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Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.
1
vote
Texture bake doesn't match viewport
Your issue is, you baked only the "diffuse: color", which is only the raw color that the render engine is supposed to use, in addition to other shading infos, to create the final result. If you want t …
2
votes
Accepted
Do baked texture images reduce resolution on the model?
Not the baking by itself. That's totally up to how it's done.
You could have four 1024px² textures baked into one 2048px² texture. It's essentially the same textures copied into one. And the UVs arran …
4
votes
Accepted
Is it possible to denoise a baked texture?
You can, using the node setup you show in your screen shot. The only thing you need is to open the image editor, set it to show the composite output or viewer node result. Then you will be able to sav …
0
votes
How do I export a baked texture?
Just open the Image Editor and use the Image menu (or hit Alt S from the Image Editor):
2
votes
Accepted
When I bake diffuse color I dont have transparenci in my backed image, my backround is black...
Previewing images with Alpha
It seems that you set your image editor to show only color channels with no alpha:
Please set it back to Color & Alpha to be able to see those channels correctly:
Your …
1
vote
Why does my materials not show in a bake?
Two things that are probably the culprit here:
Materials
The way Blender knows which material you want to bake in which texture is by loading that texture into the material using an Image Texture node …
0
votes
Baking makes repetitive patterns
It looks like you have one box object somehow instances to form a row of boxes (or duplicates but sharing the exact same UV space), and your material maps the texture across instances?
If so, what you …
0
votes
Baking bump map into texture with normal map
Normal map vs bump map
Is there a particular reason why you turned your bump data into a normal map? Bump is an elevation data, normal map is an orientation data, so I wouldn't expect to get an equal …
10
votes
Accepted
How do I texture paint with glow?
It has nothing to do with the painting per se.
First, you need to paint the emission map of your shader :
Make sure to use black as blank color when creating the texture, so it doesn't emit light w …
1
vote
Albedo Map Texture Baking Issues: Color Inconsistencies and Missing Details from Procedural ...
The really confusing thing is that the file you provide seen to not be set up to provide the exact same result you have in your question, at least not without changing things on our side. Render engin …
0
votes
Bad normal map baking
It might not give you the solution to your issue, but I recommend you the TextTools addon. It simplifies the baking process a lot, on top of giving a simple and more intuitive an more appealing UI and …
1
vote
How to bake metallic materials into diffuse map?
There is no metallic pass to bake in the first place.
Metallic data in the Principled BSDF shader influences the material's Diffuse and Glossy passes. Metallic isn't a pass in rendering, it's a type o …
1
vote
Accepted
Bake after Principle BSDF
Only Textools, not Blender, needs a material to finish by a Principled BSDF.
And this requirement does not mean you have to put a Principled BSDF at the end of any material that doesn't have one: it's …
0
votes
Accepted
Transparent shadow not appearing in viewer node
Not sure what you're trying to accomplish here.
Right now your compositing nodes will display nothing because there's nothing fed in the input color. So basically you ask Blender to display "nothing" …
0
votes
Why is my Baked Texture Atlas Black?
It's hard to tell just with your screenshots, especially because nobody knows how your shader group works inside.
But a guess could be that this shader group actually uses emission shaders instead of …