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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

0 votes
1 answer
765 views

Show render information in render image [duplicate]

I saw this in a tutorial but i can't find it anymore. I want to save my render information like the amount samples and time IN the rendered image. but how?
Ferwous's user avatar
  • 185
1 vote
0 answers
1k views

Tinted glass for a helmet

I have this character with a helmet. I want to see his face clearly through the glass and see clear reflections from the environment I also want it to have an orange tint. something like this: Cle …
Ferwous's user avatar
  • 185
2 votes
0 answers
1k views

iridescent snake skin shader

I'm working on this snake and want it's skin to look like these reference images. This is what I got so far but I don't think this is the optimal way. Any suggestions? With iridescent shader …
Ferwous's user avatar
  • 185
0 votes
0 answers
1k views

Blender or smooth normals of intersecting meshes

Is there an easy way of smoothing the normals of an intersection of 2 meshes (1 object) in the shader properties? I know it can be done with modeling but it could be a real time safer if it can be don …
Ferwous's user avatar
  • 185
6 votes
2 answers
9k views

Slime effect material

I know the normal + glossy effect but I want the yellow to red color effect by light. thanks this is what I got so far. It kinda looks like the picture but the sss is not emitting the yellow lig …
Ferwous's user avatar
  • 185
1 vote
1 answer
299 views

Eyeball gloss not visible behind another glass object

I have these objects with glasslike materials I used refraction and glossy shaders because I dont like the double relfection I get with a glass shader. But even with a glass shader my eye glass shad …
Ferwous's user avatar
  • 185
0 votes
0 answers
435 views

Blender 2.8 volume over transparent background not showing in rendered image [duplicate]

I made this planet with a volumetric shader for the atmosphere Left you see the atmosphere rendered in viewport mode Right you see it just rendered out but now the volumetrics are missing Any gues …
Ferwous's user avatar
  • 185
0 votes
Accepted

Volume emission not working in blender 2.8 eevee

update blender 2.8 and it worked again so most likely a bug.
Ferwous's user avatar
  • 185
1 vote
1 answer
219 views

Can I render the render border with full quality

Let's say the image is my project. I got my composition and camera done and got it rendered. Now I want a close up of my shot without changing the camera perspective and such. Can I render the render …
Ferwous's user avatar
  • 185
0 votes
1 answer
2k views

See-through jelly like substance shader

I'm trying to recreate the little red balls on top of the gunkan sushi. So far I have this. Just a glass shader with a translucent shader added on top. I don't know if this makes any sense but if it d …
Ferwous's user avatar
  • 185
0 votes
1 answer
866 views

Volume emission not working in blender 2.8 eevee

I got this fire shader a while back. from what I can remember it worked in eevee but now it doesn't. also a normal emission shader in the volume is not working either. any suggestions?
Ferwous's user avatar
  • 185
0 votes
0 answers
48 views

Eevee render cuts off back drop

I know it has something to do with screen space refraction but I cant find it with a few google searches. Behind this window is a png backdrop with alpha mask and a plane with an emission shader. …
Ferwous's user avatar
  • 185
2 votes
2 answers
2k views

Ocean plane shader with transparency

I've made this ocean scene following a tutorial. I want the shader to be transparent so I can see sharks or whatever though the water. But adding transmission doesn't seem to work. And since it's a p …
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  • 185