animation since 2004. I manage to grasp a lot of the stuff in Blender (or 3d in general) like ...
1
vote
0answers
46 views

How I model a vacuum package of meat using Blender?

I am trying to model a "Vacuum Packed Meat without Tray Inside" package, like the ones in the following example. Packaging must have the same creases / folds as the real ones. More like the third. I ...
1
vote
0answers
31 views

how to “shrinkwrap” this wrap to a cylinder [duplicate]

Im making a katana, and modelling the wrap that goes around it. I finally got the shape down but i cant use shrinkwrap to shrinkwrap it to a cylinder because it comes out weird like this Extruding ...
0
votes
0answers
41 views

How to use the shrinkwrap modifier with the shrunk mesh remaining unchanged?

I'm trying to shrinkwrap a pattern mesh to a tire mesh, but the result always has some kind of deformation. I've checked out this similar question on this site: shrinkwrap deforms mesh, but applying ...
0
votes
0answers
34 views

How do I avoid this UV Stretching with Shrink-wrap and Subdivision?

I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see ...
1
vote
0answers
42 views

Why won't my plane wrap all the way around a sphere? (Shrinkwrap modifier)

Why won't my plane wrap all the way around a sphere? I would like my plane to wrap around a sphere like in the picture above
0
votes
1answer
51 views

Shrink Wrap odd distortion

When using the shrink wrap modifier it seems to be squashing the mesh as it goes round the corner of the object I'm trying to fit it to. Is there any way to deform the mesh evenly without this '...
0
votes
0answers
22 views

Constrain Shrinkwrap along an Axis

I'm modelling the Golden Gate Bridge, and I'm trying to figure out the best way to model the suspension cables. I created the the curve using a Bezier curve converted to a mesh. I'm making the ...
0
votes
0answers
46 views

How can i rig the character after retopology with shrinkwrap function?

I got stuck in blender. I made a character with sclupting and then finished the retopology and textured the character, then I wanted to make the character be ready to animation but I don't know how ...
0
votes
0answers
28 views

Is there a simple way to apply Bezier curve bevel after the modifier stack?

As an example, if I: create a Bezier curve add a Shrinkwrap modifier to the Bezier curve and target some other object with it add a Bezier Circle and set it to be the Bevel Object of the Bezier Curve ...
0
votes
0answers
28 views

Shrink wrap made some of my model face gone

Im a beginner who just started learning blender i made this model based on some tutorial and end up using shrink wrap for the eye of this model i it bother me because the left eye face is gone after i ...
0
votes
1answer
52 views

What is the best way to make these wire wraps around a mesh?

i'm trying to re-create this type of effect on a body mesh i have modeled basically lots of metal curves wrapped around the mesh, most of them starting from the chest area (the center, core in the ...
4
votes
1answer
153 views

Shrinkwrap tetris shapes without scaling or diagonal shapes

Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by ...
2
votes
0answers
61 views

Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...
2
votes
0answers
47 views

How do I make a face (or other model) extrude out of a plane like The Frighteners poster? [duplicate]

Example02 I've tried doing this with a subdivided plane and shrinkwrapping it to a model, then applying it as a shape-key. Unfortunately, I tend to get a lot of jagged edges and spikes in the plane ...
0
votes
1answer
22 views

What is the term used to create a mesh with less vertices using shrinkwrap?

I used to know this term but I haven't thought about it in over a year, so I completely forgot about what it's called. The term refers to using the shrink-wrap modifier to maker a new mesh over an old ...
0
votes
2answers
45 views

Retopology Newby - Used Shrinkwrap Modifier - Whats next?

Hellooo Everybody:), could you help me with my little problem? I'm pretty much a Blender newby, but for a project I needed to get my Retopology after Sculpting done. So I've watched a view Youtube ...
0
votes
0answers
20 views

Why does shrinkwrap look different in viewport then in render?

I'm wondering why is the preview in the viewport of a shrinkwrapped PNG on a mesh different in size from the rendered version? As you can see in this example the logo on the pitcher is a lot more '...
0
votes
0answers
26 views

shrinkwraps offset deforms the whole mesh

Each time i try to add a bit of offset the retopo goes crazy and it's really a pain in the ass because i need the retopo to be above the surface. I tried with a few different meshes and it always the ...
0
votes
0answers
82 views

How can I “attach” shrink wrapped clothing to body?

I've been pulling my hair trying to figure this out! I want to do an animation of a person growing and the shrink wrapped clothing stay "attached" in the same part of the body as the body grows... ...
0
votes
0answers
39 views

Mirror modifier not working properly with shrinkwrap (retopology)

Some parts of the body mirror in a wrong way and i don't know how to solve it, it's the first time that happens
1
vote
0answers
40 views

Shrinkwrap modifier not moving vertices to nearest target surface point

I am attempting to animate a book opening. In order to keep my pages attached to the book binding as it opens, I am using a shrinkwrap modifier on the page meshes which transform the bottom page ...
1
vote
1answer
86 views

Shrink-wrap not conforming to X-Axis

I'm trying to shrink-wrap a simple rectangular shaped object onto another mesh. The vertical-axis works fine but it will not conform on the horizontal. Strange as the text in the middle worked fine. ...
1
vote
2answers
63 views

Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
0
votes
1answer
40 views

Shrink wrapping 2 mesh together

I need a help shrink wrapping a mesh. * The tan part is the one that needs to be shrink warped because it was it has data on the front and the back side. The puprle mesh only has data on the font ...
0
votes
0answers
37 views

Vertex by vertex wrap mesh onto another mesh

I have a character with breast. Task: Make the breast bounce using cloth physics. Solution: Create a copy of the breast by selecting, duplicating and detaching breast polygons to separate object. ...
0
votes
0answers
17 views

Snap to surface when scaling down a loop (shrinkwrap in edit mode)

I'm retopologizing, so I'm using "snapping to surface" to place vertexes onto the target mesh. Is there a way I can scale down a loop of vertexes such that they snap to the surface of the target ...
3
votes
0answers
262 views

Smoothing shrinkwrap result

I'm trying to wrap a plane around the stl of a city, in order to obtain a watertight geometry from a poorly defined base file. Shrinkwrap is pretty awesome for that, but I'd like to improve it ...
5
votes
2answers
577 views

How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
0
votes
0answers
38 views

How to fix uvmap after using shrinkwrap to match two edges using “nearest vertex” mode?

I have two meshes and I need perfect edge between the two where the vertices match perfectly. However the two meshes do not have matching vertex density so the vertices don't match beautifully. So ...
0
votes
0answers
119 views

Transparent skin-tight clothes

Whole problem mentioned in a title. I want to model and, what's more important, animate character with skin-tight cloth like semi-transparent stockings or bodysuit. The main problems are overlapping ...
0
votes
0answers
70 views

weird faces when shrinkwrap

i'm getting weird shaped faces when trying to retopology my high poly model into lower poly . I'm using shrinkwrap and weird faces happen on the ear. I tried subdividing but it didnt work. What do you ...
2
votes
1answer
212 views

How to raycast a list of heights with ray cast

I need to reproduce what the shrinkwrap modifier does but without creating geometry. I have an xml containing a list of locations "Seat" (x,y,z) in world space and I need to loop through them ...
3
votes
1answer
80 views

I need help trying to create piping that goes along a curved surface for half of it, then curves out away from the surface

Not sure if my explanation makes sense. I'm making a 3D model of the Titanic, and for most of the Smokestack piping I've been using the shrinkwrap modifier to attach curves to the smokestack, but the ...
3
votes
2answers
484 views

Image texture rendered badly in Blender cycles

The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here? This render, focussed on just the label (128 samples) shows the ...
6
votes
1answer
353 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
1
vote
0answers
59 views

How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
0
votes
1answer
208 views

Use shrinkwrap on certain vertices?

By default when you use shrinkwrap, it takes the whole mesh of the selected object and wraps it to the target object. What I want to know is if I can get this result using certain vertices, so that ...
1
vote
0answers
38 views

Complex gloove animation

I got to create a glove simulation, which is kinda hard to explain, but i give it a try, when you look at the below picture imagine your standing on the front of it, and those hands point to you, and ...
0
votes
1answer
91 views

Shrinkwrap Modifier Doesn't Conform After Having Geometry Follow Profile

I'm trying to retopologize a flower stem that I sculpted. I am applying a shrinkwrap modifier to a circle where I close follow the geometry and then as I understand it, the shrinkwrap modifier should ...
1
vote
0answers
83 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
0
votes
0answers
82 views

moving object based on shrinkwrap constraint with python

I have a circle object within a triangle that I have previously been moving based on a mathematical constraint like so ...
1
vote
1answer
73 views

Is there a way to auto update or reproject newly added vertices on a shrinkwrapped mesh?

I am doing a retopology project where I am using a low poly mesh that is shrinkwrapped to the high poly reference mesh. I have Snap during transform enabled with the snap element set to Faces and ...