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Questions tagged [render-layers]

Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.

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Can't put keyframe on exclude layer

I want to put keyframe on exclude and extrude but I can't do so, I want create a scene as on this video https://m.youtube.com/watch?v=zu6zbf7tdoU For details watch last five minutes I can't add ...
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14 views

Problem getting background transparent with effect in the compositor

I'm having trouble setting the background to transparent with the Lens Distortion filter applied to the render. When this effect isn't on it is transparent with no problems. I've tried plugging in ...
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25 views

rendering objects in a scene separately

I know that it is possible to render diffrent parts of a scene in different layers but if the object that i am rendering on a specific layer is occluded by an object from another layer will the ...
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13 views

Confused about the link between scenes and materials and compositor in 2.80

I am trying to obtain a p-map (position map) in 2.80. Since the only way I found is to have a different material with a Geometry/Position node as input, I need to switch between materials (the "real ...
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21 views

Replace single render pass?

I have a few render layers mixed together to form my final image, as is rather customary. I'm using a mist pass and a couple of math and mix nodes to get a nice gradient to white the farther away an ...
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88 views

Blender 2.8 shadow catcher

this can be easily done in 2.79 but having problem in 2.8. So i have 2 objects : sphere and plane. The sphere's shadow fall on the plane. I want to use render pass. So i create 2 view layers (or ...
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18 views

How speed up rendering of animation recorded simultaneously from multiple point of view?

I'm rendering an animation recorded from multiple points of views and then integrating the result through the compositor. The current solution is creating multiple scenes, one from each point of view....
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1answer
53 views

keeping render layers at their original resolution when composed

I wrote a script to generate a multiview render of an animation. You can see the result here Still everything is rendered at the resolution of the final image and then scaled down. This wastes a lot ...
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1answer
78 views

creating more than 20 render layers and connect them to different scenes

I'm trying to render an animation simultaneously from 32 points of view and integrate the result in a composed animation. I followed this answer: How to create a render layer in blender python and ...
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35 views

Render Layers and Freestyle

I am trying to make an animation where everything but the hair and eyelashes is "Freestyled." I have two different Render Layers: Freestyle No Freestyle I have successfully made the "No Freestyle" ...
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1answer
19 views

Should “convert premultiplied” be enabled when using “alpha over” with render layers?

Do render layers use straight or associated alpha? Should "convert premultiplied" be enabled here?
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34 views

Broadly, How to combine pre-rendered images in openEXR or openEXR Multilayer format, in the compositor?

My setup i5 2500K processor @ 3.3 GHz and 24GB ram. Using Blender v2.79b I have created (unfortunately) a extremely memory hungry animation, which my pc can't handle in one chunk! I have broken ...
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2answers
87 views

Compositing Mist Over Multiple Render Layers

UPDATED (mushrooms and far trees are background, buildings on right and some vegetation on both sides of middle building is midground layer) I adjusted the values on the colorramp and the factor to ...
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2answers
436 views

In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer?

It seems that Blender 2.8 doesn't support Mask & Exclude together. It is important in motion graphic for example. Or I am overlooked something? I know that I can turn off indirect contributions ...
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40 views

Different materials on same object in different view layers/render layers

Is there a way to apply different materials to the same object in different view layers/render layers?
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0answers
99 views

Render stops after 1 frame. “Render error (Permission denied) cannot save: '0001.png'”

For some reason today I can no longer render more than 1 frame at a time. I was able to just fine yesterday. After successfully rendering the first frame, render stops and I get this error message: ...
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1answer
46 views

Noise reduction on only one layer

To reduce render times I want to apply some noise reduction on a simple scene using Cycles. I don't want to apply it to all scene because it blurs a bit the first plane (A), so my idea is to separate ...
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1answer
63 views

Override samples and branched path tracing

Branched Path Tracing provides AA samples and multiplier samples for different rays: diffuse, glossy, etc. So Total sampling for each ray is defined as AA*multiplier. But what is renderlayer's ...
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24 views

Combining 2 render layers not working with Z depth?

Ok, I was looking at all the related questions that combine layers using Alpha over and Environment pass for the Z part, however I have several alpha overs here for my glare nodes and it isn't working ...
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1answer
920 views

Blender 2.8 View Layers - “Exclude” feature

Does anyone know where the "Exclude" and "Mask"-features can be found for the View Layers, (formerly "Render Layers") in Blender 2.8?
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25 views

Trasparency is not correct

I am making a short clip of tracking and then making 3d object injected in it. I want to make series of png of 3d object then combining my original footage and that 3d object. The problem is when it ...
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1answer
57 views

How to position the center of the Glare Node effect (in ghost mode) off center?

It seems the Glare node in Ghost mode is always centered in the frame. I have 2 render layers: 1 for the Background and the Asteroid (with Object ID). 2 for a Sun object (A light emitting Sphere ...
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1answer
132 views

Hot element's glare in a colored lamp in rotational animation?

The problem was acceptably solved by using ideas from Hexbob6's reply, plus the ideas from the link he gave me in discussion of his reply (the link is in the discussion of his reply). Problem's very ...
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2answers
149 views

Z-Buffer render gives unexpected results

I'm rendering blender's z-buffer to an image using render layers under compositing in cycles, but I'm noticing unexpected results. Here is an example of a typical z-buffer render (not from blender). ...
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1answer
106 views

How to use an invisible emitter as mask for its particles? (Cycles)

Or in other words: How can I make those parts of my emitted objects/ groups, that are behind their emitter from the camera's point of view, disapear despite the emitter itself being transparent/ not ...
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12 views

composite not perfectly match the final render

I attach the blend files and images here : my blend file I render all object in blender and compared it to the one that is composited inside blender compositing (render as separated layer). The ...
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2answers
191 views

how to have render layer only to render shadow catcher?

I have a building model with complete material and uv setup. Everything is fine, but now i want to render separate shadow layer. HOw can i have seperate layer which only turn on shadow catcher ? when ...
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24 views

How to select what layer is rendered, cycles, composite nodes

Hi i have great difficulties to select what layer is rendered. I get one layer rendered and others masked sometimes, but i don´t seem to get the locik what layer is rendered. Could someone tell me the ...
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1answer
21 views

Switching resolution wipes rendered layers?

If you render with the usual F12 render button, then any previously rendered layers get blanked out and re-rendered. If you are manually rendering via the button on nodes in the compositor, you can ...
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1answer
120 views

Render Vertex Colours in Blender Internal

I don't like using cycles and prefer using blender internal render. So how can I render my vertex colours in Internal render. like as a material.
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0answers
36 views

Rendering with Python: Multiple layers showing render progress?

How do you render multiple layers in a script and have blender show you the render progress for each one? If you're using bpy.ops.render.render, it will show the progress if you make 'INVOKE_DEFAULT" ...
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1answer
71 views

Render layer selection when rendering via python

I'm working on a script that renders certain render layers defined in the operator. The script is supposed to make a list of currently enabled render layers, disable all of them, and then enable the ...
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1answer
21 views

When I render the scene, the dress gets weird

I don't even know whats going right now. So im just going to post an image hoping someone can help me lol. The Left is before render and the right is after render. P.S. when is (Shift-Z render its ...
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32 views

Unexpected render artefacts with second particle system on same layer

I have a scene where I render trees and the shadows of the trees (both alpha planes) on separate layers (as per this tutorial) and all is fine. However, when I proceeded to add another hair particle ...
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1answer
15 views

copying settings

As a newbie I'm probably clumsy with controls... I have imported an OBJ several times, the first test was giving me a smooth surface, but I cannot remember how I got there and am unable to duplicate ...
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1answer
52 views

Shadow Catcher, Shadow Rendering Behind Tracked Camera Scene

I asked a question before but I think the problem has changed enough to ask it in a new way. I tracked some footage using the setup tracking scene button, and had issues with the rendering. I ...
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1answer
604 views

How to render only one render layer?

How to render just one render layer? Rerending only freestyle on previous render and Adjusting Freestyle in the Blender compositor explain how to separate the rendering into "normal render" and ...
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1answer
77 views

Assign camera to renderlayer

Is there a workaround to assign a camera to a renderlayer? I have multiple renderlayers (each with a different part of the scene). I would like to combine them into a single rendered multilayer exr. ...
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0answers
20 views

Prerender (render whith white materil and wireframe)

There is a textured model. It should be rendered with white material, and wireframe. I know that in the layer property you can specify the material that will replace all the materials in this layer. I ...
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108 views

How can I render all layers?

If I put each character on a different layer, can I still render my animation with the characters in the scene?
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1answer
77 views

Images in the Render Layer nodes of the Compositor disappear

Images in the Render Layer nodes of the compositor disappear each time a new layer is rendered. It only keeps the most recent rendered image. The other layer nodes are blank. I've set up my scenes ...
2
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1answer
179 views

Denoising Not Showing In Blender Cycles

Ive gotten blend 2.79b and I heard about the denoising feature. I went into the render layers tab but it's no were to be found. I'm in cycles render.
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49 views

Transparent object showing up in render layer mask?

I have this transparent plane which is the texture face of my character. It's attached to my character which I render on Render Layer 2. On Render Layer 1 I render the background, and on Render Layer ...
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1answer
37 views

Transparent layer rendering in the Blender Render Settings

How can I get the transparent layers in the Blender Render (Not Cycles Render) settings?
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1answer
29 views

Rendering Layers while compositing showing overlaping Problem!

I have an Animation, at the 1st frame, the green box is behind the Red Box. At the end of my animation, the red box in front of the green box. I want to each box is rendered as separated layers. My ...
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1answer
163 views

Which cycles rendering pass is antialiased

In all render passes that Blender Cycles support, which one are antialiased and which one is not by default. And, if possible, how can I turn all the anti-aliasing for all of them completely? I got ...
2
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1answer
298 views

How to get glare on a specific emission reflection

I am attempting to make a red dot sight that is (relatively) physically-correct, but I would like to add a bloom/glare effect to the red dot. Basically, a face that emits red light reflects off a ...
3
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1answer
730 views

Scene complexity and VRAM

I'm going to build my new workstation/rendermachine and im stuck with the question: "how much vram do i actually need?" More gpu accelerate the rendering process, but the max vram load is given by ...
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0answers
60 views

Render view is different from texture view

I have imported a mode to blender and i am using Cycles Render. When i switch my viewport to Texture mode it shows textures just fine as shown in the image below But when i switch to Renderer Mode ...
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0answers
74 views

Best Practices For Compositing a Complicated Animated Scene

I'm working on an animated scene that I would describe as complicated. The scene is large so to decrease the memory load, I have each part of the scene split into a separate .blend file. Each ...