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Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

1 vote

Default material importing images as planes

Specularity - You can edit add-on for you ... navigate to addons folder inside Blender (according to your OS) open io_import_images_as_planes.py file in some Text Editor copy line 1005 core_shader.in …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

How to apply material correctly to such kind of shape?

You have probably only two option here ... Generated texture coordinates with Texture node set to Sphere projection. or UV unwrap node ... just manipulation under GN is quite limited For more …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

why does my shader with many inputs turns black?

All tips in comments are correct. If you was already faced to the similar issue in Eevee you could try to delete some Image textures to see a difference (as mentioned by John Eason) The usual debugg …
vklidu's user avatar
  • 37.2k
2 votes

Danny Phantom transformation effect

version 01 Reference transformation happens at circle edge, depends on viewer position. And looks similar to portal effect - object seen above and inside a circle is green, everything seen between and …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

How to make bevel square with bevel curve?

This seems to be working ... Notes: Math > Add > Value 0.000001 Float Curve > X 0.25, Y 0.75 for each Group Input socket you can setup Default / Min / Max values, like you mentioned Bevel Min 0 Max …
vklidu's user avatar
  • 37.2k
4 votes
1 answer
1k views

How to use an instance position as texture coordinate in shader?

How could be used instance position generated by geometry nodes in material node tree as Texture Coordinate > Object? I tried to use position vector, but with no luck ... What I'm trying here is to t …
vklidu's user avatar
  • 37.2k
3 votes

Using Cubemap/Mirrorball Texture on a material

Cubemap Add a Cube, Shade > Smooth Assign two modifiers - Subsurf > Simple = 4 (to get more geometry) and Cast modifier > Sphere > Factor = 1 under Object Properties > Visibility > disable Shadow cre …
vklidu's user avatar
  • 37.2k
19 votes
Accepted

Turn black and white image into normal map blender

Normal map colours describe pixel direction (surface angle) ... not a height. Black&white image like your represents pixel height. It can be converted into something like normals, but it requires grad …
vklidu's user avatar
  • 37.2k
0 votes

Has the way that Blender handles PSD alphas changed?

Since I felt deep into this ... Short Blender 3.2 works ... it is a bug (confirmed) since Blender 3.3 ... Long There seems to be a "basic" support for PSD, so it has its glitches :) It seems to me li …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Seamless overlapping in procedural material

Would be better to work with the Ornament node group as a mask for mixing shaders (gold / stone material) ... (Factors are 1, plus last Color Mix node enable Clamp Result)
vklidu's user avatar
  • 37.2k
1 vote

Deform a volume ray

You can use Light type Point or Spot some holed mesh to block light rays and some volumetric volume ... Here is used subdiv plane with random select and deleted faces as light stopper. Notes: Ligh …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Image Sequence Texture

To keep face during animation (before next keyframe) you have to change two things in Texture node change Frame value from 25 to 1, otherwise blender will play image sequence of all your 25 face fram …
vklidu's user avatar
  • 37.2k
7 votes
Accepted

Camera projection - FOV trouble

To sync values from one place to another you can use copy&paste driver. For example go to Output Properties > Dimension > Resolution X and right-click parametr, from dropdown menu select Copy as New D …
vklidu's user avatar
  • 37.2k
7 votes

How to shift noise texture without distortion?

It seems to me strange to use Noise texture as a Scale value for Noise texture ... probably this mismatch the result. If you disconnect lower Noise to Scale you can see X shifting works OK so issue is …
vklidu's user avatar
  • 37.2k
4 votes
Accepted

How do I create an ocean on a desert planet based on topography data?

Here is a nice pack of equirectangular textures. To make it easier (to mix land and water surface) download Height Map (named "marsbump" in provided link). For proper displacement it would be better …
vklidu's user avatar
  • 37.2k

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