Linked Questions

8 votes
1 answer
8k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
Nghillaz's user avatar
  • 325
1 vote
1 answer
381 views

Why does the mesh look so strange? [duplicate]

It seems to be related to the mesh texture~ link to mesh
LogWell's user avatar
  • 139
-1 votes
2 answers
470 views

How to fix weird mesh issue [duplicate]

I've never used blender before and just imported this fbx to find it very strange looking, like something is wrong with the lighting or shadows? Iv'e tried changing a lot of settings but am unsure of ...
Liam Forrest's user avatar
0 votes
0 answers
398 views

black spots on the object in edit and object mode [duplicate]

The object I downloaded from internet is covered in black spots. There is no texture or material on it. How can I delete them?
Nataliya's user avatar
0 votes
1 answer
157 views

Blotchy Mesh Imported from Maya [duplicate]

new to Blender but Maya vet. I exported an FBX to Blender and the mesh came in blotchy. Can't figure out what's going on. Any thoughts would be appreciated. The mesh looks like light grey and dark ...
empty's user avatar
  • 1
1 vote
1 answer
53 views

Modeling, why do surfaces look curved? [duplicate]

There is an unnatural shadow on the surface and it feels very strange. It feels strange even with a smooth shader, and it feels strange even when displayed with a flood shade. The direction of the ...
vector man's user avatar
1 vote
1 answer
31 views

Weird "dents" in mesh [duplicate]

A model I'm working with has these weird dark spots in certain places. I've tried methods from recalcuting normals to sculpting with the smooth brush, but nothing makes it go away. Here's an image of ...
Ethan's user avatar
  • 350
0 votes
0 answers
23 views

Wierd rendering of a model [duplicate]

I am quite new at blender and I am modeling an airplane. Somewhere along modeling, some strange things occurred. Probably I clicked something or miss-typed a shortcut or something and my model is ...
JureAFX's user avatar
0 votes
0 answers
22 views

Car is rigged, jagged, or pixelated [duplicate]

Car is rigged, jagged, or pixelated, need help on how to fix
Chill Vibe's user avatar
0 votes
0 answers
19 views

model looks weird when removing loose and merging by distance [duplicate]

so I ripped these models from a game (legally) and they contain a whole bunch of loose geometry. problem is, when I remove all of it, the model looks very odd. playing with normal recalculation only ...
desperrrr's user avatar
  • 664
0 votes
0 answers
16 views

Faces are like blobs - what is wrong? [duplicate]

I downloaded an .obj-file, and imported it into Blender 2.81, and I get some smooth surfaces - all is good, but I would like to see the flat version, so I go to ...
Rasmus Bækgaard's user avatar
0 votes
0 answers
15 views

What is going on with this hook? [duplicate]

I made it last night, saved my blend file and when I loaded it back today it looked like this..? I believe it may have something to do with normals and I tried recalculating them but it seems like the ...
ElectroN4ick's user avatar
0 votes
0 answers
13 views

Strange shading of faces [duplicate]

I'm really new into this - manipulating OBJ or STL files for printing, I've noticed if i transform faces too much or add manually new faces (two edges or 3 vertices) - those gets "strange" ...
Bri.H.'s user avatar
  • 101
0 votes
2 answers
2k views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
Bogdan C.'s user avatar
1 vote
2 answers
2k views

Dark shadow on some faces, already recalculated normals and merged vertices

I'm encountered similar problems a few times and can't figure it out. I have simple low poly mesh, normals are correct and there are no extra vertices but still some faces look darker. flat shading ...
KüllüUkalaTatlısı's user avatar

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