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2 votes

I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it

You could try parenting the buckle to a vertice instead of the whole object. "Vertex parenting can be performed from object mode, this is done like regular object parenting, press Ctrl-P in ...
common_goldfish's user avatar
0 votes

Objects not falling with Parent

Another alternative is to create a vertex group in the object to be followed, add copy location constraint in object that should follow and select the vertex group:
karra's user avatar
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