Linked Questions

0
votes
1answer
2k views

Transparent image planes near each other are black [duplicate]

i am making a plant and i have run into some problems. I have here some grass blade texture: And since i want the whole pot to be filled with grass blades, i duplicated them until it filled the ...
1
vote
0answers
61 views

Combination of Mix shader and transmissions node leaves behind black artifacts [duplicate]

I'm trying to make an object transparent but when I use a mix shader and transparent BSDF node and turn the transparency to the maximum value it still leaves behind these weird artifacts. Why is that? ...
1
vote
0answers
49 views

Multiple planes with transparent PNG textures render black [duplicate]

I am trying to create a forest effect, however, the alpha from the trees in the background is not working properly in front views. Any idea about how to solve this? Thanks!
1
vote
0answers
41 views

Cycles Material Ignoring Transparency Shader [duplicate]

Currently, I have an HDR lit scene with a tree. The tree has a particle system for leaves, that distribute them along the weight painted branches. This works perfectly fine except for the material I ...
2
votes
0answers
29 views

blender cycles renders alpha black but shows up fine in material tab [duplicate]

As you can see it shows up just fine in material mode, so that must mean my node set-up is right. I also noticed that the the tree and bushes don't have this problem. Is it a shadow issue? blend ...
20
votes
1answer
8k views

Black artifacts when looking through many transparent objects?

Using v2.73, cycles and a very simple scene: an array of cubes, no big deal. If I set the shader's material to transparent, the cubes in the foreground do become transparent but those far away in the ...
2
votes
2answers
2k views

How do i get rid of these black shadows?

I'm trying to render an animation about this children's crib. Essentially I'm creating a "How to install" guide as the printed one is dated and difficult to understand. Using Blender 2.78 in cycles, ...
2
votes
2answers
2k views

no transparency in cycles render

I'm sure someone already asked this, and yes, i googled it, but in cycles render, i do not know how to fix the transparency problem here. however, transparency works fine in blender render, so it is ...
0
votes
1answer
550 views

Prevent Transparent from casting Shadows [duplicate]

I am trying to animate rolling dice and i dont want them to go out of bounds in relation to my camera so, I put a transparent fence around them but the problem is when i try to render it there are ...
1
vote
0answers
479 views

How to hide backfaces trough transparent material?

First of thanks for taking a look at my question. The problem Please take a look at the following gif: Instead of using a grass texture I made the grass transparent since the background video ...
2
votes
0answers
347 views

What is causing these black spots and how do I get rid of them?

What is causing the odd black spots and how do I get rid of them? Any ideas? (Here's a picture of what I'm talking about circled in red)
1
vote
2answers
231 views

Cannot find way to make leaves seem to grow (sapling add-on)

I need help! I am making a blender project where a tree grows. The trunk and branches are working seamlessly (thanks to the bevel option), but I cannot find a way to make the leaves look like they ...
0
votes
0answers
286 views

black boxes in render mode [duplicate]

In the render preview or when i render the scene this black boxes show up. they look different and change form from from every angle. All objects are imported as images as planes. some produce these ...
0
votes
1answer
153 views

Why there is this wired "black" in my transparent material as distance is far [duplicate]

I've imported this word with bounch of flowers. I've thecked the materal, the UV and it looks fine. But somehow, there is this wired "black". And this black even shows up when there is only ...
1
vote
0answers
184 views

smoke + world volume scatter issue

I have a volume scatter in my world settings at .1, and while trying to use a simple quicksmoke I'm getting black artifacts around the effect white artifacts using branched path tracing the whole ...

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