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I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details in the scene.

How do I achieve this effect in Blender Cycles?

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  • $\begingroup$ How are you applying your AO at the moment? $\endgroup$
    – Robin Betts
    Commented Aug 7, 2018 at 22:19
  • $\begingroup$ You could render the text on a separate render layer and composit it over the main render $\endgroup$
    – dixiepig
    Commented Aug 8, 2018 at 13:15
  • $\begingroup$ @RobinBetts I'm applying it through nodes! $\endgroup$ Commented Aug 9, 2018 at 1:08
  • $\begingroup$ @dixiepig Yes, this is an option I've heard, but I wanted to further pursue this topic to see if there's an another easier way! $\endgroup$ Commented Aug 9, 2018 at 1:10
  • $\begingroup$ Cycles does AO 'naturally' .. it samples the environment for bounced diffuse light, so those areas with less exposure to it (crevices, corners) will be darker, as they are in real life. So your answer will probably lie in a combination of lighting, switching shadow-casting on or off, (and AO, if necessary) for your desired effect. I think an image of your problem would really help with this one. $\endgroup$
    – Robin Betts
    Commented Aug 9, 2018 at 17:55

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