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I've made a model that's PS1-eqse in the vain of games like Mega Man Legends, but whenever I try to render it in Blender, it looks absolutely atrocious.

I've disabled Anti-Aliasing, turned off MipMaps in Blender Preferences, which DID make the pixel textures clearer, but only in viewport. But it still looks awful.

Anything else I can do to make the render show the pixel textures clearer?

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Turning of mipmaps is just a performance setting for the viewport, you need to change the interpolation method for each image texture.

In the image node on the second pull down menu change to Closest

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Yes, switch to cycles, and instead of diffuse with a lamp in your scene, use your image texture plugged into an emission shader with it's strength set to 0.5

enter image description here

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