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2 votes
1 answer
288 views

Screen space reflection makes my object darker

I'm applying a texture which was set up by @ChristopherBennett. The texture works well (Using EEVEE Render) until I turn on space screen reflections, which makes it darker, and the objects loses it's ...
blender breath's user avatar
2 votes
1 answer
58 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
0 votes
1 answer
33 views

How can I get my renders to look more like what I see in my viewing window?

I have a character animation I'm trying to render. When I'm working on it in the main viewing window, it looks like this: To me, this looks great. The water looks just like I want it to. When I ...
Jack Harris's user avatar
1 vote
0 answers
70 views

White light reflections show up as ugly white patches

I have a nicely done texture of a costume. Notice the texture already has 3D effect and nice light reflections. But when I UV mapped it onto the model, they simply render as ugly white patches. I ...
blenderNewbieee's user avatar
0 votes
0 answers
203 views

Weird flickering from video source as texture

My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
Gee5K's user avatar
  • 1
1 vote
1 answer
94 views

How do I get rid of the black lines in my ground plane texture?

this is my current eevee render I just want my render to look like this one below Nodes for the ground plane: The Blender file: Blender file
Arthur Densley's user avatar
0 votes
1 answer
121 views

Is there a way to make 'textured' refractions in Blender?

I have this color glass object, that has like a ribbed texture to it and I was wondering, is there a way to make the refractions you see on the wall also 'ribbed'? I also would want to hear about some ...
Butyl's user avatar
  • 393
0 votes
1 answer
149 views

Glass showing black opaque elliptical reflection

I have a problem with glass, which emits a strange black opaque elliptical reflection that can be seen in the picture, instead of being transparent as it should be. Number 4 in the first picture shows ...
talicni67's user avatar
0 votes
0 answers
24 views

what is this floor reflective shading texture? [duplicate]

what is ths reflective, glossy, smooth white texture? Kindly help me answer steps to create this white reflective texture
jae soft's user avatar
0 votes
2 answers
1k views

soft light reflections

I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
DBOSS.blend's user avatar
0 votes
0 answers
25 views

Texturing problem on cylinder

I had to delete a section of this piping and re-build it by bridging the vertices together and filling in the edges as faces. Then when I turned it onto 'rendered view' I noticed that the metal ...
Mark Byford's user avatar
1 vote
1 answer
148 views

removing reflection in plastic for final rendering

My boss wants it completely free of all reflections. I can get them off the top piece and I removed it to work on the power supply and the ethernet box. It is the reflections in the glass I need to ...
Earlygirl's user avatar
0 votes
2 answers
321 views

what happened to my glass reflection?

I am currently following blender guru's beginner tutorial following instructions every step of the way. As soon as I added the droplet texture at the end of part 5, level 3: condensation, the glass on ...
yassir's user avatar
  • 3
1 vote
0 answers
20 views

White vertices still present in render of image

I'm new to Blender, but I've managed to set up and render a scene. However, I can't seem to overcome one small quibble: upon rendering, there are white nodes/vertices left despite having a material ...
kalle's user avatar
  • 111
1 vote
0 answers
1k views

Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
Sarthak Tayal's user avatar