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The technique of minimizing the distortion artifacts when representing a high-resolution image at a lower resolution

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0answers
7 views

Matching Cycles and Blender Internal AA settings

What amount of AA samples in Cycles represents 5, 8, 11, 16x AA settings from Blender Internal? I am talking about only geometry edges, not about overall noise and other stuff. And additional ...
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1answer
21 views

How to use antialiasing with bgl drawn elements?

When using a draw_handler to draw bgl elements to a screen as with GL_POLYGON or GL_LINE_LOOP, are there any bgl flags which can ...
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0answers
14 views

File Output node not saving anti-aliasing (Blender internal) [closed]

I'm trying to use the Z Combine node in Blender Render (internal) to combine a person and a shirt - node setup depicted below. The problem I'm running into is that the image saved from the File Output ...
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0answers
14 views

Measure It - Antialiasing

is there a way to add some antialiasing to the Measure It Add-On? It's kinda stepped for an HD. Also: Can I render an animation with that Add-On?
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1answer
41 views

Get anti-aliased depth map in cycles render

I know that in Cycles Z pass is not anti-alisased while Mist pass is normalized anti-aliased. I need the real depth of each pixel (like the Z pass) but with anti-aliased. I don't know if getting that ...
0
votes
1answer
63 views

Which cycles rendering pass is antialiased

In all render passes that Blender Cycles support, which one are antialiased and which one is not by default. And, if possible, how can I turn all the anti-aliasing for all of them completely? I got ...
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0answers
57 views

Multisampling not turning on in the viewport

I have recently found out that blender has a feature which smooths out all the lines in the viewport, however I seem to be having troubles turning it on. This is the newest version (2.79b) that is not ...
1
vote
1answer
55 views

Mipmaps look terrible in BGE standalone player. Can this be fixed?

*NOTE* All of the pictures, unless explicitly stated otherwise, are with mipmaps enabled. Click to get the full-sized images to better see the problem. *NOTE* It really seems self-explanatory here, ...
2
votes
1answer
34 views

How to remove aliasing from two images displayed on top of each other in the video sequence editor?

I have two images that are displayed one on top of the other in the video sequence editor: Each image has an accompanying transform to apply scale and rotation: On closer inspection of the rendered ...
1
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0answers
341 views

Blender viewport no anti aliasing

I have been trying to get the viewport to look smooth but my PC refuses to apply any anti aliasing. Because of this, I have great difficulty working on my models. Here is what it looks like, Here ...
1
vote
0answers
126 views

Antialias and jagged edges on Cycles passes

I want to composite different passes in Photoshop but the GlossDir pass has jagged edges. I tried to boost samples, different experiments, boost resolution (about 6000x4800) but the GlossDir every ...
0
votes
0answers
36 views

Alpha aliasing issue when object is not selected

I seem to be having an odd issue but it only happens when an object (with material that has alpha) is not selected and I assume it's only affecting the viewport. I have 2 objects, an eye and the eye ...
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votes
2answers
747 views

Anti-aliasing not working in Normal bake

The Scene So in the scene i have a high poly model and a flat plane to which i want to bake the normals on to. The engine i am using here is Blender Render The Models Just a flat plane (to which i ...
0
votes
1answer
79 views

How do I get my renders to not antialias with the background? (Cycles)

I'm currently working on a project that requires 2d-rendered sprites however I need for the sprites to have aliased borders/outlines with the background while the rest of the image is antialiased. I ...
0
votes
1answer
148 views

How do I anti-alias an image with a transparent background without getting semi transparent pixels?

This question has already been asked and answered here: how do I create a sprite with hard (aliased) edges, but still be antialiased inside? But this does not work for me. I think something has been ...
4
votes
1answer
195 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...
1
vote
1answer
117 views

AA issue toon shading blender internal render

Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
2
votes
1answer
104 views

Color is bleeding if AA is enabled

Internal Render. There is Z-transparency material assigned to objects, which are very close to each other. Some artefacts occur if AntiAliasing is on. If I turn off Z-transparency, or move objects a ...
0
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1answer
103 views

I can't get Object Index to give me a clean Luma Matte. Please Help! [duplicate]

Why is it that I can't get a clean looking Luma Matte from either Object Index or Material Index Pass. As you can see in the example I provided, I do have anti-aliasing checked in the ID Mask. What is ...
5
votes
1answer
747 views

Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
1
vote
1answer
670 views

Anti-aliasing problem with gtx 1080

I have a big problem of anti-aliasing near the edge of the door . This problem occurs only when i render with GPU ( GTX 1080 ) with the same settings . How can I do ? Gpu render: http://i.imgur.com/...
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3answers
747 views

Looking for a usable solution for Z-pass aliasing

i'm trying to render a small video of a city in fog using the cycles engine. The main problem is, i need physically accurate fog. In order to achieve that i'm using the distance of a pixel from the ...
1
vote
2answers
767 views

How to scale the rendered image in composition?

In order to get rid of noise, I'm rendering using 200% for render Resolution, 512 Render Samples, so I can decrease the size later in Photoshop by 50%, to make anti-aliasing, my question is: Is there ...
0
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2answers
701 views

How to render a model with pixel art/sprite textures and have it not be blurry? [duplicate]

I've made a model that's PS1-eqse in the vain of games like Mega Man Legends, but whenever I try to render it in Blender, it looks absolutely atrocious. I've disabled Anti-Aliasing, turned off ...
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0answers
56 views

Blender rescaling rendered image lowers quality

I recently rendered an image in blender. Now, the issue is, when I down scale the image the quality seems to lower as I can identify individual pixels. I'm not entirely sure if this is aliasing (and ...
2
votes
1answer
162 views

Why aliasing happens with higher emission strength? [duplicate]

As seen from the image below, when using higher strength value for Emission, it seems some aliasing effect appears. Why? And how to fix it?
2
votes
1answer
956 views

Open GL Render. Anti-aliasing differences

I have a simple scene setup: Cube and a Sphere lighted decently. Blender Internal renderer. Shading - GLSL Viewport Shading - Material. I add the Scene in VSE and use Open GL Preview and Sequencer ...
4
votes
1answer
386 views

Squared shadows after rendering

I would like to ask for a help. I have draw simple object with lights, but there was some squared shadows after rendering. (visible on the top and on the left side of the objects). There could be some ...
1
vote
2answers
841 views

Low quality textures being baked to high poly mesh in cycles

I want to bake a high poly spaceship to a low poly one in cycles. I do know the procedure(uv map the 2 objects, bake AO on the high poly mesh, select the high poly first, low poly later, then select '...
6
votes
1answer
4k views

How to get better anti-aliasing in blender internal?

I'm having problem with antialiasing (I think this is the problem...). As you can see from the picture, far object and reflected object are still to rough (see the red arrows). On the right you can ...
4
votes
1answer
435 views

Object Specific Anti-Aliasing

I have one object in my scene that I need rendered without any Anti-Aliasing, but I'd like the rest of the scene to still be Anti-Aliased, is there any way to achieve this? I'm using Cycles.
1
vote
1answer
1k views

How can I render an image with sharp and uniform color edges?

I'm modeling a simple scene of black board (diffuse material) with red, green, yellow, and white squares (emission material) on it. The following is a crop of the rendered result. All the squares I ...
31
votes
4answers
4k views

Aliased edge around light source in cycles

Often when a mesh light is visible in the camera, the edges are not anti-aliased. No matter how many samples I do, the lamp border always looks jagged and pixelated. Is this a rendering error? How ...
1
vote
1answer
511 views

Need to re-render every time I change something in the compositor because of full sample

Not long ago I have discovered the full sample feature on Blender. The feature is great and helps a lot. The problem is that whenever I render a frame with Full sample, the image is anti-aliased, but ...
3
votes
0answers
967 views

Antialiasing with compositor?

Is there any way to apply anti-aliasing to an image in the compositor? I have a complex compositor setup, and during the compositing, some of the anti-aliasing is lost due to the bilateral blur ...
1
vote
0answers
396 views

antialiasing is disabled when using Compositing nodes?

I just added a simple compositing node setup to add glare to my scene. The edges of my cubical objects seem very jagged when enabling nodes while rendering. I think it might be an antialiasing issue. ...
5
votes
4answers
8k views

How to save an image without antialiasing in cycles?

I think this question has been raised numerous of times, but I have yet not found an answer that works. I'm rendering game graphics with cycles and I need them to be saved in RGB, without any alpha ...
12
votes
1answer
3k views

Importing PNG series with Import Image as Plane is blurred and has artefacts

I am using a series of .png images (from green screen footage) with alpha channels. However, when I try to import image(s) as plane(s) in a rendered scene, the image is blurry with anti-aliasing off. ...
5
votes
1answer
239 views

Why is this anti-aliasing artefact happening?

Shown below is a render of a model of mine. Larger version here As you can see in the circled portions, the anti-aliasing is pretty bad. How do I improve it? I've tried increasing the samples per ...