Linked Questions

7
votes
1answer
5k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
-1
votes
2answers
182 views

How to fix weird mesh issue [duplicate]

I've never used blender before and just imported this fbx to find it very strange looking, like something is wrong with the lighting or shadows? Iv'e tried changing a lot of settings but am unsure of ...
0
votes
0answers
161 views

black spots on the object in edit and object mode [duplicate]

The object I downloaded from internet is covered in black spots. There is no texture or material on it. How can I delete them?
0
votes
1answer
49 views

Why does the mesh look so strange? [duplicate]

It seems to be related to the mesh texture~ link to mesh
0
votes
0answers
15 views

Faces are like blobs - what is wrong? [duplicate]

I downloaded an .obj-file, and imported it into Blender 2.81, and I get some smooth surfaces - all is good, but I would like to see the flat version, so I go to ...
0
votes
2answers
1k views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
1
vote
0answers
265 views

Rendered textures and shape look different than in viewport render preview

I'm working on a car model and in viewport render preview, everything looks fine. But when I try actually render the image, the entire color pallet is messed up and the mesh in the grille is the wrong ...
1
vote
2answers
202 views

Dark shadow on some faces, already recalculated normals and merged vertices

I'm encountered similar problems a few times and can't figure it out. I have simple low poly mesh, normals are correct and there are no extra vertices but still some faces look darker. flat shading ...
0
votes
0answers
152 views

Ambient Occlusion Bake Texture Issue

I have recently updated to Blender 2.8. Now, when I bake an ambient occlusion map of this model it looks like this: This is odd, as it worked fine with two of my other models in 2.8. I use Smart UV ...
0
votes
0answers
74 views

Updated - Import problem in the mesh (from Umake app)

[ New info and possible work around at the end of the post. ] I searched for help but didn't find a solution for this. Also, I'm sure this is not a Blender problem, it's a Umake app problem, but ...
0
votes
0answers
27 views

The material look odd with the change of Lamp shadow

The material or the texture look odd, it change with the Lamp. The first three pictures below show the changes in blender render. And I also write the script to change texture to cycle, but when i ...