Linked Questions

0
votes
1answer
460 views

Prevent Transparent from casting Shadows [duplicate]

I am trying to animate rolling dice and i dont want them to go out of bounds in relation to my camera so, I put a transparent fence around them but the problem is when i try to render it there are ...
2
votes
1answer
129 views

Stacking multiple Alpha Planes [duplicate]

I have a simple scene where I have simple planes and textures using the alpha channel of the PNG as transparency. The way I created the files makes the Alpha channel 000 black and 255 pure white. ...
2
votes
0answers
100 views

Cycles: Material full transparency, but still seeing parts of object [duplicate]

I'm trying to fade out an object by using a transparency BSDF. With Transparency set to 0 it looks like: When turning the transparency up to 100% to get the structure opaque I get this result: I ...
1
vote
1answer
78 views

Dark reflections on glass [duplicate]

I have a building with a lot of glass, when i render i get this. The reflection on the glass its awfull. I have a proper HDRI, and tried to just place lights and same result. Some idea?
1
vote
0answers
65 views

Dark areas on transparent planes [duplicate]

I got a little problem with transparency in Blender. If I load a texture and use it as foliage, for example gras, I recieve a visual bug. Check it out. Even if I use transparent maps or seperate ...
1
vote
0answers
51 views

Transparent Shader not Transparent [duplicate]

Working with texturing/shading a spaceship in Cycles when I noticed that the transparent shader isn't being transparent. Ship with plain diffuse: And then ship with transparent shader applied: ...
1
vote
0answers
50 views

overlapping alpha textures - shading problem [duplicate]

I'm working on a bird that has an object particles system with transparent hair textures. When the textures are not overlapping is not a problem. There are some weird artifacts going on as soon as ...
0
votes
1answer
30 views

images with transparency return to black when bunched [duplicate]

Each plane with grass has transparency on it so that if I just rendered one grass plane it would not be a problem but when i duplicate them then they return to black
0
votes
1answer
26 views

Why isn't the texture in rendered view transparent but the material view is [duplicate]

When setting up the alpha mapping for the wings I noticed the feathers were transparent in material view but not in the rendered view.
0
votes
0answers
33 views

black boxes in render mode [duplicate]

In the render preview or when i render the scene this black boxes show up. they look different and change form from from every angle. All objects are imported as images as planes. some produce these ...
1
vote
0answers
29 views

Multiple Alpha Meshes Stacked Turning Black [duplicate]

So uh, I'm rather new to the Cycles Engine, and while I've been able to find a lot of it out, I'm struggling with one specific thing. The center of this model I'm working on, (Not my model by the way) ...
1
vote
0answers
20 views

Transparency node artifacts [duplicate]

I was using the Transparent BSDF node on a mesh, but even when I set it to full transparency there are some strange black areas that refuse to disappear. They change somewhat with the camera angle. ...
0
votes
0answers
19 views

How i can make glass material with increasing amount of sampling [duplicate]

Hi guys i m having problem with blender. In cycles render when i increase amount of sampling glass material getting black and its glass property disappearing can someone help for this problem thanks
1
vote
0answers
17 views

Blender Cycles black areas on transparent material (Principled Shader) [duplicate]

I am trying create a transparent plastic material. I am not sure why I am getting black areas on the transparent material... What should I do to fix this and/or what might be some good resources to ...
0
votes
0answers
16 views

Blender 2.8 Cycles - Winter landscape, weird artefacts in few of the cut-out trees [duplicate]

I come across an issue when rendering tree particles. All of my trees in the attached image are from the source tree. The source tree is free of alpha mask problems. As one can see, most of them show ...

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