All Questions
Tagged with reflection texturing
15 questions
2
votes
1
answer
288
views
Screen space reflection makes my object darker
I'm applying a texture which was set up by @ChristopherBennett. The texture works well (Using EEVEE Render) until I turn on space screen reflections, which makes it darker, and the objects loses it's ...
2
votes
1
answer
58
views
Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles
So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
0
votes
1
answer
33
views
How can I get my renders to look more like what I see in my viewing window?
I have a character animation I'm trying to render. When I'm working on it in the main viewing window, it looks like this:
To me, this looks great. The water looks just like I want it to. When I ...
1
vote
0
answers
70
views
White light reflections show up as ugly white patches
I have a nicely done texture of a costume. Notice the texture already has 3D effect and nice light reflections. But when I UV mapped it onto the model, they simply render as ugly white patches. I ...
0
votes
0
answers
203
views
Weird flickering from video source as texture
My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
1
vote
1
answer
94
views
How do I get rid of the black lines in my ground plane texture?
this is my current eevee render I just want my render to look like this one below
Nodes for the ground plane:
The Blender file: Blender file
0
votes
1
answer
121
views
Is there a way to make 'textured' refractions in Blender?
I have this color glass object, that has like a ribbed texture to it and I was wondering, is there a way to make the refractions you see on the wall also 'ribbed'? I also would want to hear about some ...
0
votes
1
answer
149
views
Glass showing black opaque elliptical reflection
I have a problem with glass, which emits a strange black opaque elliptical reflection that can be seen in the picture, instead of being transparent as it should be. Number 4 in the first picture shows ...
0
votes
0
answers
24
views
what is this floor reflective shading texture? [duplicate]
what is ths reflective, glossy, smooth white texture?
Kindly help me answer steps to create this white reflective texture
0
votes
2
answers
1k
views
soft light reflections
I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
0
votes
0
answers
25
views
Texturing problem on cylinder
I had to delete a section of this piping and re-build it by bridging the vertices together and filling in the edges as faces.
Then when I turned it onto 'rendered view' I noticed that the metal ...
1
vote
1
answer
148
views
removing reflection in plastic for final rendering
My boss wants it completely free of all reflections. I can get them off the top piece and I removed it to work on the power supply and the ethernet box. It is the reflections in the glass I need to ...
0
votes
2
answers
321
views
what happened to my glass reflection?
I am currently following blender guru's beginner tutorial following instructions every step of the way.
As soon as I added the droplet texture at the end of part 5, level 3: condensation, the glass on ...
1
vote
0
answers
20
views
White vertices still present in render of image
I'm new to Blender, but I've managed to set up and render a scene. However, I can't seem to overcome one small quibble: upon rendering, there are white nodes/vertices left despite having a material ...
1
vote
0
answers
1k
views
Gloss, reflection and normal maps not exported in gltf2.0
I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...