When reviewing the existing cameras of a scene, is there a way to quickly cycle through the views of all cameras?
You can try by binding the cameras to the markers. In the timeline, press M to add marker in specified frames. You can rename that frame by pressing Ctrl + M.
Assuming you have 2 cameras on viewport, then add two marker on timeline (adjust location of the marker diferently, ie :
marker 1 : 1-20, marker
2 : 21-50). Now select the first camera, press Ctrl + 0 to set as active camera, make sure first marker selected, then in timeline press Ctrl + B to bind active camera to first marker.
Select the second marker, then set second camera as active again Ctrl + 0, hover the mouse on the timeline and press Ctrl + B.
Now, when you start the animation Alt + A, the camera should switch between first and second based on marker position.
1$\begingroup$ If you just want to switch views without changing cameras on the timeline, just use ctrl+numpad0 after selecting the camera you want to view from. $\endgroup$ May 23, 2013 at 10:54
run the following script:
import bpy scene = bpy.context.scene currentcam = bpy.context.scene.camera setcam = False for ob in scene.objects: if ob.type == 'CAMERA': if ob == currentcam: setcam = True elif setcam: bpy.context.scene.camera = ob break if currentcam == bpy.context.scene.camera: for ob in scene.objects: if ob.type == 'CAMERA': bpy.context.scene.camera = ob break