I am looking for a way to have vertices snap onto each other based on proximity and distance. For example, if I had 2 loops of vertices, I would want it to snap each vertex in loop 1 to the closest corresponding vertex in loop 2 at their midpoint. However, if they are more than a certain distance apart, the vertices would not be affected.
It would be like having 2 different loops/meshes shrinkwrap onto each other, but meeting in the middle.
I am sure this is possible with a script. Is there any way to do it without scripting?