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The viewport (also known as the 3D view) is where the user interacts with most 3D elements of the scene. Use this tag for questions related to the viewport.

2 votes

Can't orbit the center of the object after painting a single stroke

That is what blender thinks it is doing :) in object mode it orbits around selected object (as object of your interest) in edit mode it orbits around selected vertex in paint, weight, vertex, sculp …
vklidu's user avatar
  • 37.2k
5 votes

How can I isolate one object in the viewport and still have all the lighting and models arou...

Create a new Collection. With an object selected, press M -it moves the specific object into the collection. Use the Isolate icon to turn OFF/ON the main Collection. Notes: Shift clicking on the Is …
vklidu's user avatar
  • 37.2k
2 votes

How do i frame selected objects in non-local viewport?

I'm not sure if this cover your needs, but you can enable addon Stored Views. Located in 3D View > Sidebar (N) From there you can save any view or camera view and switch between them.
vklidu's user avatar
  • 37.2k
1 vote

Display Vertices as Circles

You can render (Viewport > Viewport Render Animation) just as particle's Halo (default particle Point) ... the only one thing that differs is perspective (far particles are smaller than front ones). …
vklidu's user avatar
  • 37.2k
2 votes

How to add raised text to an imported STL file for 3D printing

When importing STL change Scale to 0.001 to get proper size ... right now your Cattle has a dimension 73 x 99 m. Now add a Text object ... ... that becomes big by default so scale S it down WIth Ta …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Why does a ball appear when I select a bone in pose mode

It looks like a limit rotation overlay ... Limit set to full range ... Limit set to 90°
vklidu's user avatar
  • 37.2k
0 votes

Blender Viewport Texture Limit Size affects render resolution

Yes, it seems to be a fork :) On one hand you would probably expect to see final render in a full res. On other hand it make a sense keep lowers across whole app for its consistency. You can say OK …
vklidu's user avatar
  • 37.2k
4 votes
Accepted

How to scale area light icon in viewport?

You can scale rectangle with S or when you bring cursor closer to rectangle, drag the corner handle. But I would say you are asking how to change light Distance represented by a line. For that you wo …
vklidu's user avatar
  • 37.2k
2 votes

How to quit outer edge only wireframe

Toggle X-Ray on top row of 3DView Editor. Or check JachymMichal's answer here.
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How to change the Viewpoint Shading like in older Blender versions

You seems to be correct - with Flat type Lightning you can use Texture or Vertex Paint only, if you want use Workbench. I wanted to use Material type, but it reflects only Viewport Display setup (sing …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Texture does not apply to Model

You are in Solid view mode change that to Material type. Or just switch the Workspace to Shading to get a preview of your shaders in one click and all associated tools for editing material properti …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Lights not showing in viewport or render

Cube is too big (200 m) ... I would highly suggest to you - scale it down to get more natural dimension for this thing. You avoid a lot of other issues, like Camera clipping (that you are facing with …
vklidu's user avatar
  • 37.2k
2 votes

Hdri is not clear in blender background no matter what image texture I use

I'm guessing ... You are using probably Image Texture node ... for world you need Environment Texture node with projection set to Equirectangular
vklidu's user avatar
  • 37.2k
1 vote

All the objects are visible through others

You have probably enabled X-Ray mode ...
vklidu's user avatar
  • 37.2k
9 votes
Accepted

If you accumulate 100 identical spheres into a sphere shape, how many will be on the surface...

Rigid Body According to your image you can use Rigid Body physics. Add sphere as Particle in Physics properties add Rigid Body > type Active > Collision Shape Sphere Add sphere as Emitter, enable Par …
vklidu's user avatar
  • 37.2k

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