I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in image

see circle

I searched about it but i don't get any proper solution. Here see this actual mesh its smooth high res hand high res shoulder

and now see base mesh

its also super smooth ...

  • $\begingroup$ What is the resolution of your displacement map? Is it very big? Also have you tried to use it as is? If you did, do you have any undesired effects? $\endgroup$ Mar 24, 2022 at 7:06
  • $\begingroup$ Its resolution is 4096 (4k) and when i put that displacement map in material setup it creates that bump same as in map ...help me out with this problem...but as you said resolution is very big i will try to bake it different resolution (1k or 2k) $\endgroup$ Mar 24, 2022 at 11:18
  • $\begingroup$ Does the same problem appear when you bake normals? $\endgroup$ Mar 24, 2022 at 12:19
  • $\begingroup$ Yaa it appears again. this time i baked it at 1k result was same!!! $\endgroup$ Mar 25, 2022 at 5:04
  • $\begingroup$ May be it's something with the mesh then? How heavy is your blend file? $\endgroup$ Mar 25, 2022 at 5:38

1 Answer 1


Apply Base in Multires modifier shape tab Multires modifier


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