I've been trying to use smoke as a way to show simple steam for some hot coffee, generally looks good except the steam has a huge shadow, not something I really see in real life, so I'm trying to disable it's shadow. I've read these posts:
Which generally suggest this node setup (what I'm currently using):
But my final render still has a shadow (notice the black shadow off to the right of the coffee cup):
I've applied this node setup on the "smoke" material generated when I add "quick smoke" -- not to the smoke domain, doing that results in a big white box, which makes sense. I don't really know where else I can setup this shader so I'm assuming I'm doing it right, but maybe not, a little unclear to me.
Any help greatly appreciated!!!