Linked Questions

3 votes
2 answers
4k views

Visible seams on tangent normal maps

I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...
Rhaenys's user avatar
  • 1,384
2 votes
1 answer
2k views

I'm Having a normal map issue with a model i downloaded

I downloaded a ripped model but the normal map that came with it causes a weird shading issue on the model and i'm pretty new to modelling so i have no idea what the issue could be Edit: the blend ...
Danny Pickering's user avatar
3 votes
1 answer
443 views

Recreate this cloth effect

I like to try and improve my Blender skills by recreating images in 3D. So I would like to make an image just like this one. Or close enough. I thought about just laying them all on a table, but then,...
AlexWillis21's user avatar
0 votes
2 answers
2k views

Why rendering black areas in cycles?

Thanks for reading this. When rendering I get black areas using Cycles. It happens with path tracing and also branch tracing. I tried to deactivate all different light sources but problem still ...
Blendoo's user avatar
  • 21
0 votes
0 answers
1k views

blender normal map white shining

why my normal maps is shining white? I have no idea why.I took a high strength level to show you my result. Its very confusing to see the white glow if i plug in my normal map. I also tried the bump ...
saveit's user avatar
  • 1
0 votes
0 answers
1k views

How to use Blender for converting DX normal-files to GL?

How can I can use Blender to load normal maps made the DirectX way and convert them into openGL format? EDIT: I got the linked node setup to work, thanks for the link. Also, the visual example of how ...
Skiltpadde's user avatar
0 votes
1 answer
480 views

SMITE model materials nodes

I downloaded a SMITE model from a certain site. It has all the necessary textures and some more which are all called "mask". I plugged the dif texture into the main color of the principled ...
Alphadios's user avatar
0 votes
0 answers
82 views

Normals map cause some issue in render

This problem is so weird,the normal map will make the surface shape. I had tried turn the Normal map to non-color and turn on shade smooth. However,they do not work. Thanks for helping!!!!!
Ken Thomas's user avatar
0 votes
1 answer
30 views

How to apply normal/bump maps?

I applied a bump map to dent the geometry a bit but it seems like the program is taking the edges instead of adding them as a hole. What am I doing wrong? What I would like to achieve is something ...
Sebastian Inostroza's user avatar
0 votes
1 answer
26 views

area light lighting unevenly in a scene evee

i am trying to light a symmetrical box in a scene as background however the area light lighting it unevenly (over lit on right) On the left it behaves as the way expected however on the right it over ...
arjun lokesh's user avatar