Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
The viewport (also known as the 3D view) is where the user interacts with most 3D elements of the scene. Use this tag for questions related to the viewport.
2
votes
Can't orbit the center of the object after painting a single stroke
That is what blender thinks it is doing :)
in object mode it orbits around selected object (as object of your interest)
in edit mode it orbits around selected vertex
in paint, weight, vertex, sculp …
5
votes
How can I isolate one object in the viewport and still have all the lighting and models arou...
Create a new Collection.
With an object selected, press M -it moves the specific object into the collection.
Use the Isolate icon to turn OFF/ON the main Collection.
Notes:
Shift clicking on the Is …
2
votes
How do i frame selected objects in non-local viewport?
I'm not sure if this cover your needs, but you can enable addon Stored Views. Located in 3D View > Sidebar (N)
From there you can save any view or camera view and switch between them.
1
vote
Display Vertices as Circles
You can render (Viewport > Viewport Render Animation) just as particle's Halo (default particle Point) ... the only one thing that differs is perspective (far particles are smaller than front ones). …
2
votes
How to add raised text to an imported STL file for 3D printing
When importing STL change Scale to 0.001 to get proper size ... right now your Cattle has a dimension 73 x 99 m.
Now add a Text object ...
... that becomes big by default so scale S it down
WIth Ta …
1
vote
Accepted
Why does a ball appear when I select a bone in pose mode
It looks like a limit rotation overlay ...
Limit set to full range ...
Limit set to 90°
0
votes
Blender Viewport Texture Limit Size affects render resolution
Yes, it seems to be a fork :)
On one hand you would probably expect to see final render in a full res.
On other hand it make a sense keep lowers across whole app for its consistency.
You can say OK …
4
votes
Accepted
How to scale area light icon in viewport?
You can scale rectangle with S or when you bring cursor closer to rectangle, drag the corner handle.
But I would say you are asking how to change light Distance represented by a line. For that you wo …
2
votes
How to quit outer edge only wireframe
Toggle X-Ray on top row of 3DView Editor.
Or check JachymMichal's answer here.
3
votes
Accepted
How to change the Viewpoint Shading like in older Blender versions
You seems to be correct - with Flat type Lightning you can use Texture or Vertex Paint only, if you want use Workbench.
I wanted to use Material type, but it reflects only Viewport Display setup (sing …
2
votes
Accepted
Texture does not apply to Model
You are in Solid view mode change that to Material type.
Or just switch the Workspace to Shading to get a preview of your shaders in one click and all associated tools for editing material properti …
0
votes
Accepted
Lights not showing in viewport or render
Cube is too big (200 m) ... I would highly suggest to you - scale it down to get more natural dimension for this thing. You avoid a lot of other issues, like Camera clipping (that you are facing with …
2
votes
Hdri is not clear in blender background no matter what image texture I use
I'm guessing ... You are using probably Image Texture node ... for world you need Environment Texture node with projection set to Equirectangular
1
vote
All the objects are visible through others
You have probably enabled X-Ray mode ...
9
votes
Accepted
If you accumulate 100 identical spheres into a sphere shape, how many will be on the surface...
Rigid Body
According to your image you can use Rigid Body physics.
Add sphere as Particle in Physics properties add Rigid Body > type Active > Collision Shape Sphere
Add sphere as Emitter, enable Par …