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1 vote

Problem while remeshing in sculpting mode

Your mesh seems super destroyed so I'm not sure it will work but you can try that: Switch to edges select mode in Edit mode, then Select > Select All by Trait > Non Manifold, then F to fill: Or selec …
moonboots's user avatar
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1 vote
Accepted

Remeshing self overlapping mesh?

You should work with less polygons. As you'll have 5 torus, maybe create a 40 Major Segments/10 Minor Segments torus at the beginning so that you'll easily rotate them 72° later. Rotate it vertically, …
moonboots's user avatar
  • 168k
3 votes

How can I make a perfect sphere from an imperfect one?

The simplest way is to use the Cast modifier with a Factor of 1: You could also use the Shrinkwrap modifier with a sphere as Target.
moonboots's user avatar
  • 168k
1 vote
Accepted

how to make a clean flat cut in sculpt mode and close the resulting edge loop?

the Line Project tool allows you to cut off along a straight line, press Ctrl to make it perpendicular to the view, move the cursor a bit and press F to invert the part that will be cut off:
moonboots's user avatar
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1 vote
Accepted

How to I create edge loops on an Irregularly shaped Blocks in Blender?

Select the top face, press Shift 7 to get the object perpendicular to the view: Activate the knife with K, press Z to cut through, press C to cut perpendicularly to the view: Create as many edge loo …
moonboots's user avatar
  • 168k
1 vote

How to remesh model without losing details?

Your Dyntopo works fine, when you choose Dyntopo it will automatically switch to Shade Flat, therefore the bad shading on the ear but you can enable the Smooth Shading in the Dyntopo panel. Also, you …
moonboots's user avatar
  • 168k
3 votes
Accepted

How to remesh the front face of the letter e to fix shading issues

Select all and press X > Limited Dissolve, it dissolves the vertices according to the angle defined in the Operator box.
moonboots's user avatar
  • 168k
5 votes
Accepted

Gradual polygon reduction

I don't know if there's an automatic way to gradually change the resolution but in Sculpt mode you can increase or decrease the resolution of the part you want by changing the Detail Size in the Dynto …
moonboots's user avatar
  • 168k
3 votes
Accepted

Simplify topology

The best is probably to CtrlE > Un-Subdivide, then choose 2 or 4 in the Operator Box. You'll still need to bring some corrections to some parts of the topology: You can also do it manually: Switch t …
moonboots's user avatar
  • 168k
2 votes

can't join meshes properly

You could correct the topology but if you want it to be clean from the start you could prepare one branch with a topology like that: Mirror it with an empty as Mirror Object that you rotate 45° on Y, …
moonboots's user avatar
  • 168k
1 vote

Rounded mesh from an SVG

Your svg won't help a lot, you should redo the shape from scratch, begin with a circle curve, cut a segment, fill, etc, in order to get this shape: Then in the Data panel > Shape > increase the Reso …
moonboots's user avatar
  • 168k
1 vote
Accepted

Seperating object from each other

If all the parts are within the same object, you need to go in Edit mode, select a part with L and press P to separate, it will create a new object, switch back to Object mode, select this new object, …
moonboots's user avatar
  • 168k
0 votes
Accepted

How to fix overlapping faces

It's not clear what you're trying to do, for example why are you using another object or mesh for this part? You could begin with a cylinder, subdivide its top face: Move up these vertices: Extrude …
moonboots's user avatar
  • 168k
0 votes
Accepted

Beveled model has a bad sculpt remesh

There may be a simpler way but you could prepare your topology this way: First create the tip: Then create some vertical loopcuts: Bevel the angles that you want to keep sharp: Aplly a Subdivision …
moonboots's user avatar
  • 168k
0 votes

how can i delete the vertices and Edges inside a mesh

I'm not sure that the Select > Select All by Trait > Interior Faces will work. You can try the Mesh: 3D-Print Toolbox addon, activate it, then select your object in Object mode, in the N panel > 3D Pr …
moonboots's user avatar
  • 168k

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