soo i im using image texture for base color and displacement
then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and i observe one directional spikes which i assume should be normal to plane but arentscreen shot

pls help

  • $\begingroup$ Should use a displacement node between disp texture and disp output. What is said on some tutorials is wrong about that. Displacement node is in vector category (this is displacement only, not vector displacement). Also this is no more an experimental feature using cycles $\endgroup$ – lemon Aug 12 at 16:14
  • $\begingroup$ ok that helped, thx $\endgroup$ – Vinayak Verma Aug 12 at 17:20

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