Linked Questions

6 votes
1 answer
8k views

How do I switch the active camera during an animation? [duplicate]

How do I switch active camera temporarily in the middle of an animation? Thank you for the link, yes that is what I'm trying to do. But I'm not having much success. It seems that when I try to bind a ...
Gary C's user avatar
  • 79
1 vote
2 answers
4k views

Making Cuts from Camera to Camera [duplicate]

I have an animation where a cube goes from point A to B. When it reaches B, he will be out of sight from the camera. How can I make a "cut", a.k.a., make the camera now show point B, where the cube ...
uku's user avatar
  • 11
0 votes
2 answers
3k views

How do I switch between cameras? [duplicate]

I have two render camera objects in the scene, about to be three, I'd like to know how to switch between them as when I hit zero, it only enters the view of my frontal camera(the first one I placed.) ...
The Colamarine's user avatar
0 votes
2 answers
1k views

Blender 2.8 does not render current camera view [duplicate]

Why doesn't blender 2.8 render the view from the currently selected camera; this view: produces: How can I render an image viewed from a specific camera?
Sebi's user avatar
  • 462
2 votes
0 answers
543 views

Cycle through camera views [duplicate]

My scene has multiple cameras. Is there a way to cycle through camera views with a hot key, or a script?
Tom Berghuis's user avatar
0 votes
2 answers
111 views

Change start time for each camera [duplicate]

I struggle with this problem - I want to get one animation from two or more points of view - to render this in one cycle I want to get 100 frames from one camera, switch to another one, get time to ...
Cheshire Cat's user avatar
1 vote
0 answers
79 views

How can make the camera active? [duplicate]

How to add an other camera and make it active How can toggle between the two cameras?
Nasro Galili's user avatar
0 votes
0 answers
34 views

How can I switch layers during animation? [duplicate]

I have 3 layers with 3 objects and 3 cameras. Layer 1: cube + camera1 Layer 2: uv sphere + camera2 Layer 3: torus + camera3 camera1 is active from 1 to 79 frame. camera2 is active from 80 to 159 ...
Mark's user avatar
  • 1
0 votes
0 answers
24 views

Render view incorrect (Maybe) [duplicate]

I have a file that includes Camera Animation. It renders the animation fine or a single frame after selection. What I want to do though is manipulate my viewport view and render that as a single ...
cgts's user avatar
  • 1
0 votes
0 answers
16 views

Is there a way to move specific keyframes from the layout timeline directly into the video editor? [duplicate]

Currently, I only know that I should export out the frames as an image sequence to my computer and then import the image sequence back into Blender's video editor. It's fine for simpler animations but ...
Ming's user avatar
  • 41
189 votes
10 answers
391k views

What's the quickest, easiest way to point the camera somewhere in blender?

Often I want to just point the camera to an object or a specific area in my scene to get an idea of how it'll look in the render. What's the most painless hassle-free way to do this in blender? A ...
greatwolf's user avatar
  • 2,971
11 votes
2 answers
26k views

How to set multiple camera views in one scene?

Is it possible to have several different views of one scene and set them as named "presets"?
NeverGiveUp's user avatar
5 votes
3 answers
8k views

Is there a way to quick toggle cameras?

Let's say I have 4 cameras on a scene: I would like to render with the first camera, see what it looks like, then switch to the "next" camera quickly and see what that render looks like. Currently, ...
SoluableNonagon's user avatar
6 votes
4 answers
21k views

Render Multiple Images from Multiple Cameras Simultaneously

I would like to be able to render images from 12+ cameras all in one click. How would one accomplish this?
John Wesley's user avatar
20 votes
2 answers
5k views

How do I cycle through the camera views?

When reviewing the existing cameras of a scene, is there a way to quickly cycle through the views of all cameras?
kr1's user avatar
  • 301
8 votes
2 answers
7k views

how to take images with multiple cameras with Script?

To be clear i want a script, which produces what i am describing below. I want to iterate through all the cameras in my scene where each one renderes an image. I can do this manually by rendering with ...
Artmole's user avatar
  • 691
6 votes
2 answers
7k views

Different Cameras on different Viewports ? Blender 2.8

How to get this different cameras in different viewports in blender 2.8? From docuemntaion: "Local Camera Active camera used in this view to override the (global) scene camera. The option is ...
Dawid Ryś's user avatar
3 votes
3 answers
14k views

Is there a way to capture the viewport in Blender the same way as it is on 3DS Max?

I know that by default I can render the viewport and everithing that is in the viewport to be the same as in the render. But, when comparing 3DS Max to Blender, I have certain limitations. In Blender ...
Vladimir's user avatar
  • 4,725
5 votes
2 answers
4k views

Add camera at random position through Python

I am using Blender for the first time. Currently, I have a basic scene with a camera and some light sources present. What I would like to do is to add a second camera that is located at a random ...
JNevens's user avatar
  • 153
7 votes
2 answers
9k views

Camera does not change it's position

I'm having this weird problem with my camera in which I can only render from a certain position that is not the one on the camera. It's like the view got detached from the camera and I can't change it....
Douglas Rosa's user avatar
4 votes
1 answer
17k views

camera different position/view on render

I position my camera close to my object. In "Camera Persp" I see my object very close. This is what I want. Now when I hit F12 to render my object, but it always renders from a wrong distance/position ...
juFo's user avatar
  • 1,057
3 votes
2 answers
10k views

Is there a way to batch render images from several cameras?

There is one scene, but several cameras and I would like to render this over night to have one image per camera (no animation). Is this possible? I don't see a command-line switch to select which ...
Arek's user avatar
  • 317
3 votes
1 answer
3k views

How to "activate" some camera, i.e. view through it?

Suppose, I have some camera in the scene and I want to view scene throug this camera. How to do this? First I read this should be done by Ctrl Numpad 0. It worked ...
Dims's user avatar
  • 948
3 votes
3 answers
903 views

Multi Cams at the same time in the same Scene

I really would like to set a Scene on which I have 2 or more Views that represent 2 or more Cameras at the same time but I'm not able to reach my targert. Each time that I select a different cam, all ...
MikeIT's user avatar
  • 31
3 votes
1 answer
530 views

How to white out screen with a flare

I am trying to do a short video intro. The camera will follow a straight path through a circle, then I want the screen to flash completely white. I have the camera set up to follow the path. Now how ...
Saemund's user avatar
  • 31
0 votes
1 answer
2k views

Camera movement shows in viewport but not in render animation

I'm trying to render my animation, but the camera movement doesn't show when clicking on Render Animation. The camera stays still ignoring the keyframes. I've unchecked the sequencer in post-...
B. Muir's user avatar
5 votes
1 answer
250 views

Cycles render is blank and camera object changes

I have this problem where my scene render is blank, and I think I've figured out why, but it's weird. I set my scene camera to the actual camera object: But when I press f12 the render is blank. Not ...
Levi J's user avatar
  • 98
2 votes
2 answers
725 views

How to animate cuts between shots?

I'm having a surprising amount of difficulty finding an answer to a rather simple question... I've worked out how to animate things in Blender. But I'm having trouble putting cuts into the animation. ...
MathematicalOrchid's user avatar
1 vote
1 answer
460 views

How to set frame range independently for each camera

blend file which contains multiple camera. Each of this camera will render its own specific frame range. How can i do this without each time have to edit the global frame range ?
andio's user avatar
  • 2,482
0 votes
1 answer
429 views

How to execute multiple animation node trees over time in a single scene?

I'm trying to work out how to execute two seperate node trees (with different falloff settings) within the same scene on the same objects for different camera angles... is it possible to start and ...
Dan's user avatar
  • 961

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