Linked Questions
10 questions linked to/from DirectX vs. OpenGL normal maps
3
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2
answers
4k
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Visible seams on tangent normal maps
I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...
2
votes
1
answer
2k
views
I'm Having a normal map issue with a model i downloaded
I downloaded a ripped model but the normal map that came with it causes a weird shading issue on the model and i'm pretty new to modelling so i have no idea what the issue could be
Edit: the blend ...
3
votes
1
answer
443
views
Recreate this cloth effect
I like to try and improve my Blender skills by recreating images in 3D. So I would like to make an image just like this one. Or close enough.
I thought about just laying them all on a table, but then,...
0
votes
2
answers
2k
views
Why rendering black areas in cycles?
Thanks for reading this.
When rendering I get black areas using Cycles. It happens with path tracing and also branch tracing. I tried to deactivate all different light sources but problem still ...
0
votes
0
answers
1k
views
blender normal map white shining
why my normal maps is shining white? I have no idea why.I took a high strength level to show you my result. Its very confusing to see the white glow if i plug in my normal map. I also tried the bump ...
0
votes
0
answers
1k
views
How to use Blender for converting DX normal-files to GL?
How can I can use Blender to load normal maps made the DirectX way and convert them into openGL format?
EDIT: I got the linked node setup to work, thanks for the link. Also, the visual example of how ...
0
votes
1
answer
480
views
SMITE model materials nodes
I downloaded a SMITE model from a certain site. It has all the necessary textures and some more which are all called "mask". I plugged the dif texture into the main color of the principled ...
0
votes
0
answers
82
views
Normals map cause some issue in render
This problem is so weird,the normal map will make the surface shape. I had tried turn the Normal map to non-color and turn on shade smooth. However,they do not work.
Thanks for helping!!!!!
0
votes
1
answer
30
views
How to apply normal/bump maps?
I applied a bump map to dent the geometry a bit but it seems like the program is taking the edges instead of adding them as a hole. What am I doing wrong?
What I would like to achieve is something ...
0
votes
1
answer
26
views
area light lighting unevenly in a scene evee
i am trying to light a symmetrical box in a scene as background however the area light lighting it unevenly (over lit on right)
On the left it behaves as the way expected however on the right it over ...