Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

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Associate rig to similar character

I made a rig for a low poly character. During the process, I accidentally deleted the original character. The low poly character had a shrinkwrap (to the high poly character) and a multiresolution ...
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Multires: No valid subdivisions found to rebuild a lower level

I finished my character and I tried to not loose so much detail after the retopology. I found this video: https://www.youtube.com/watch?v=CTJO4QIyzZE. To sum up, I applied some subdivision surface, ...
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Icing merge in middle of dough in donut.afteapr applying shrinkwrap

I'm following guru blender donut.after applying shrinkwrap I by mistake apply bevel in dough now my icing stuck in middle of dough.i can see only small part of icing in X-ray mode as well.how to ...
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Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on

I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh ...
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shrink wrap not move well when rotating the rigging bone

How do I fix the shrink wrap on an object that does not follow the object when I rotate the rigging bone, the object (ball) and the shrink wrap already parent together with the bone. bone.
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Easy way to animate a bale wrapper

What's an easy way to animate a bale wrapper like in the GIF below? https://giphy.com/gifs/machine-hay-bale-5ThN9qBDfD97i
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Adding a basement to a photogrammetry

To add a basement to a photogrammetry, I tried the answer givent in this question : How to create a flat base to a photogrammetry model in Blender? But so far I am stuck after the step : Add a ...
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I loose a lot of detail in retopology

I do not want to lose so much detail when making the retopology. It is not perfectly made, but more or less follow the patterns of the face. I have tried to recover a little detail by adding enough ...
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I can't figure out how to displace lines based on height from an image. Is geometry nodes the answer?

I'm modeling a mountain and am trying to add trails to the top of it. I was able to displace the square mesh to form the mountain based on an image (bottom left of the first pic). However, when I ...
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Use Geometry Nodes Raycast to detect closest surface and place Object there

I'm trying to get a dynamic contact point for a shrinkwrap modifier. The normal projection of the shrinkwrap is not enough in my case, as i need the closest point of another surface. However i'm not ...
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Geonodes: How to raycast from another position?

How can I raycast from a different position? What I am trying to do is shrinkwrap a cube around a sphere using the raycast node whenever the sphere is outside the cube's boundaries. You can see in the ...
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How to tie up multiple objects with a rope simulation?

Does anyone know if it is possible in Blender to tie multiple objects together with a rope by using simulation? The goal is to have the blue objects floating until the red rope wraps around them and ...
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Decal shrinkwrap black background

I don't know how to make the background of my image transparent. The file is a PNG with a transparent background and the image material is already in alpha mode. I want to render in Cycles.
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Shrinkwrap modifier problems

I am trying to shrink wrap the images to the spine of the book. It worked for one book so I duplicated the book. When I moved the books the shrink wrap stopped working. I cannot get the image to ...
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how to bend objects around another one with GN

i'm trying to make this stool that consists of money stacks. i've come so far to distribute them around the stool but now i'm coming across two problems: how can i make the stacks bend, especially on ...
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shrinkwrap snapped vertices don't stay with the faces

When adding faces for topologizing a character from a high poly sculpt, to a low poly mesh, adding faces using either extrude or Ctrl+LMB, the vertices either drop below the face or go above it. The ...
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text turning into a liquid problem

I want to transform a caption into a waterfall, but I can't. I tried in 2 ways: The words become liquid, but for some reason, a letter or two does not become liquid, and I have no idea why. I haven't ...
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Mesh doesn't fit well on Models while using shrink wrap

The Mesh doesn't fit well on the surface of my character reference, it's like the Mesh melted inside of my character, I am using Shrinkwrap. any suggestions?
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How to join two separate mirrored objects

I’ve sculpted two heads seperate withe the Mirror modifier. Also the shrink wrap is Al over the two objects. If I join them, the points don’t clip and I can’t merge the points, because the mirror ...
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Why does applying shrinkwrap make my detail go away?

I retopo'd using a subD & shrinkwrap modifier. Now I want to make changes to the new topology, post-shrinkwrap. However when I apply the shrinkwrap so I can make those changes, I lose all my ...
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How do I carve a Trench in a terrain with a curved array object non destructively

I want a very editable/non destructive way to create a trench on a terrain. Below is a mesh I created using the paths tool. I want to apply the shape to the terrain. I tried using shrinkwrap on the ...
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Problem with mesh when using shrinkwrap

I was re-doing the donut tutorial and I wanted to see what happened if I left the torus untouched and then waited until I had the icing done to add more curves to the donut part then applied the ...
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Locking an empty's position to a vertex with shrinkwrap constraint

My problem is that I have a rope that has a cloth animation, so it's hanging between two points. The rope is a single edge with several vertices on it. When I try to attach emptys to the vertex with ...
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How to fix Shrinkwrap not Wrapping on Edges

Beginner here, need help. I'm following a tutorial and doing some small tweaks along the way (see image1). Then I came to shrinkwrap, I notice that the edges are not wrapping around the target base (...
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Best approach to recreate following insets

I have been unable to find a good method to recreate this pen cap. The solution that comes to mind is using a plane with sub-division and using shrink wrap to project it onto the dome>solidify>...
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Problem with shrinkwrap modifier and vertices snaping below surface

I am new to blender and I have a problem. I'm trying to retopology my fish sculpt, but every time i try to adjust an edge or vertice of the topology surface it snaps below the fish, to the eyepocket ...
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Shrinkwrap modifier has no target available, not sure what I'm doing wrong

Hiya! I am extremely new Blender, and in particular Bezier curves. I found a tutorial which shows how I could use the shrinkwrap modifier to snap the "ribbon" around another object, so I was ...
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How would you approach to wrap these two meshes together?

Reference Image: My Blend file so far: The puzzle I made in illustrator and imported as SVG. Cleaned it up Head model from cg trader I've tried height maps and also using wave modifier with the ...
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Image will not shrinkwrap to curved surface

This is the result I am getting from this image shrinkwrapped to the mug. The image has 200 loop cuts. I have tried other settings, such as project but most of them do absolutely nothing to the image. ...
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Shrinkwrap not projecting onto mesh?

I'm basically trying to shrinkwrap this eye onto this face: Unfortunately, after choosing project, and the axis accordingly, the eye failed to project onto the model. It's as if I never shrinkwrapped ...
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Shrinkwrap modifier leaving small gaps when applied

I'm applying the shrink-wrap modifier, but I have noticed it's not completely wrapping onto the mesh, its a few pixels away from my target object.
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Apply as Shape Key in Shrinkwrap modifier gone?

This option existed in previous versions but seems to be non-existent in 3.3. Is it hidden somewhere else or is there an alternative to having the same result ? I wanna do a morphing animation and I ...
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Trying to achieve stretched or tight cloth or rope

Im trying to achieve something similar to this where a strap is tightly wound around objects - I have tried using both cloth simulators with negative pressure and the shrink wrap modifier but the ...
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How to Curve a specific part of a Mesh (Pan)

Hello im new to blender and gave myself the task to model a simple frying pan. I am almost finished but still need to connect the handle to the round pan, addet an image of the meshes. How can I curve ...
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Bend mesh around object without loosing dimensions

So i know there a lot of post about this. But i cant get it to work. Right know i follow some other post and do a lattice with shrinkwrap and then connect the mesh to the lattice. But i still lose the ...
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How to shrinkwrap a sphere arround all surfaces of a complex object

This is to solve a problem related to an answer provided to this post to render an "inverse" panorama Rich Sedman provided an example to render an inverse panorama by having a surrounding ...
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Stretching during Poly Build

I'm currently retopologising a high poly human model and while drawing quads on the ear, it seems to be stretching when I make the subdivision modifier visible in the viewport. I'm using the ...
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How would you model this cloth seam/border?

I am trying to model this outer seam boundary. I tried half pipe and shrinkage modifier, also curves, but it all looks crappy.... I don't know how to connect it to the main model. I appreciate any ...
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Shrinkwrap modifier not displaying correctly in edit mode when the target object has a subsurface division modifier

When I am in edit mode on the target object of a shrinkwrap modifier, the shrinkwrapped objects do not show their shrinkwrapped positions, and instead revert to their default position, which makes ...
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Shrinkwrap modifier on sharp edges

Why is my shrinkwrap modifier breaking/clipping on sharper edges ? Is there any way to fix this? Adding subdivisions to both objects, results in no changes. Project file:
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Displacement Map from Duplicate Mesh

I am trying to make a character creation system using displacement maps. I originally made male and female base meshes and after hearing about displacement maps, I made a copy of the female mesh and ...
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How to bend a closed mesh spherically? [duplicate]

I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid. Draw a ...
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Create model based on UV projected texture

I'm not sure how to phrase the title... Basically I'm working on a Spider-Man model to import into the new Marvel's Spiderman PC game,and I'm trying to create the raised webbing. I have the model and ...
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How to attract the yellow vertex loop to the shape of the blue circle?

Does anyone know how could I turn the irregular set of vertex into a perfect circle like the blue one? I thought of using some sort of "attract" command, but I didn't find a way to do that. ...
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How do I add extra parts to a rigged mesh

So I have a model of a dog I sculpted and retopo’d. I have eyes and other surface parts as additional objects. If I join them, the rig no longer moves the mesh, and if I parent them to a bone even ...
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How to use shrink wrap to create vertex group?

I have shrink-wrapped an image onto a sculpted shape as seen here: I want to select the black parts of the shrink-wrap on the shape as a vertex group so I can apply hair everywhere on the shape ...
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Shrinkwrap modifier problem with retopology

I have a problem with the Shrinkwrap modifier, when I add a modifier and select a target, everything looks fine, but when I apply this modifier, there is a space (curve) between the retopology model ...
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Changing wrap_method does not update the parameters of shrinkwrap modifier

So i created myself a helper function for creating a shrinkwrap modifier and manipulating the values: ...
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shrinkwrap modifier does not correctly snap a bezier curve to a surface

I want to animate a car driving over a desert landscape. I want to animate the car along a path (constraint/follow path). in order to snap that path to the landscape, I subdivided the path (30 times) ...
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This weird stretching is happening with my design, how do I fix it?

I am following this tutorial here: https://www.youtube.com/watch?v=DncP3mKJB2M&t=3778s as you can see the design is very much looks like the mesh is being stretched to the max even though the ...

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