Questions tagged [multiresolution]

Use this tag for any questions pertaining to Blenders Multiresolution Modifier.

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How do you keep square shape when using Multires Modifier?

I'm using the multires modifier to sculpt a weapon. For the most part I like how it subdivides the object - except for two areas. I want these areas to keep more of the original form square form. How ...
Yecats's user avatar
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22 views

Deformation after merging by distance

I'm facing a problem with a mesh that has a Multiresolution modifier applied. Everything was progressing well as I worked on the UV mapping. In an attempt to eliminate any duplicate vertices in the ...
Ada's user avatar
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Rig really Laggy

Im working on making 2 fully rigged human models. The second model has even more polygons,(100k for this one and 220k for the second one) and for some reason this one is significantly more laggy than ...
MSR's user avatar
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1 answer
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Multiresolution subdivision gets rid of smoothing

Above is what my retopo low poly mesh looks like with the multires modifier on it. Above is what the underlying sculpt looks like. For some reason the multires modifier gets rid of the smooth shading ...
Mr Calamari's user avatar
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29 views

Multires modifier destroys shading but only when sculpting

Does anyone knows why does this happens? I successfully apply Multires subdivisions when I am on Layout mode, but the same modifier destroys shading? UVs? Textures? when applied in Sculpt mode. Any ...
Sumatra's user avatar
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33 views

Boolean tool trouble with diffence

ive been trying to make a airsoft mask for a few months now but im having trouble finishing the model to export in stl for printing. i finished sculpting, but now i have to make holes for the horns ...
havoc rage's user avatar
1 vote
2 answers
284 views

Blender 3.6 Baking Displacement From Multires Not Working

I created a cylinder, applied a multires modifier, subdivided 5 times, and did some sculpting. Back in object mode i turned Viewport Levels to 0, turned on Cycles with GPU Compute, added a material ...
a-python-script's user avatar
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21 views

Weird tesselation in multires bake

I'm experiencing weird baking tessellation when using multires. I've sculpted details on some low poly legs I've done. Nothing too complex.. Has anyone gotten an idea of how come this occurs? I would ...
Magnuzoid's user avatar
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30 views

Always get a neutral normal map

I have multiresed my mesh and then applied the modifier. No matter I do I always get a neutral normal map while baking. But if I bake without applying I get a kinda normal map but yet the mesh shape ...
Pierre Rambal-Cochet's user avatar
1 vote
1 answer
152 views

Cloth Brush making holes when using Multires

I was trying to use the Cloth Brush to add some detail to clothes, but it was creating holes instead. I tested in a new file and it seems to still be happening. The Cloth Brush works fine if I just ...
Kenzo Nawa's user avatar
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1 answer
172 views

Can you keyframe the aspect ratio of a camera?

I was wondering if there was any way to sort of keyframe the aspect ratio/ resolution of a camera, like from 1.85:1 to 2.39:1 in a single scene smoothly. Is something like that possible inside of ...
Todahmoon's user avatar
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Finger retopology

I finished to retopology my character. After use a multires modifier and a shrinkwrap, this weird thing happen. I sculpt the body first, and then joined the fingers. There is the problem. But, arrived ...
Ivan BAZARRA MORENO's user avatar
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130 views

Multires: No valid subdivisions found to rebuild a lower level

I finished my character and I tried to not loose so much detail after the retopology. I found this video: https://www.youtube.com/watch?v=CTJO4QIyzZE. To sum up, I applied some subdivision surface, ...
Ivan BAZARRA MORENO's user avatar
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0 answers
130 views

Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on

I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh ...
kf9019's user avatar
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3 votes
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219 views

Why do the shadows on this detail normal map look so crunched?

wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
subthresh15's user avatar
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198 views

Problem with symmetry in sculpting mode

After I used the boolean modifier, and the multiresolution and the remesh to soften the object, I went back to the sculpting mode and my symmetry was a little bit off. I already tried with the ctrl+a ...
An Apprentice's user avatar
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46 views

I loose a lot of detail in retopology

I do not want to lose so much detail when making the retopology. It is not perfectly made, but more or less follow the patterns of the face. I have tried to recover a little detail by adding enough ...
Ivan BAZARRA MORENO's user avatar
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1 answer
304 views

How do I fix this Multires Modifier artifact?

Edit: Solved on my own, see answer I'm rigging and weight painting eyelids for animation on my creature and came across this artifact that appears present only on the right side. I've located the ...
Shnurgle3D's user avatar
1 vote
0 answers
68 views

Unwanted crease at higher levels of the MuliRes modifier

Who can help me and tell me why is it so strange? In Edit mode, my topology looks fine, but in the multi-Level precision display, it becomes bad. There is a MultiRes modifier added, and that should be ...
Pig Pink's user avatar
1 vote
1 answer
626 views

How to use Multires "Apply Base" with shape keys?

Multiresolution modifier's Apply Base button does nothing when the mesh has shape keys. Is there a workaround?
Samuli Pahaoja's user avatar
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1 answer
93 views

Multiresolution modifier creates unusable geometry

I am trying to apply the Multiresolution Modifier to a simple geometry, but the end result is unusable and not what I wanted at all. Before modifier: After modifier: What am I doing wrong?
Antal Georgina's user avatar
1 vote
0 answers
254 views

Subdividing a cylinder for sculpting. What is the best way?

I have this model which mainly is a cylinder. The bottom counterweight is boolean added to it and I added loops to make all the vertices fit better. I would like to subdivide the middle section to be ...
ronin074's user avatar
  • 557
1 vote
1 answer
354 views

Multires Modifier undo/revert brush?

I have a low poly model that looks nice. I use the Multires modifier to subdivide it and sculpt extra detail in some parts of the mesh. Now i discover that i messed up a part. Can i "undo" ...
Gerald Degeneve's user avatar
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1 answer
139 views

Blender does not allow multiresolution changes

Blender Beginner here. I'm taking a course called 'Blender 3 Essential Learning' in Linkedin Learning using Blender 3.3.1. Just finished a lesson on 'Creating your first sculpture' and we're moving on ...
Chi Toa So's user avatar
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1 answer
34 views

Object distorting in edit mode

I sculpted an object using a multiresolution modifier in sculpt mode, and now I want to try my hand at retopology. The issue is when I go to edit mode, the object looks nothing like what I created in ...
Phife's user avatar
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52 views

Sculpture brush animation shape key alternative?

I'm a beginner at Blender, and would be incredibly thankful for some advice: I have created an alpha texture sculpt brush from an image. It works fine and looks great on the plane where I used it, but ...
Jen's user avatar
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602 views

Problem with Reshape in multires modifier

Hi I am trying to reshape my mesh with multires modifier from a sclupted mesh. Both have equal number of verts. But Reshape glitches. Am I doing anything wrong?
Ramesh Raju's user avatar
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1 answer
42 views

Baking from multires doesn't work on a face

When baking normals from multires one of the faces (both of the sides since its a symmetrical mesh) remain blank. What i checked: -The face orientation is the same as the others -The face has the same ...
Hyrcas's user avatar
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1 vote
1 answer
252 views

Multires modifier and geometry nodes

I have sculpted a model using the Multiresolution modifier. This lead to pretty dense topology. Now I would like to use a ...
TheBeautifulOrc's user avatar
3 votes
0 answers
50 views

i think my multiresolution have problem but i dont know what

This is my object without multiresolution and without baked normal map and this is with multiresolution and this is with baked normal map of multiresolution dont know why its not simmilar at all. ...
Jinri Lee's user avatar
1 vote
0 answers
18 views

Custom Brush Only Affects One Area

I'm trying to make scales on an object, but only certain areas of the object are affected by the brush. I'm trying to make a snake, so started with a cylinder, blocked out a shape, then used a multi-...
Msnoyce's user avatar
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1 answer
23 views

Multires baked texture is overlapped at some parts

My Multires baked texture is overlapped at some parts so the work doesn't look good. Is there any option to make the bake not spread? The UV map doesn't overlapp
Jinri Lee's user avatar
0 votes
1 answer
337 views

combining 2 separate objects as different multires levels

I have 2 different objects. they used to be 1 object, a sculpt with a multires modifier. that file was lost, but i have the 2 exported meshes (low and high poly). since they used to be 1 object with a ...
Hossmoz's user avatar
0 votes
1 answer
153 views

How to use detailed brushes in sculpt mode without having to use multiresolution on the entire object?

In the sculpt -> retopology workflow, it is very convenient to use textures with height information to add details "creatively", meaning you can drag them around and place them where it ...
WhatAMesh's user avatar
  • 1,169
0 votes
1 answer
190 views

Grids are visible on displacement map when baked

I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in ...
Gaurav kumar's user avatar
0 votes
0 answers
556 views

How to add shape keys to high poly model?

I'm trying to add muscles shape key to my high poly character (~1 million faces). I'm using a Multires modifier to unsubdivide the mesh to ~65000 faces, but with sculpt parameter=2 to get more details ...
Сергей's user avatar
0 votes
1 answer
362 views

Baked displacement map doesn't look like sculpt

Blend file: https://www.dropbox.com/s/ay1pb6eu9s0fw20/Anvil.zip?dl=0 I sculpted some details on the model using a multires modifier and baked it with "bake from multires" enabled and the ...
DecadentDecibels's user avatar
1 vote
1 answer
3k views

Bake From Multires

Followed 4 different tutorials. Seem to have closely the same steps Multi-res On Mesh Add New Details Cycles Renderer (Shading Tab) Add New Texture New Image> Color Space: Non-Colour Render ...
Marc Volkers's user avatar
-1 votes
1 answer
407 views

What caused this weird geometry when I applied the mirror modifier?

Just applied mirror modifier and this happens, Do I have to resculpt the entire thing again? PS: Does anything work like it is supposed to in 3.0? Just googled how to use mesh symmetrize, and this is ...
Drien RPG's user avatar
0 votes
0 answers
95 views

Retopology issue- Geometry stretching and I'm not sure why

I made this sculpt in Blender, and then try to do retopology. Thinking I was done, I added the multires modifier, and the shrinkwrap modifier, so I'll be able to project the details from the high poly,...
Yogev's user avatar
  • 105
1 vote
1 answer
484 views

Symmetrize and Mirror

I’ve been following a tutorial on YT, I've completed the base mesh for a character from a cube privative. The next tutorial is setting up for sculpting. I'm in Sculpting > Sculpt Mode, I have Multi-...
Steve Fawcett's user avatar
1 vote
0 answers
644 views

Apply individual Multires levels

I've created a simple landscape model and used the Multires-Modifier to sculpt it. The modifier is set to 3 subdivision for viewport and has a maximum subdivision count of 6 for sculpting and render. ...
Ismir Egal's user avatar
0 votes
1 answer
2k views

How to modify mesh after sculpting with multiresolution modifier?

I've created a character and sculpted them to an extend I like them. I realize now, however, that I did not model the inside of the mouth. When I try and extrude from meshes, it screws up the ...
NoobieStClair's user avatar
0 votes
1 answer
215 views

Modify Points of a Multires Modifier through Python

Is it possible to modify points of a Multires Modifier through Python? I can get points from the Multires Modifier but I cannot modify them. Here is my simple test of a Cube: ...
mifth's user avatar
  • 2,341
2 votes
1 answer
2k views

When using "Bake from Multires", the resulting normal map has odd pattern along topology

A very peculiar, corrugated pattern appears on the baked normal map from the Bake from Multires option. Blendfile: https://pasteall.org/blend/53326714fd7e42ab966a58667ca05faf Everything I've done: 4k ...
MusashiJr's user avatar
1 vote
0 answers
740 views

Multires: No valid subdivisions found

yesterday I wanted to try the new features the awesome Pablo Dobarro provided to the community. Especially the multires-modifiers new un-subdivide method presented here: First video Second video Pablo ...
thilas's user avatar
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0 votes
0 answers
272 views

PC freezes while handling Multires high poly scenes before VRAM is fully used

I'm somewhat new to Blender, and lately I've been trying the new Multires for sculpting high detail poly models. From what I had seen online I was under the impression you would be able to reach very ...
omiyage's user avatar
  • 137
1 vote
3 answers
743 views

Non-Destructive Mirror of a Multires Modifier Sculpt

I am in the process of modeling a simple couch. I am sculpting in fabric details using the multi-resolution modifier and various cloth brushes. I'm running into a problem after modeling the first ...
fmotion1's user avatar
  • 1,421
0 votes
1 answer
200 views

Issue with Multiresolution sculpt: parts of the object cannot be sculpted

Parts of the object I am sculpting have stopped responding to the brushes. A chunk of the object, divided by a harsh line, is no longer capable of being edited in sculpt mode by any means I can find. ...
Eidhneán's user avatar
1 vote
1 answer
3k views

The geometry of the mesh gets distorted when rigged and posed

I tried to set up a rig into my character as you can see in the image. However, I have two problems : A. When I move the rig, the geometry gets distorted crazy. B. Whenever I move any joint, the pose ...
Gohoon Choi's user avatar