All Questions
12 questions with no upvoted or accepted answers
3
votes
1
answer
555
views
Distorted highlights when rendering microscratches (bump map)
I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
2
votes
0
answers
175
views
Normal/Bump maps causing flat shading
Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2
votes
0
answers
273
views
Pink, no texture, indicator when noise/voronoi or other textures are input into bump map height
I've been following a number of youtube tutorials (old and new) on the topic of making cement, stone, and plaster.
Like this tutorial https://www.youtube.com/watch?v=FCJa97F9ReM&t=239s.
However ...
1
vote
0
answers
316
views
How can I get my bump map less extreme?
So I am mixing a bump map and normal map. I can turn the strength down which gives the effect I want for the bump map, but that decreases the strength of my normal map which I do NOT want. I tried ...
1
vote
0
answers
110
views
Applying image textures - Bump, Displacement, Opc?
I have an .obj file that I'm trying to place in Blender (see attached pic), and I'm a bit confused about the three image textures contained in the download file. There are three files labeled:
...
1
vote
0
answers
520
views
Shader Editor: changing color space in one image texture node also changing another node? (2.92.0)
I'm editing a shader and I'm using one image texture node in the base color and another node to use as bump/normal.
I created both nodes independently (not duplicating), but in both I opened the same ...
1
vote
0
answers
504
views
Displacement and Bump problem?
total noob here,
Following the ol' donut tutorial.
Ive come to the texture shading section and trying to get my displacement and bump to look like the tutorial.
Ive attached a couple pics of what Mine ...
1
vote
0
answers
689
views
spikes emerged when i put displacement node in blender 3d 2.8
soo i im using image texture for base color and displacement
then i enabled experimental from render tab
then i enabled displacement and bump in materials - setting - surface - displacement. and ...
0
votes
0
answers
28
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
0
votes
0
answers
35
views
Smooth normals to avoid squares in shading
I am trying to make ripples using Geometry Nodes and I got some problem :
This is how the generated bump map looks. Is there a way to smooth that overlapping bump data ?
I use Geometry Nodes ...
0
votes
0
answers
66
views
How to control displacement map applied by texture coordinate with object for cylindrical surface
Any idea how to fix the shader to display the displacement map correctly (pictures A, B, C and D)? I am using texture coordinate with object (empty axis). It worked fine with a flat surface with ...
0
votes
0
answers
113
views
Is there a limit on the chaining of nodes in the shader editor?
I'm trying to create a procedural texture in cycles using smaller texture maps with masks separating them. Each texture map is grouped with a mask and image texture. It is then outputted into a mix ...