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I'm editing a shader and I'm using one image texture node in the base color and another node to use as bump/normal. I created both nodes independently (not duplicating), but in both I opened the same image file (it's a concrete texture that I want to use both as base color and as bump map). However, even thouth I have two different nodes, whenever I change the one I'm using as bump map to "non-color" it also automatically changes the one in base color to non-color too. I noticed that if I use 2 different image files this doesn't happen. Is this a bug? Why can't I use the same image source as two different types of color space in different nodes?

the color spaces of both nodes seem to be linked, if I change one the other one changes too

The color spaces of both nodes seem to be linked, if I change one the other one changes too

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