Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

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Displacement Map from Duplicate Mesh

I am trying to make a character creation system using displacement maps. I originally made male and female base meshes and after hearing about displacement maps, I made a copy of the female mesh and ...
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How to bend a closed mesh spherically? [duplicate]

I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid. Draw a ...
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Create model based on UV projected texture

I'm not sure how to phrase the title... Basically I'm working on a Spider-Man model to import into the new Marvel's Spiderman PC game,and I'm trying to create the raised webbing. I have the model and ...
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How to attract the yellow vertex loop to the shape of the blue circle?

Does anyone know how could I turn the irregular set of vertex into a perfect circle like the blue one? I thought of using some sort of "attract" command, but I didn't find a way to do that. ...
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How do I add extra parts to a rigged mesh

So I have a model of a dog I sculpted and retopo’d. I have eyes and other surface parts as additional objects. If I join them, the rig no longer moves the mesh, and if I parent them to a bone even ...
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How to use shrink wrap to create vertex group?

I have shrink-wrapped an image onto a sculpted shape as seen here: I want to select the black parts of the shrink-wrap on the shape as a vertex group so I can apply hair everywhere on the shape ...
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Shrinkwrap modifier problem with retopology

I have a problem with the Shrinkwrap modifier, when I add a modifier and select a target, everything looks fine, but when I apply this modifier, there is a space (curve) between the retopology model ...
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Changing wrap_method does not update the parameters of shrinkwrap modifier

So i created myself a helper function for creating a shrinkwrap modifier and manipulating the values: ...
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shrinkwrap modifier does not correctly snap a bezier curve to a surface

I want to animate a car driving over a desert landscape. I want to animate the car along a path (constraint/follow path). in order to snap that path to the landscape, I subdivided the path (30 times) ...
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This weird stretching is happening with my design, how do I fix it?

I am following this tutorial here: https://www.youtube.com/watch?v=DncP3mKJB2M&t=3778s as you can see the design is very much looks like the mesh is being stretched to the max even though the ...
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How to wrap a face around a cylinder

I am relatively new to Blender, I use it to create 3D models for work. I have this problem often and I can never figure it out. I am trying to wrap the highlited face's around the cylinder to create a ...
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Lines appear on mesh after adding shrinkwrap modifier

I'm shrinkwrapping mesh onto the target mesh, but I can see slight lines appearing. I have already added the subsurfaces modifier, which I think caused this issue. Is there any way to fix this? The ...
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Character's armor piece deforms when posing

The muscle brace (L) on my character seems to deform when posing. The blue armor piece on his bicep seems to do the same thing. Is there anything I can do to fix this? Thank you blender community. ...
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Material preview doesn't work

When I add an image texture to my object, I can't see it when I press material preview. The image I'm trying to use to colour it is very bright and colourful, but it just looks black. I've added a ...
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How to Wrap this Mesh around my Shoe Model?

I wanted to recreate the shoe below but I am having trouble with properly wrapping the details around the base shoe mesh. How do i wrap a mesh around the shoe? I want to wrap this detail. This is ...
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Using multiple shrinkwrap modifiers on a single object

Here's an object I modeled with 3 different "surfaces' without using any modifiers. As you can see, the surfaces dont have a consistent curvature, especially closer to where they meet with ...
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is it possible to use shrinkwrap or something similar this way?

So here I have a Sphere inside which is a tree but I've detached it's branches so it's only leaves, now what I wanna do is trace the block so that I can use it for LOD in distance I've done same ...
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How do I make this cylinder wrap around this path?

I have this path. I want the yellow half cylinder to automatically follow my path. I tried to use Shrinkwrap but it doesn't find the path. My end result should be that the cylinder is like the ...
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ShrinkWrap - Keep Original Edge Lengths

Is it possible to tell the shrinkwrap modifier to not shrink the lengths of certain edges? I'm having a bunching issue where it collapses the topology, if there was a 'keep original length' option I ...
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Mirror mod not clipping when doing retopo with shrinkwrap enabled

I'm currently working on retopologising a model, and since I'm pretty new(ish) to Blender I've been following guides and tutorials so that I don't make a botch of it. I've got my retopo set up fine, ...
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Is it possible to exclude parts of the shrinkwrap target mesh?

I have a quick question about the shrinkwrap modifier. I have a rigged character and the character has some shrinkwrapped clothes, a shirt for example. I know it's possible with vertex groups to make ...
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How can I remove these excess shrinkwrap faces?

I am trying to shrinkwrap a hex pattern onto a visor of a helmet im working on. While it has been successful, how can I remove the excess hexagons without having to manually delete and even better, ...
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Snap extrusion to face

i hope someone can maybe share some knowledge here - as you can see in the attached picture i would like the selected edge "snap" to the face (highlighted in blue). What would be the best ...
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How to extrude and wrap around a ring?

I wanted to be able to extrude the flat side of the squiggly mesh to wrap around the ring, without changing the original shape so that the item looks flush. But when I use shrink wrap, Near surface ...
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Eevee vs Cycles render issues

I am rendering a bottle and running into an issue with a shrink-wrapped label (image as plane) when switching from Eevee to Cycles. Here is the render through Eevee. As you can see the label is not ...
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Reconstructing a cow using a partial point cloud

I am looking to reconstruct a cow from only a partial point cloud. I have converted this into a nice mesh model. But alas, it is only partial view. I found on www.free3d.com a really good mesh model ...
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Shrink-wrap wrapping object half inside target the object

The shape is what I want but I need the star to appear on the surface, but SR keep placing halfway inside the object and playing with offset makes it float above it. Tried solidify but it added too ...
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How do I have my svg image wrap all the way around the edge of my oval?

I have imported my svg image, converted it to a mesh, then when i use shrinkwrap it goes up against the flatter length of the cylinder fine, but when i move it over the more curved parts of the shape ...
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Bottle label with multiple texture layers

I'm creating a paper label on a gin bottle with multiple texture layers and need some advice on how to go about it. The layers are: Paper stock with procedural bump texture using noise. Black ink, ...
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seams are unwrapping tangled on uv editing screen

I am currently in the process of unwrapping seams. Here is my blender file: https://pasteall.org/blend/162331c146b54caaa91a7480ea1f33ff Blender version 3.1.0. Reference tutorial I am following, around ...
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Warp/Deform a highly subdivided plane into an object's surface

Say I have an object which is basically, a Sphere sitting on top of a plane joined together. I want to deform a highly subdivided plane to wrap around this object's surface basically the plane should ...
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Shrinkwrap decal on round shape without distortion

I'm a beginner user of Blender and I'm trying to apply some decals to a motorcycle model. There is this one part that is being quite hard to get the result. It's the "fork guard" piece of ...
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Shrinkwrap constraint has no effect on some objects

I struggle to shrinkwrap objects to the surface of a mesh. It works well with the default cube. But it doesn't work with objects in a collection although I have the same settings. These objects were ...
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looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
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How can I fit this Joint around this arm perfectly?

I am modelling a robotic arm and have created a joint to attatch onto the bottom however ive run into a little problem. How can i wrap this joint around the arm perfectly without having to apply my ...
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What is the best way to model this hex gradient?

I'm a newbie and I am trying to model a hex gradient on a curved surface. I created the gradient I wanted in Illustrator, brought in as an SVG, converted to mesh, and had a lot of finicky work to try ...
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How to wrap object across curve area?

I have an eyebrow that I want to wrap across a cylinder shape face. I don't know how to wrap it where it would bend perfectly around the cylinder. I tried using shrinkwrap modifier but that deforms ...
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shrinkwrap project on ground with curve?

I want to shrinkwrap my curve with project on the ground. in works fine with "on surface". But i want to project... and i got: nothing!? i tried negative... OMG i tried positive: not ...
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How to make mesh follow the shape of the ground plane

How can I place this stone wall so that it would take the shape of the ground plane but would still look like a wall that goes around the house? Using shrinkwrap modifier makes the mesh flat for some ...
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How can I wrap this fabric around this seat frame?

I am creating a UH-60 passenger seat. The blockout is done and I am trying to now do the fabric part however I am having trouble wrapping the seat fabric around the metal frame. I have tried adding in ...
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Wrap mesh around objects

How can i make it so i wrap this object all around the rocks like a tape? I have some ugly results with my own shrinkwraps modifier settings.. File > https://drive.google.com/file/d/1zkUsM3kmfe0-...
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When snapping to faces, is it possible to snap with an offset?

I frequently use the snap-to tool modifier, typically (but not always) to the closest face, when I'm modeling clothing. While this is very useful, I consistently have to make adjustments afterwards, ...
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Is it possible to wrap a rigged object to the surface of another one?

I don't know if this is possible, but I have these eyes and mouth that are separate rigged objects that I would like to connect and move along the surface of the face. If this is possible I would ...
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A button on the 'N' panel that adds Shrink Wrap Modifier to an object

I am creating a button on the 'N' panel that when you click, adds a Shrink Wrap modifier to the currently selected object. I would like the object picker below the 'Test Button' to be the Target ...
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How would I make a Object move while being NORMAL to a surface (Constraints)

I added shrinkwrap constraint to an yellow sphere which is a Child to an empty object, with an arrow constrained to it, as a child object. The empty object follows along a sinusoidal circular-curve. ...
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Shrinkwrap sticker (image as plane) not wrapping around object

Why is my sticker im trying to place on a cylinder doesnt wrap around cylinder but leaving kind of "wings" ?
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Vine growth around mesh with GeoNodes

I was wondering if there is a way to procedurally simulate a vine growth in Blender using GeoNode, like this guy did with Houdini (link down below). if anyone has a clue that would be really ...
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Wrapping beveled curve around a complex shape?

Im trying to make a strap that goes around this object. Right now Im using a curve thats beveled with a shrinkwrap modifier, but im getting some weird results.
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Double layered shrinkwrap onto a sphere

I want to have this character's eyes shrink-wrapped to their head, and for the pupils to be shrink-wrapped onto the eyes, however, every time I try this, the pupils end up looking like this image. ...
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2D Pupil Rig with Shrinkwrap

I've been trying to build a character with basically a 2D squarish eye shape and pupil. Along with that, I want to be able to have an empty which the character's eyes will always be pointing at My ...