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You can't use different render setting for different view layers because is the same scene file; instead of view layers, if you make different scenes, you can use different render settings.


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They are the widgets that you see in the generated rig. They're mesh objects, and the control bones in your rig are using them as their custom shapes. They don't need to be visible for this to happen, indeed unless you want to edit one you don't want them visible, because they'll just be sitting around in your scene getting in the way. https://docs.blender....


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