All Questions
Tagged with multiresolution normal-map
9 questions
0
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65
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Always get a neutral normal map
I have multiresed my mesh and then applied the modifier. No matter I do I always get a neutral normal map while baking.
But if I bake without applying I get a kinda normal map but yet the mesh shape ...
3
votes
0
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367
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Why do the shadows on this detail normal map look so crunched?
wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
0
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1
answer
265
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Grids are visible on displacement map when baked
I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in ...
0
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1
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503
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Baked displacement map doesn't look like sculpt
Blend file: https://www.dropbox.com/s/ay1pb6eu9s0fw20/Anvil.zip?dl=0
I sculpted some details on the model using a multires modifier and baked it with "bake from multires" enabled and the ...
2
votes
1
answer
2k
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When using "Bake from Multires", the resulting normal map has odd pattern along topology
A very peculiar, corrugated pattern appears on the baked normal map from the Bake from Multires option.
Blendfile: https://pasteall.org/blend/53326714fd7e42ab966a58667ca05faf
Everything I've done:
4k ...
0
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0
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221
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Trouble mirroring a normal map from multires modifier to the other side of the character
Hi all i'm having real problems understanding how to mirror my normal map to the other side of my model,
I've tried flipping the normals, copying the uvs to the mirrored side and copying the model and ...
1
vote
0
answers
287
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Baking normal maps creates artefacts at the seams. How do you guys deal with them?
We've sculpted some pants and then baked them using a multires mesh. Great results, however, I get artefacts at seams. Here's a picture:
The artefacts can be a little hard to see, since we've done ...
0
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1
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4k
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Dyntopo workflow + Dyntopo vs. Multires?
I've checked the Dyntopo option on sculpt mode and now my mesh is with triangles. Is there any way to revert a mesh to the way it was before clicking on Dyntopo?
Is it better to sculpt with Dyntopo ...
2
votes
1
answer
7k
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Multires Normal Baking Not Baking Normal Data
I smart UV projected a model of the monkey head after subdividing it 5 times and lightly sculpting on it, then baked the normal data based on the multires, but all I get is a flat normal map texture ...