All Questions
17 questions
1
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1
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58
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transparent issue outline of the object is still showing up
I'm trying to have a smooth transparent fade but the outline of the object is still showing up.
0
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0
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61
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Shaders turns transparent
I am struggling to make this object fully opaque when rendering. It shows up fine before but once I render it, it becomes transparent. I noticed that on the shaders, the texture is also semi ...
0
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0
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28
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What shader can I use for stacked transparent boxes?
I have a cube build from red and green bricks
I want the red as well as the green parts to be transparent, but I cant figure out what shader I should use.
My main problem is that during rendering, ...
3
votes
1
answer
152
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How to make overlapping opaque colors?
I am kinda new to blender, I just want to get the results in the attached image, either with materials (in the viewport) or in the sompositor.
Thanks so much :)
2
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0
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26
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Problem with Rendering Candle Flame with RGBA transparency [duplicate]
I have a problem and I can not find an answer in internet. So basically I have a candle with animated candle flame (made with texture nodes and I added a point light source) and I want to render only ...
0
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1
answer
2k
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My rendered image is still showing black after applying alpha clip and using an alpha
I'm using cycles and trying to get the background areas that don't have any texture to be transparent. Here's my shading nodes and the rendered view, along with the texture tab open on the side. Any ...
1
vote
1
answer
777
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Eevee bloom effect covers my texture as camera gets further away from the object
I have a star mesh that has a Texture on it for the mouth, which is just a black curve for a smile. The star's material has a translucent shader and the star has a light inside it, creating a glow ...
18
votes
1
answer
35k
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My glass material isn't transparent in Eevee
When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque.
See for instance the ...
1
vote
0
answers
127
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Transparent BSDF with a sine wave
I'm making a light mask setup which should be giving me a sine wave of transparency, which would then yield the projected light to be a sine wave.
I'm using 2 transparency shaders, one set to fully ...
0
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0
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95
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Model looks weird in rendered view
I have modeled a googly eye and added a simple principled shader with full transmission but when I view it in rendered view, there is a weird black thing along it's edge. I have not encountered it ...
2
votes
0
answers
32
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In Glass shader, transparency in not displayed [duplicate]
I want that when I apply glass shader then transparency must display but it is not , when I applied glass shader then reflection of trees are dipplayed instead of transparency , why? please help me, I ...
0
votes
1
answer
493
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Applying an image with an alpha mask to a plane
I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped.
The problem I have is that when I render the image, you can see ...
0
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1
answer
2k
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See-through jelly like substance shader
I'm trying to recreate the little red balls on top of the gunkan sushi. So far I have this. Just a glass shader with a translucent shader added on top. I don't know if this makes any sense but if it ...
0
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0
answers
126
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Object Gradual Fade To Transparent
Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
1
vote
0
answers
82
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Transparency shader causing problems (Viewport render different than final render) [duplicate]
I've set up a shader to render a fire/explosion looking material, which ended up quite good when rendering in the viewport. When I hit the render button it looks completely different and I am ...
5
votes
1
answer
1k
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Can a glass object be made to act completely transparent to only the object contained inside of it?
Say I put Blender's iconic monkey inside a glass sphere (hollow, but solidified around its exterior). All lamps and camera(s) are outside the sphere. Using Cycles.
What I want to accomplish is for ...
1
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0
answers
68
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Transparent Shader not Transparent [duplicate]
Working with texturing/shading a spaceship in Cycles when I noticed that the transparent shader isn't being transparent.
Ship with plain diffuse:
And then ship with transparent shader applied:
...