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It seems to be related to the mesh texture~

Mesh

link to mesh

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The mesh has custom normals.

Uncheck "autosmooth" in the property panel (object data tab, normals section).

enter image description here

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  • $\begingroup$ Emm, pretty nice~ Does it have the function of recalculating vertex normal? $\endgroup$
    – LogWell
    Sep 9 '20 at 8:40
  • $\begingroup$ Unchecking autosmooth involves this calculation. $\endgroup$
    – lemon
    Sep 9 '20 at 8:42

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