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Questions tagged [multiresolution]

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0
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1answer
31 views

What causes this glitch in this mesh? How do I remove it?

There seems to be a weird glitch in subdividing the mesh at the vertex along the mirror axis. Although, only in this one place. Any idea on what caused this, and how to fix it? Thanks! Edit. ...
0
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0answers
6 views

Packing External Multires Data Not Working

I had to revisit retopology to fix some n-gons and tris. My multi-res data was saved externally. The new retopologized mesh is only slightly different from the previous with a few new loop cuts. After ...
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2answers
28 views

Multiresolution Modifier and N-gons

While retopologizing a human head, the internal cavities i.e. nose, mouth, ear, eye lids, were extruded inwards to create the required occlusion effect. While all the mesh is in quads, the final face ...
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0answers
29 views

fps drop Multiresolution modifier

The Situation I modeled a Human mesh for an RPG-Game and created severel animations. I reworked the mesh and sculpted ( the first time ) using The multiresolution modifier like in a tutorial. ...
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0answers
22 views

Multires displaying 1 subdiv. in preview, when set to 2-5 [Solved!]

This is only the description of my problem, with a solution in case someone runs in the same problem and hasn't the luck of stumbling over the answer. Problem description I've had this weird problem,...
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0answers
9 views

Strange things sticking out when my subdivision is lowered to 2

I was sculpting a dino a few days ago, after 5 subdivisions the poly count reach 2M so I reduce the subdivision to 2 and it looks weird. I search everywhere and I found no answers. Is there any ...
0
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0answers
31 views

Applying a displaced texture to a complex object

I'm referring to the displacement modifier in Blender Render in this case because I want this 3D printed. It's purpose is to mask the layer lines produced from an FDM machine. I'm trying to add a ...
1
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1answer
208 views

2 issues with Multires Modifier

I have two problems. They are both visible in the gif. 1.) The Sculpt level 0 shape/silhouette hardly resembles the Sculpt level 1 silhouette. I doubt I can bake a good normal map to level 0 if the ...
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0answers
12 views

Problem with applying normal map that is baked

I made a character and I applied different materials to it. I used multires to sculpt details into it. I set up image texture node in all the materials that I used. But when I baked it, there was no ...
1
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1answer
380 views

When I enter sculpt mode half of my model goes missing?

When I enter Object mode, both sides of my model shows. However, when I enter Sculpt Mode only half of my character shows up. This makes it difficult to sculpt without seeing both sides. i have ...
0
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1answer
31 views

How do you execture the subdivide function on the multiresolution modifier in python?

I have add the MULTIRES modifier to an object in Python and would like to trigger the "subdivide" function. Since in Python you define a modifier like so: ...
0
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1answer
61 views

the resolution of my model is too high

I made a model of an animal in the blender. I started by doing the geometry and then applied the modifier multiresolution to be able to later sculpted. At this moment the mesh has almost 8000 vertices,...
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1answer
85 views

Computer is laggy when editing with Multiresolution

After sculpting my mesh with Multiresolution modifier it became incredibly laggy. I can't even start render because of this although my PC isn't so bad. How do you make it work?
2
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1answer
318 views

SCULPTING: Is it possible to keep base mesh vertices in place while subdividing?

What I'm looking for: a way to stop the starting mesh from melting into an unidentifiable blob of vertices when applying a MultiResolution modifier. Background: I'm currently following a Game Design ...
0
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1answer
1k views

Dyntopo workflow + Dyntopo vs. Multires?

I've checked the Dyntopo option on sculpt mode and now my mesh is with triangles. Is there any way to revert a mesh to the way it was before clicking on Dyntopo? Is it better to sculpt with Dyntopo ...
0
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2answers
684 views

Sculpting a photorealistic human face for animation: use the multiresolution modifier?

I'm locking down a production workflow for sculpting photorealistic human faces for animation but having a conceptual problem about whether or not to involve the multiresolution modifier the sculpt ...
0
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1answer
178 views

Detail from multires and mirror object

I have a mirrored object with a multires modifier. When i apply the mirror modifier in a lower Level the higher multires Level are lost when i apply it in a higher Level the mirror is not closing all ...
1
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1answer
792 views

Multires Normal Baking Not Baking Normal Data

I smart UV projected a model of the monkey head after subdividing it 5 times and lightly sculpting on it, then baked the normal data based on the multires, but all I get is a flat normal map texture ...
2
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0answers
450 views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
0
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0answers
193 views

How do I render scenes with different resolution and aspect ratios in a composition?

I want to make some renders for a pepper's ghost hologram with three sides. So I render with my Object and Cameras linked together in different Scenes. In a different Scene I composite the Scenes so ...
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0answers
96 views

Full render in one tile - solution for lack of memory?

I created super complicated scene using 8gb out of 6gb of vram. On the way of trying to reduce memory usage I saw many times my gpu rendering only one tile, with all samples, and skipping rest of the ...
0
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1answer
741 views

Why can't I sculpt on a plane when using Subdivision Surface? [duplicate]

When I add Subdivision Surface I just simply can't sculpt anymore, but...it works with multiresolution...any ideas why is that? Thanks
1
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1answer
275 views

Cannot sculpt, created head from Plane

I know this question had already been asked. The normal brush in sculpt mode on Blender doesn't work But that didn't help. It's my first blender model, but i already sculpted the body, boots, ...
0
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1answer
151 views

Crease tool bug? No activity when I try to Crease in Sculpt mode

I've been working pretty hard on this first sculpt, using all the Sculpt tools with a multires modifier on the mesh. All of a sudden, it seemed that the Crease Tool (which had been working before) ...
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2answers
2k views

How can I add major geometry to a mesh in Sculpt mode?

Let me clarify the question. I've had this happen numerous times, so I need to find a way to solve this 'problem'. I'll start with the default scene, everything deleted. Blank slate. Create a '...
3
votes
1answer
161 views

Deforming a modified Mesh to Match a sculpted Mesh with an extra Subdivision applied

I want to add some detail to my model using the Multires modifier, sculpting and then baking it to a normal map and applying it to my simpler mesh. Before I did this, I stupidly applied the basic ...
-1
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2answers
75 views

In blender does the resolution you set determine the clarity of the video?

Such that the higher the resolution, the higher the clarity?
2
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1answer
348 views

Partialy applying multiresolution modifier

I have a very low poly mesh which has a multires modifier on it which has subdivisions set to 7. Is there a way i could apply a few subdivisions to the base mesh, but leave the multires modifier ...
2
votes
1answer
121 views

'Grid-like' diagonal sculpting?

I'm new to sculpting in blender and I've came across this problem where any diagonal sculpt that I add to my cylinder looks 'grid-like'. However, horizontal and vertical sculpts are fine. I've tried ...
2
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0answers
94 views

Simulate layers/undo in multiresolution sculpting?

For a final detail pass on my models I add a multiresolution modifier and subdivide a few times, and then paint in details with alphas. However it's a destructive workflow since there are no layers, ...