Questions tagged [antialiasing]

The technique of minimizing the distortion artifacts when representing a high-resolution image at a lower resolution

Filter by
Sorted by
Tagged with
2
votes
0answers
18 views

Is there a way to enhance antialiasing level in VSE?

I place some images into VSE strips, animate it with resizing and rotating curves. When I render my VSE scene into series of png files I see some ugly pixelated bounds of my images. Well. yeah it's ...
0
votes
0answers
23 views

How to remove artifacts caused by sun beams node in compositor?

The artifacts are like those of Aliasing. Original Image: With Sun Beams Node: Using anti-aliasing node does not help. Note that this is a zoomed-in view for better clarity and resolution.
0
votes
1answer
32 views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
-1
votes
1answer
109 views

How to turn on antialiasing in rendering, using the Cycles render engine?

I have an option of anti aliasing for the 3D Viewport, but not for Cycles render output. I want antialiasing in my render too. The rendered image edge is aliased even when i am using high resolution. ...
0
votes
0answers
51 views

viewport render has better anti-aliasing than output render

This screen grab has my viewport render on the left and output on the right. Can anyone help me solve why my lines are so poor on the output image? this is a 3d model with a grease pencil outline and ...
0
votes
0answers
197 views

How to get anti-aliasing in a render

I'm learning Blender, and I haven't changed any settings from the default. The viewport has perfect anti-aliasing, but the render is jagged. This happens in Eevee and Cycles. The first pic is the ...
0
votes
0answers
80 views

Problem with textured panel lines and aliasing

I have a problem with aliasing and jagged lines. Using B2.91 on Mac. I've created a mesh of an aircraft wing and I want to use an image texture created on PS to create fine panel lines. My thought ...
1
vote
0answers
15 views

multi layer depth map for edges ambivalent probelm

I want to render a depth map. The issue is in the edges between 2 depths z1 and z2: As discussed in this post: How does anti-aliasing work in cycles? There are 2 options: aliasing and anti-aliasing ...
1
vote
1answer
53 views

Rendering a colored plane with NO shading creates weird pixels at borders?

I turn to you with a question about Blender (2.90) rendering behaviour. I am rendering a colored plane only (literally, that's it - no shading, plugging the "...
0
votes
1answer
42 views

Can I enable antialiasing in the solid view during orbit / pan?

I seem to recall a setting that would enable anti-aliasing during viewport transforms in solid mode, but I can't for the life of me remember where this setting is or if it even exists. I think it was ...
3
votes
0answers
26 views

How can I anti aliase the measureit lines for the render result

Ive set up this render template for some profiles and each gets a measureit dimension to render out with the result to save time putting it in afterwards, but I realized it is a bit jagged, how can i ...
0
votes
1answer
549 views

Q: Grease pencil, how "Anti-aliasing Threshold" works?

With: Eevee, 2.8.6, 2.9.0, macOS 10.15.4, Radeon RX 580. My Temporal Anti-Aliasing is quite bad, it's very anoying. My TAA is good for meshes through to Film>Filter Size parameter. If I put "1&...
0
votes
1answer
206 views

Jagged Edges and Antialiasing In Viewport With Background Images

I am on the latest LTR build (2.83.1) and have noticed that any geometry that's drawn above a background image doesn't anti-alias properly. See image for example: Does anyone know a fix for this? Is ...
1
vote
1answer
343 views

2.83 Grease pencil: No anti-aliasing

All strokes made with Grease Pencil (Blender 2.83) have jagged edges. Both in the view port and in the render (Cycles and Eevee). I've increased smooth, iterations, subdivision steps etc for the ...
3
votes
1answer
678 views

Grease Pencil has pixelated strokes. Anti-aliasing issue?

New Blender user. Using for 2D animation. Grease Pencil strokes have pixelated edges both in program and when rendered. Previous searches indicate that anti-aliasing for grease pencil has been ...
1
vote
2answers
684 views

Anti-aliasing of ID Mask is more coarse than Cryptomatte

The edges of the Cryptomatte are smooth, but the edges of the ID Mask are rough even if the anti-aliasing option is checked. The anti-aliasing option of ID Mask seems to have a very small difference ...
1
vote
0answers
285 views

Blender 2.81 Grease Pencil - Only some layers antialiased

I'm working with Blender 2.81's Grease Pencil and am finding that only some layers render antialiased. I believe the problem is best illustrated with an example. In Blender's viewport, the drawing ...
0
votes
1answer
5k views

How to render an animation in EEVEE with Anti Aliasing off?

Yo, I'm somewhat new to blender, but i've been practicing with the EEVEE engine and making low poly models, but I'd like to render model turntables without anti-aliasing if that makes any sense, here'...
2
votes
1answer
5k views

Change Anti-Aliasing Settings in Eevee (Blender 2.8)

I'm not sure how to change the anti-aliasing settings used by Eevee in Blender 2.8. I have a simple scene with two grids slowing moving toward the camera, and the grid lines are flickering (presumably ...
2
votes
1answer
346 views

Turning off anti-aliasing: inconsistency between 'info' window and valid python commands

I want to render an image without anti-aliasing. Using the UI, I select the Workbench engine. Then, under Sampling, I set Render to No Anti-Aliasing. This displays the following commands in the info ...
8
votes
3answers
2k views

Freestyle without anti aliasing for pixel art (2.8)

I've got a simple question that likely has a very complicated answer. Simple enough, I need to know how to make these freestyle lines completely sharp. I'm trying to make pixel art. By default, ...
2
votes
0answers
156 views

bad anti-aliasing for freestyle

Is there a way to improve anti-aliasing in freestyle? I'm using cycles and 30 samples. It's pretty ugly.
1
vote
1answer
2k views

Blender Cycles Jagged Edges On Basic Shapes

I'm fairly new to Blender and just wanted to create my own mockup for my designs but I'm having some trouble with these renders. I tried looking for solutions but a lot of examples seemed to be doing ...
4
votes
0answers
1k views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
0
votes
0answers
399 views

How to remove aliased lines with anti-aliasing?

I rendered my image with Eevee (256 samples, resolution - 1920 x 1080) and this is what I've got: There are ugly, sharp edges on my rendered image (these ones I highlighted). Also, in the upper part,...
0
votes
0answers
757 views

Why is grease pencil low quality aliased/ have jagged edges in Blender 2.80?

My grease pencil strokes are all jagged/low quality in both the viewport and basic rendering. I tried increasing smoothness on all stroke sliders in the GP Options panel and changing render engines ...
17
votes
1answer
3k views

How does anti-aliasing work in cycles?

As far as I understand, cycles anti-aliasing in cycles (per default), works by sampling around a specific arc/vector determined by the camera position/rotation. This explanation and my experience ...
0
votes
1answer
514 views

Rendering Options Missing

In the rendering tab, I am missing numerous options such as anti-aliasing and shading. Is there a toggle in user preferences for expanded rendering options?
0
votes
0answers
89 views

Vector blur aliasing fix?

I have an animation with some characters moving at a relatively decent speed. I am using the Vector Blur node (and a vector pass, of course) to add motion blur to the renders. I am using an HDRi as a ...
0
votes
1answer
102 views

Blender render black sharp lines with antialias

I made a music visualizer for blender, and added a few things. Inside blender I had this: I than made a render: And if you look close enough you can see that there are some black lines on the edges: I ...
2
votes
1answer
1k views

Smooth Freestyle Lines [closed]

I'm struggling to get crisp and smooth lines with Freestyle (in Cycles). I can clearly see jagged edges, the sort you'd expect from the lack of antialiasing. Is there a way to apply antialiasing to ...
1
vote
1answer
276 views

How to use antialiasing with bgl drawn elements?

When using a draw_handler to draw bgl elements to a screen as with GL_POLYGON or GL_LINE_LOOP, are there any bgl flags which can ...
1
vote
0answers
90 views

File Output node not saving anti-aliasing (Blender internal) [closed]

I'm trying to use the Z Combine node in Blender Render (internal) to combine a person and a shirt - node setup depicted below. The problem I'm running into is that the image saved from the File Output ...
0
votes
1answer
553 views

Get anti-aliased depth map in cycles render

I know that in Cycles Z pass is not anti-alisased while Mist pass is normalized anti-aliased. I need the real depth of each pixel (like the Z pass) but with anti-aliased. I don't know if getting that ...
0
votes
1answer
847 views

Which cycles rendering pass is antialiased

In all render passes that Blender Cycles support, which one are antialiased and which one is not by default. And, if possible, how can I turn all the anti-aliasing for all of them completely? I got ...
1
vote
1answer
168 views

Mipmaps look terrible in BGE standalone player. Can this be fixed?

*NOTE* All of the pictures, unless explicitly stated otherwise, are with mipmaps enabled. Click to get the full-sized images to better see the problem. *NOTE* It really seems self-explanatory here, ...
3
votes
1answer
202 views

How to remove aliasing from two images displayed on top of each other in the video sequence editor?

I have two images that are displayed one on top of the other in the video sequence editor: Each image has an accompanying transform to apply scale and rotation: On closer inspection of the rendered ...
1
vote
1answer
3k views

Blender viewport no anti aliasing

I have been trying to get the viewport to look smooth but my PC refuses to apply any anti aliasing. Because of this, I have great difficulty working on my models. Here is what it looks like, Here ...
1
vote
0answers
577 views

Antialias and jagged edges on Cycles passes

I want to composite different passes in Photoshop but the GlossDir pass has jagged edges. I tried to boost samples, different experiments, boost resolution (about 6000x4800) but the GlossDir every ...
0
votes
0answers
56 views

Alpha aliasing issue when object is not selected

I seem to be having an odd issue but it only happens when an object (with material that has alpha) is not selected and I assume it's only affecting the viewport. I have 2 objects, an eye and the eye ...
2
votes
2answers
4k views

Anti-aliasing not working in Normal bake

The Scene So in the scene i have a high poly model and a flat plane to which i want to bake the normals on to. The engine i am using here is Blender Render The Models Just a flat plane (to which i ...
0
votes
1answer
376 views

How do I get my renders to not antialias with the background? (Cycles)

I'm currently working on a project that requires 2d-rendered sprites however I need for the sprites to have aliased borders/outlines with the background while the rest of the image is antialiased. I ...
0
votes
1answer
615 views

How do I anti-alias an image with a transparent background without getting semi transparent pixels?

This question has already been asked and answered here: how do I create a sprite with hard (aliased) edges, but still be antialiased inside? But this does not work for me. I think something has been ...
3
votes
1answer
424 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...
1
vote
1answer
202 views

AA issue toon shading blender internal render

Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
2
votes
1answer
116 views

Color is bleeding if AA is enabled

Internal Render. There is Z-transparency material assigned to objects, which are very close to each other. Some artefacts occur if AntiAliasing is on. If I turn off Z-transparency, or move objects a ...
0
votes
1answer
244 views

I can't get Object Index to give me a clean Luma Matte. Please Help! [duplicate]

Why is it that I can't get a clean looking Luma Matte from either Object Index or Material Index Pass. As you can see in the example I provided, I do have anti-aliasing checked in the ID Mask. What is ...
8
votes
1answer
1k views

Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
1
vote
1answer
732 views

Anti-aliasing problem with gtx 1080

I have a big problem of anti-aliasing near the edge of the door . This problem occurs only when i render with GPU ( GTX 1080 ) with the same settings . How can I do ? Gpu render: http://i.imgur.com/...
1
vote
3answers
2k views

Looking for a usable solution for Z-pass aliasing

i'm trying to render a small video of a city in fog using the cycles engine. The main problem is, i need physically accurate fog. In order to achieve that i'm using the distance of a pixel from the ...