Linked Questions

3
votes
3answers
9k views

Low-res texture blurry [duplicate]

I unwrapped a simple plane and applied the following 80x80 pixel picture: Yes, it's quite small. The problem is, the result is all blurry, like so: How do I make it accurate to the pixel?
0
votes
1answer
3k views

Why are my textures blurry? [duplicate]

This is an image of a 50 samples render of my scene. I know, low samples but no matter what samples I render it at the textures are always blurred. This is my camera options. And this is my render ...
0
votes
2answers
1k views

How to render a model with pixel art/sprite textures and have it not be blurry? [duplicate]

I've made a model that's PS1-eqse in the vain of games like Mega Man Legends, but whenever I try to render it in Blender, it looks absolutely atrocious. I've disabled Anti-Aliasing, turned off ...
0
votes
1answer
605 views

Blurry textures in the viewport [duplicate]

I tried to create a Minecraft animation using blender. When I'm in material mode I see this, but when rendering it shows normal. Please can anyone tell me what should I do to fix that? I have no idea ...
1
vote
1answer
203 views

pixulated texture of character [duplicate]

character in my blender is Low quality but in the render is: I want render quality = quality in 3D view
1
vote
1answer
244 views

Problem with UV Mapping in cycles [duplicate]

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked ...
1
vote
0answers
117 views

How to render low resolution textures [duplicate]

I have a low resolution image. It is 16 by 16 pixels. I want to use this texture in cycles. When I apply this texture to a mesh it becomes blurry. This is because blender uses linear pixel blending, I ...
0
votes
0answers
34 views

Rendering without any filters [duplicate]

Ill preface this with I am really new to Blender. I am trying to render a model with pixel art texture without any texture filtering or shading. So far the best results have been from OpenGL ...
1
vote
0answers
23 views

How can have a imported image retain the square pixels at close magnification? [duplicate]

Currently my imported image (900x900), when zoomed into it very close, has the pixels blurry (like when you zoom into images in a photo viewer), but is it possible to have them stay square like when ...
0
votes
0answers
23 views

Why is the texturing on my model rendering blurry and without the alpha chanel? [duplicate]

I'm trying to make a render of a minecraft charterer. This would be simple enough, but I am a total noob with blender. I texture mapped it just fine, but it comes out blurry and the alpha chanel (that ...
6
votes
1answer
2k views

Rendering a pixelated image

How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
7
votes
1answer
410 views

How can I preserve texture details when viewed from a distance?

I'm trying to achieve a scratched surface effect using a bump map, however it turns out the surface details are not preserved at a distance: The first picture shows the metal part at high resoltion, ...
5
votes
1answer
197 views

Can ultra-low-res textures cause problems while rendering?

This is a strange question, so comment if it's unclear. I'm making a low-poly piece of art, where many of my objects will have only a single flat color (a cube that's all green, for example). It ...
2
votes
1answer
585 views

Weird alpha bleeding

I am trying to render a Minecraft scene generated by Mineways. Quite simply, some of the blocks seem to have transparent edges, as in some cases the "sky" colour (plain blue for now) is showing ...
2
votes
0answers
490 views

How do I stop textures from blurring when rendering small images

EDIT: This question is different from How can I keep low resolution textures pixelated? because I am not rendering a low-resolution texture into a high resolution image. I am rendering a high ...

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