0
$\begingroup$

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: enter image description here

This is how I modeled the curved edge: enter image description here

It's not an Unity issue because if I choose smooth shading on Blender, I get some strange behavior too: enter image description here

I tried to recalculate the normals and I also checked if the top vertices are on the same plane and they are. Am I modeling it wrong?

$\endgroup$
  • $\begingroup$ perhaps share this part of your object? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jan 4 at 22:37
  • $\begingroup$ I added it at the bottom of the post $\endgroup$ – Bogdan C. Jan 5 at 13:05
  • $\begingroup$ This looks a little like the shading problem here blender.stackexchange.com/questions/126657/… Try moving your lamp about or disable Shadow in the Light menu. $\endgroup$ – 3fingeredfrog Jan 5 at 13:44
  • $\begingroup$ @3fingeredfrog I have no lights in the blender file. Moreover, the strange shading on my model occurs on a flat surface. $\endgroup$ – Bogdan C. Jan 5 at 13:57
0
$\begingroup$

It seems I fixed it. I am still learning so I am not sure what fixed it but I: 1. applied the modifiers 2. removed UV Maps on all meshes on Object Data 3. exported to Unity 4. checked Generate Lightmap UVs box in asset imported in Unity

I think it was an issue with UV Maps.

$\endgroup$

Your Answer

By clicking "Post Your Answer", you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.