I know that by default I can render the viewport and everithing that is in the viewport to be the same as in the render. But, when comparing 3DS Max to Blender, I have certain limitations. In Blender I can render the view-port with vertices/edges/faces to be shown, to be selected, but not the reflections, shadows and such.
Is there a way to render the viewport in Blender as it is in 3DS Max?
Here's how I can do it in 3DS Max:
Viewport look
Render result of the viewport
Here is how I can do it in Blender:
Viewport look:
Render result of the viewport