I'm trying to make black, shiny leather straps with blender cycles as seen in this picture (for example):
But I have a couple problems.
First of all, the straps are supposed to be completely black, but shiny, and I'm not sure how to do this in cycles, if I make a glossy pure black material, it's not shiny at all, and if it's a little bit gray, it doesn't look totally black at all (anyone can easily test this), so I'm wondering if there's a way to keep the completely black, slick look but still make it receptive to light (a.k.a., shiny).