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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

2 votes
Accepted

How to set icosphere's radius

You can't do this out of the gate. It is by default not proportional in size on the X & Y axis. This shape is way more about equal triangles than it is about radius of a sphere. Look at the Width and …
Rick Riggs's user avatar
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0 votes
Accepted

Partial shape subtracting using the Boolean modifier

It looks like you need to fix/flip/recalculate your normals on the top cylinder. To fix it... Select it Tab into edit mode. T to toggle the tool panel @ left. Click the Shading/UV tab. Click Fli …
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1 vote

How can I achieve a domed or "hangar" type cross-section shape?

I think the original answer, and comments were useful to this question, but I'm not certain this is the way I'd approach it myself, because many times other methods are faster, and more future proof. …
Rick Riggs's user avatar
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1 vote

Why won't the boolean modifier work properly?

I do know of a way that you can accomplish this. It is not as elegant as using a Modifier (but hey when the Modifier doesn't work that's not very elegant either). Essentially here is what I recommen …
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6 votes

How do I make an abstract 3D waveform-deformed surface?

Add a Mesh >> Circle. Tab into edit mode. F to fill. i to inset (Set amount to something like 0.1). Repeat 7 times (Shift+R). …
Rick Riggs's user avatar
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1 vote

Equalize subdivision of a mesh

You can use Ctrl+R, then either type in the number of cuts, or scroll up on your mouse wheel to get the number of divisions that you want.
Rick Riggs's user avatar
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0 votes

How can I select every Nth edge in only one direction on a plane?

In Face Mode: Select All Faces. Hold Shift+Alt, and Deselect Every Other Column. Switch to Edge Mode. Hold Shift+Alt, and Deselect Every Column. Like this:
Rick Riggs's user avatar
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2 votes
Accepted

Make object circular around one axis

This question is geometrically unclear. What do you expect as the final result? Here are some variations of an answer, that all fit around the sphere. Can you identify from one of the following? …
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30 votes
Accepted

How do I Inset a face equally?

You have to Apply Scale to your mesh first in Object Mode. Ctrl+A > Scale. Now try I to Inset Faces again. …
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2 votes
Accepted

Magnet vertices together

That may be dependent on Mesh origin though. I'll do a little checking and get back. Nope this is not based on origin, I think it is more based on vertex indices based on how it acts. … Shrinkwrap with a pass of limited disolve seems to work pretty good just be sure to use it on a closed mesh that has enough topology do bend at the right places. …
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2 votes
Accepted

How can i make a low poly flame animation in Blender

I took a quick stab at this with a Sculpted mesh using Dynotopo symmetry off with a pixel setting of 12. …
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0 votes

Is there a way to round corners on material level?

I figured out how to do this with a specularity map (kind of). The limitations are apparent as you look at the focal center of this image, the edges look rounded. However, the corners don't actually …
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2 votes

Subtract Only Overlapping Portions of Meshes

Note: right at the transition, you will have a open mesh, that you may want to close up. …
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3 votes

Unable to see, select or edit new objects

You may need to look a little harder at the outliner objects. If the little eyeball next to the hidden objects is off, then the object will be hidden in the viewport. If this is the case then with …
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2 votes

How to project back rendered depth maps to recover the ground-truth 3D shape using Blender?

After looking at the following image from your paper, it seems to me as if your image is basically a sprite map, so I propose the following workflow to get you there. Proposed Workflow: I'm certain …
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