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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
2
votes
Accepted
How to set icosphere's radius
You can't do this out of the gate. It is by default not proportional in size on the X & Y axis. This shape is way more about equal triangles than it is about radius of a sphere.
Look at the Width and …
0
votes
Accepted
Partial shape subtracting using the Boolean modifier
It looks like you need to fix/flip/recalculate your normals on the top cylinder. To fix it...
Select it
Tab into edit mode.
T to toggle the tool panel @ left.
Click the Shading/UV tab.
Click Fli …
1
vote
How can I achieve a domed or "hangar" type cross-section shape?
I think the original answer, and comments were useful to this question, but I'm not certain this is the way I'd approach it myself, because many times other methods are faster, and more future proof.
…
1
vote
Why won't the boolean modifier work properly?
I do know of a way that you can accomplish this.
It is not as elegant as using a Modifier (but hey when the Modifier doesn't work that's not very elegant either).
Essentially here is what I recommen …
6
votes
How do I make an abstract 3D waveform-deformed surface?
Add a Mesh >> Circle.
Tab into edit mode.
F to fill.
i to inset (Set amount to something like 0.1).
Repeat 7 times (Shift+R). …
1
vote
Equalize subdivision of a mesh
You can use Ctrl+R, then either type in the number of cuts, or scroll up on your mouse wheel to get the number of divisions that you want.
0
votes
How can I select every Nth edge in only one direction on a plane?
In Face Mode:
Select All Faces.
Hold Shift+Alt, and Deselect Every Other Column.
Switch to Edge Mode.
Hold Shift+Alt, and Deselect Every Column.
Like this:
2
votes
Accepted
Make object circular around one axis
This question is geometrically unclear.
What do you expect as the final result?
Here are some variations of an answer, that all fit around the sphere.
Can you identify from one of the following?
…
30
votes
Accepted
How do I Inset a face equally?
You have to Apply Scale to your mesh first in Object Mode.
Ctrl+A > Scale.
Now try I to Inset Faces again. …
2
votes
Accepted
Magnet vertices together
That may be dependent on Mesh origin though. I'll do a little checking and get back.
Nope this is not based on origin, I think it is more based on vertex indices based on how it acts. … Shrinkwrap with a pass of limited disolve seems to work pretty good just be sure to use it on a closed mesh that has enough topology do bend at the right places. …
2
votes
Accepted
How can i make a low poly flame animation in Blender
I took a quick stab at this with a Sculpted mesh using Dynotopo symmetry off with a pixel setting of 12. …
0
votes
Is there a way to round corners on material level?
I figured out how to do this with a specularity map (kind of).
The limitations are apparent as you look at the focal center of this image, the edges look rounded. However, the corners don't actually …
2
votes
Subtract Only Overlapping Portions of Meshes
Note: right at the transition, you will have a open mesh, that you may want to close up. …
3
votes
Unable to see, select or edit new objects
You may need to look a little harder at the outliner objects.
If the little eyeball next to the hidden objects is off, then the object will be hidden in the viewport.
If this is the case then with …
2
votes
How to project back rendered depth maps to recover the ground-truth 3D shape using Blender?
After looking at the following image from your paper, it seems to me as if your image is basically a sprite map, so I propose the following workflow to get you there.
Proposed Workflow:
I'm certain …