Can anyone make up a scene to showcase the mip-mapping in the blender user preferences for texture filtering? I couldn't find a scenario where switching it on/off made any difference in memory usage (apparently around 33%).
Cheers.
Can anyone make up a scene to showcase the mip-mapping in the blender user preferences for texture filtering? I couldn't find a scenario where switching it on/off made any difference in memory usage (apparently around 33%).
Cheers.