I have this character with a helmet.
I want to see his face clearly through the glass and see clear reflections from the environment
I also want it to have an orange tint.
something like this:
Clear see through glass, clear reflections
And tinted color
This is how far I came:
I tried shader with glass and shader with transparant and glossy combined with a diffuse shader.
With a HDR and a sun lamp.
Not really reflective maybe?
Kinda better I guess but a little dark and now has double reflections?
With this shader: How to illuminate the darkness inside glass objects in Cycles?
And volume aborbtion but still double reflection?
I appreciate any help