New answers tagged parent
2
votes
I am using the bend modifier (simple deform), as the mesh starts to bend from once end, the object which is parented at that end wont move with it
You could try parenting the buckle to a vertice instead of the whole object.
"Vertex parenting can be performed from object mode, this is done like regular object parenting, press Ctrl-P in ...
0
votes
Objects not falling with Parent
Another alternative is to create a vertex group in the object to be followed, add copy location constraint in object that should follow and select the vertex group:
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