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Questions specific to shader nodes, the nodes available for creating materials in the shader editor.
1
vote
Default material importing images as planes
Specularity - You can edit add-on for you ... navigate to addons folder inside Blender (according to your OS)
open io_import_images_as_planes.py file in some Text Editor
copy line 1005 core_shader.in …
0
votes
Accepted
How to apply material correctly to such kind of shape?
You have probably only two option here ...
Generated texture coordinates with Texture node set to Sphere projection.
or
UV unwrap node ... just manipulation under GN is quite limited
For more …
0
votes
Accepted
why does my shader with many inputs turns black?
All tips in comments are correct.
If you was already faced to the similar issue in Eevee you could try to delete some Image textures to see a difference (as mentioned by John Eason)
The usual debugg …
2
votes
Danny Phantom transformation effect
version 01
Reference transformation happens at circle edge, depends on viewer position. And looks similar to portal effect - object seen above and inside a circle is green, everything seen between and …
1
vote
Accepted
How to make bevel square with bevel curve?
This seems to be working ...
Notes:
Math > Add > Value 0.000001
Float Curve > X 0.25, Y 0.75
for each Group Input socket you can setup Default / Min / Max values, like you mentioned Bevel Min 0 Max …
4
votes
1
answer
1k
views
How to use an instance position as texture coordinate in shader?
How could be used instance position generated by geometry nodes in material node tree as Texture Coordinate > Object?
I tried to use position vector, but with no luck ...
What I'm trying here is to t …
3
votes
Using Cubemap/Mirrorball Texture on a material
Cubemap
Add a Cube, Shade > Smooth
Assign two modifiers - Subsurf > Simple = 4 (to get more geometry) and Cast modifier > Sphere > Factor = 1
under Object Properties > Visibility > disable Shadow
cre …
19
votes
Accepted
Turn black and white image into normal map blender
Normal map colours describe pixel direction (surface angle) ... not a height. Black&white image like your represents pixel height.
It can be converted into something like normals, but it requires grad …
0
votes
Has the way that Blender handles PSD alphas changed?
Since I felt deep into this ...
Short
Blender 3.2 works ... it is a bug (confirmed) since Blender 3.3 ...
Long
There seems to be a "basic" support for PSD, so it has its glitches :) It seems to me li …
1
vote
Accepted
Seamless overlapping in procedural material
Would be better to work with the Ornament node group as a mask for mixing shaders (gold / stone material) ... (Factors are 1, plus last Color Mix node enable Clamp Result)
1
vote
Deform a volume ray
You can use
Light type Point or Spot
some holed mesh to block light rays
and some volumetric volume ...
Here is used subdiv plane with random select and deleted faces as light stopper.
Notes:
Ligh …
1
vote
Accepted
Image Sequence Texture
To keep face during animation (before next keyframe) you have to change two things
in Texture node change Frame value from 25 to 1, otherwise blender will play image sequence of all your 25 face fram …
7
votes
Accepted
Camera projection - FOV trouble
To sync values from one place to another you can use copy&paste driver.
For example go to Output Properties > Dimension > Resolution X and right-click parametr, from dropdown menu select Copy as New D …
7
votes
How to shift noise texture without distortion?
It seems to me strange to use Noise texture as a Scale value for Noise texture ... probably this mismatch the result. If you disconnect lower Noise to Scale you can see X shifting works OK so issue is …
4
votes
Accepted
How do I create an ocean on a desert planet based on topography data?
Here is a nice pack of equirectangular textures.
To make it easier (to mix land and water surface) download Height Map (named "marsbump" in provided link). For proper displacement it would be better …