Linked Questions

3 votes
3 answers

Low-res texture blurry [duplicate]

I unwrapped a simple plane and applied the following 80x80 pixel picture: Yes, it's quite small. The problem is, the result is all blurry, like so: How do I make it accurate to the pixel?
Espen Sales's user avatar
  • 1,172
0 votes
1 answer

Why are my textures blurry? [duplicate]

This is an image of a 50 samples render of my scene. I know, low samples but no matter what samples I render it at the textures are always blurred. This is my camera options. And this is my render ...
xNerb's user avatar
  • 43
0 votes
2 answers

How to render a model with pixel art/sprite textures and have it not be blurry? [duplicate]

I've made a model that's PS1-eqse in the vain of games like Mega Man Legends, but whenever I try to render it in Blender, it looks absolutely atrocious. I've disabled Anti-Aliasing, turned off ...
DancerPrancerCom's user avatar
0 votes
1 answer

Blurry textures in the viewport [duplicate]

I tried to create a Minecraft animation using blender. When I'm in material mode I see this, but when rendering it shows normal. Please can anyone tell me what should I do to fix that? I have no idea ...
Lord-Jon25's user avatar
2 votes
1 answer

How to prevent blurry interpolation when scaling a texture? [duplicate]

I am using gazebo to develop some optical measurement system and I have to get a good proportion for textures in the object. I made a pyramid of 25 x 12.5 mm and unwrapped a texture in order to have 1 ...
dreger's user avatar
  • 21
1 vote
1 answer

Problem with UV Mapping in cycles [duplicate]

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked ...
Lord Of Pancakes's user avatar
1 vote
1 answer

pixulated texture of character [duplicate]

character in my blender is Low quality but in the render is: I want render quality = quality in 3D view
parsa's user avatar
  • 13
1 vote
0 answers

How to render low resolution textures [duplicate]

I have a low resolution image. It is 16 by 16 pixels. I want to use this texture in cycles. When I apply this texture to a mesh it becomes blurry. This is because blender uses linear pixel blending, I ...
Vader's user avatar
  • 14.6k
-1 votes
1 answer

Blender evee rendered image plane blurry [duplicate]

I imported an image using add images as planes. Rendering in evee. Rendered result is blurry. How to get it sharp? Sharp should be the standard without having to change options…
user2098738's user avatar
0 votes
0 answers

Why is the texturing on my model rendering blurry and without the alpha chanel? [duplicate]

I'm trying to make a render of a minecraft charterer. This would be simple enough, but I am a total noob with blender. I texture mapped it just fine, but it comes out blurry and the alpha chanel (that ...
Keaton's user avatar
  • 1
1 vote
0 answers

How can have a imported image retain the square pixels at close magnification? [duplicate]

Currently my imported image (900x900), when zoomed into it very close, has the pixels blurry (like when you zoom into images in a photo viewer), but is it possible to have them stay square like when ...
Friendly Person 44's user avatar
1 vote
0 answers

Where is the image texture node? [duplicate]

I want to change linear to closest but i'm not sure where that setting is at. Can someone show me a screenshot?
hayden's user avatar
  • 19
6 votes
1 answer

Rendering a pixelated image

How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
user avatar
0 votes
2 answers

Images Look Blurry in Blender No matter how high the render samples are or that the settings in sampling is final [duplicate]

When I render with the camera in blender, no matter how high the render samples are or that the sampling is final rendering it still looks blurry.(unless it's the grass)
ChipsAndSalsa's user avatar
7 votes
1 answer

How can I preserve texture details when viewed from a distance?

I'm trying to achieve a scratched surface effect using a bump map, however it turns out the surface details are not preserved at a distance: The first picture shows the metal part at high resoltion, ...
Lenar Hoyt's user avatar

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