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4 votes
2 answers
9k views

How do I make the render lighting look like the materials preview lighting?

Before I put in "studio lighting" (I followed this simple studio lighting tutorial, with 1250W area lighting from top, left, right) the metal texture looked quite good, however, once rendered in ...
mig's user avatar
  • 315
2 votes
0 answers
2k views

How does "distance" effect ambient occlusion?

In Blender Cycles, there is a distance option for Ambient Occlusion in the World tab. How does the distance option affect AO? What does moving the distance closer to zero do? What does increasing ...
Alex Safayan's user avatar
  • 1,116
1 vote
1 answer
1k views

Bump map causes strange shading [duplicate]

What is causing this strange shading when adding bump/normal maps? This happens in the viewport and the final render. See image below were the sun transitions into shadow. It should be more smooth. ...
Delagone's user avatar
  • 2,108
1 vote
1 answer
61 views

Need help removing black line on clothing

I added my sims to Blender 3.6 and noticed there was a black line shadow around her dress. How do I fix this problem?? I tried going to change the shader materials but that was not the problem at all. ...
AsiaWilliams's user avatar
1 vote
0 answers
203 views

Removing shadows from an object, not the shadow being casted

I've got a model that looks best when rendered through the Workbench render engine, but for a specific scene I would like it to still be able to cast shadows. Is there a certain way for the model to ...
OBatts's user avatar
  • 11
0 votes
1 answer
124 views

Eevee Toon Shader Shadows Looking Jagged and Choppy, everything is set to shade smooth

I've tried every other solution on stack exchange but can't find much luck. Sometimes my toon shaders will have this choppy, angular look that isn't ideal. Here is what things look like rendered: But ...
Zack Alves's user avatar
0 votes
1 answer
560 views

Giving smoke no shadow

I've been trying to use smoke as a way to show simple steam for some hot coffee, generally looks good except the steam has a huge shadow, not something I really see in real life, so I'm trying to ...
adammenges's user avatar
0 votes
0 answers
92 views

How to fix all the flicker when rendering

I made something in Blender today. But when I rendered it has some black streaks flicker around the faces of object. I'm not sure how to fix the problem, I tried a few methods but it didn't work out ...
Pat's user avatar
  • 1
0 votes
1 answer
226 views

how do I make the ghost effect for hands like oculus in blender

I am trying to create the ghost effect / toon effect where anything behind the first layer of mesh is ghosted with just the background. how do I make this in blender. here is a link to some example ...
oculus blender guy's user avatar
0 votes
0 answers
53 views

Why isn't the shadow being rendered?

I've used this tutorial to do a toon shader: https://www.youtube.com/watch?v=sJTEJKQ0lYw I have this in my shading tab: The shading appears just fine in the Material Preview (although mind that for ...
alex's user avatar
  • 207
0 votes
1 answer
311 views

Weird shading when using Cycles rendering

I switched to Cycles rendering, because Eevee didn't render the full image. Now, despite the fact that I put a light in the scene, the whole object is lit, even the back. I already tried changing the ...
Nofontnl's user avatar
0 votes
0 answers
694 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
joejoejoebob0's user avatar
0 votes
0 answers
1k views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
Alex Safayan's user avatar
  • 1,116