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I've created a work around for my problem by removing the main control empty (along with my ability to move everything from a dynamic center) and replace its functionality with a driver that outputs half of the array's distance. This will allow me to use that drivers value to offset the start empty manually (though for my use case, I can still semi ...


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OK, so it was because the logo objects were not part of the collection that the parent object belonged to.


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I still don't know why it does that, but I have found a way to perfectly avoid this bug. Suprisingly, is has nothing to do with the fracture modifier, or the child, but instead with the rigid body simulation. In order to avoid this bug, 2 small steps are required: 1) After simulating the rigid-body-physics, the simulation must be baked. The settings for ...


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You can evaluate if its worth erasing the root and his child bones, until you reach the bone which you want to be the root. This work for me in a horse armature in which the root bone was the last tail bone and I wanted an spine bone as the root.


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If I understand, first you parented your armature to your mesh objects, then you and then "flip"? Firstly, flip what? How? Secondly, whether it's your rig or your mesh, you should have finished editing them before parenting. Things will break if you edit after. Either you know what you are doing enough so you know what damages it might cause and it won't ...


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This is the best method I've found pick up and drop and object using the aforementioned child of constraint with an additional copy location and copy rotation constraint on that same object. Then animating the influence siders of the copy location and copy rotation constraint to achieve the desired effect. There is no need to animate the child of influence ...


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Basics of Local and Global Coordinate systems Each object in blender has a number of matrices. Its global transform matrix ob.matrix_world its local space matrix ob.matrix_local. The basis matrix ob.matrix_basis, this is what you see in the "editor" and its parenting matrix ob.matrix_parent_inverse (This is set when choosing parenting Keep Offset for ...


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