Questions tagged [render-layers]
Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.
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Glossy Direct Pass on Donut Too Sharp and Bright
I followed Blender Guru's donut tutorial Part 14 for compositing.
But for the step adding Glossy Direct Pass, my black and white Donut is way too sharp and bright when compared to the tutorial one.
I ...
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Light layer in blender
So i was editing light on this road and suddenly new light layer wont work. Even tho the old light layer behind still working. Can someone help?
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Compositing in sRGB?
In compositing, the Render Layers node is outputting a HDR (32bit?) image. I'm trying to add a white background and a gradient using compositing nodes, but sRGB nodes are interpreteted as some middle-...
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Cant render active scene [duplicate]
When i render my scene it does nothing. it doesnt say out of memory or anything.
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Holdout on a collection not working
I am trying to isolate my foreground collection through my scene, I've clicked to holdout the collection and I see it's working in the viewport but when I render it's still there without the holdout.
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Can't render shadows the way I want
I'm setting up render layers and I am stuck on something I know is really silly. I just want to render a background plane where 2 objects casts shadows to.
My goal is to have 3 different image ...
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DiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader
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how to render scene in blender with layer and volumetric atmosphere
I have a problem with rendering a scene correctly using layers. When I render it as a whole everything is fine.
When I use layers I have a problem with volumetric atmosphere which obscures everything ...
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Blender and video memory
I have this question. My scene weighs 7 gigabytes of video memory (I have rtx 3060 ti), is it possible to reduce the size of the scene using layer rendering?
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how to keep specific light sources from effecting an object [duplicate]
I'm having a problem where I need to have light sources illuminate an object with a glass material to get it to look brighter. My issue is that the lights shine through the material and glow on to the ...
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Compositing 1 light through an object?
In this scene, I want Ball 1 to be hit by both lights A+B, but light B to pass through Ball 2 (not casting a shadow on Ball 1)
Ball 2, I want to be hit by light A, but not light B
So how do I make ...
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Input a specific render slot in compositor?
Is there a way to have the compositor input specific slots from the render window?
My goal would be to achieve a very important feature I had, for example, with Vray: to render a patch over an already ...
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Composited render missing occlusion with white outline
I am trying to learn how to render out elements in different layers. For some reason I am getting a couple issues when I attempt to composite 2 layers.
Below is a combined render of all elements, and ...
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Blender Render Layers acting like a holdout when it shouldn't be
I'm rendering out a tire with speed lines... In my view port everything looks fine but when rendering with the compositor and viewing the png my emission is masked when its not directly on top of the ...
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Where to find the "Depth" node in Compositing - Blender 3.5.1
There used to be Image, then Alpha, then Depth, then Mist in the outputs of the Render Layers node in Blender Compositing.
Now I can't find Depth anymore. Could someone help me find it, or tell me the ...
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Save Render Layers
Whenever I render single layer all the other layers that were previously rendered are gone (see screenshot; only the sphere layer is rendered. The whole scene is visible in the backdrop).
Is there a ...
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How to have only the shadow of an object into its own render layer?
Hello people of stackexchange,
I'm working on a more complex setup but want to understand the basics, so I'll use a simple example.
I have a plane and a cube. The cube is casting a shadow on the plane....
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Render Layers Shadows
I have two render layers: SCENE & OBJECTS and I want to render them separately and combine them in the compositor.
Why I don't have the shadows from the objects (in the foreground) layer ...
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Render problem - only rendering for 2 seconds
I am trying to render an animation looped that i made, but i am kinda beginner at rendering animation and i have an issue. When i render, i only got 2 seconds of the animation... I am trying to render ...
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Masking objects behind objects on another render layer
I'm using render layers in my scene to seperate multiple objects for compositing, but want to add them back together afterwards.
For that, I need to a way to hide parts of the volumes on layer 2, that ...
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Rendering not display
Earlier I tried I don't know what and only the head appeared on the render, when I press F12 it crashes and when I press F11 it displays a background with nothing, I've been looking for 1 hour and I ...
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Get emit pass from RenderLayer
I want to temporarily store the emit channel of the rendered image to a new image "EMIT". Looking through the manual, I found bpy.types.RenderLayer.passes,...
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How can I render different scene elements separately to improve render times?
Let's say I have a scene with a Ground, Trees and some Characters. The characters don't even go near the trees, and I think having to render them every frame slows down performance. I'd like to be ...
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How to render a single object to png with camera and lights?
I would like to render this object in png and not all the objects.
I would like to do it separately, while keeping the camera, light etc..
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ViewLayer is just transparent when saving the render
I have a strange problem where i can´t find the cause. One of my View Layers saves just transparent pictures without any objects when rendering the whole sequence.
In the preview it looks fine but if ...
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Cycles - glass distortions only (without the glass material visible)
I'm looking for a way in cycles to have the distortions of objects behind a glass material on a separate render layer from the glass material itself.
So for example in the images that I uploaded you ...
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Render layers: masking producing black artefacts
I am using render/view layers and I have set the render settings to film/transparency and the output to PNG with RGBA. When hitting "mask" on the foreground layer, the render preview and ...
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Render Layers: Activate Mask/Indirect Light function for entire collection tree
Is there a way to enable mask/indirect light etc also for all "collection children" within a collection when using render/view layers or do I have to go through each and every collection ...
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Render Layers produce extra files
I have set up a scene with 2 render layers but it seems like 3 different PNGs are being produced, even though there are only 2 render layer nodes in the compositor. It seems like blender produces the ...
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170
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Part of mesh/object rendering on top of another
I've been working in creating a forest scene and I'm trying to use these flowers I found online. I'm pretty new to blender so I'm not sure if I'm just missing something or what. When I import the ...
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Image is darker in render than in viewport
I used sunlight for the image. Still, the rendering is blacker, but not in the viewport. Some objects are black and some are normal. Attached are both views. Please help me to figure out the problem.
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The domain cube is visible in render
The domain is visible at 64 and 182 domain voxel res.
The cube object properties is set to wire view and they physics sim is baked. Compositing is set image->image.
here is the file.
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Is there a way to isolate single objects for more Cycles render samples?
I'm animating a large scene, i.e., with many objects and light sources, with Cycles and struggling to solve noise issues. It's an outdoor scene with a real world twilight HDR sky and the darkness of ...
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It is possible to render layers sequentially?
If i have 3 layers of animation, same camera, but different objects, can i render them sequentially without having to doing it manually between processes? i ask this because i need to do this, but ...
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Can you use a render layer output as an image texture input in a shader for a separate render layer?
I want to recreate the grass effect t3ssel8r has in his unity project as shown in this video.
It looks like the best way to do this would be to have billboarded sprites for the grass. And to render ...
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Rendering only a single mesh in an environment and having everything else (behind it & overlapping it) masked out/transparent
I have a completed scene in which I wish to render all the animated characters separately from the stationary environment, with everything but the characters being transparent (including everything ...
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Can we use "Grease Pencil" to mask other objects?
I'm trying to use a "greasy pencil" to cut out other objects. Like this red cube in the example. The white cube and the pink circle are in a collection. I want to make an object go through ...
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White Diffuse Color shows as Gray in Diffuse Color Render Pass
In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...
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Why is image plane not detected by mist pass in EEVEE?
I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
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How to apply mist pass on grease pencil objects?
I'm working with a set of grease pencil objects and would like to fade the distant objects using the mist pass but they don't seem to be affected by the pass. What can I convert these strokes into so ...
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Animation render problems
I have an animation with a layer for the background and a layer for the armature. Buy when i render animation, the character and armature appears gray.any ideas?
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How to separate objects from lighting when compositing in 2.8+?
I am familiar with the Render Layers of 2.79 and how to use one object to occlude another, and separate shadows etc from the objects that cast them. I would not call that old system intuitive, but I ...
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How to save all render views when rendering from command line
I have a quite big file with which I have troubles working through the UI.
So I have seen it is possible to launch rendering from command line.
My scene is a single frame anyway with 5 render views (...
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Material Preview - OK / Render Preview - Black and White
I was working in a scene and, suddenly, all the Render preview and render itself got Black/white (no shades at all).
Material Preview continues ok, it happens only on render. For both Evee and Cycles....
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How do I make a certain render layer a "Background" render layer?
When you do a VFX scene and click the button "setup tracking scene", it automatically makes 2 render layers: a "Foreground", and a "Background" render layer. And the ...
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Python bpy 2.8 render directly to matrix/array
I'm new to working with both Blender and bpy, and I'm trying to render directly into Python. Best case, I could render directly from bpy 2.82 into a byte stream or numpy matrix.
I've been trying to ...
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How can color and alpha channels differ in the Image Editor?
I'm rendering with composition, my goal is to isolate an object, its shadow, its reflection and the background in order to be able to adjust the background image/color, and the intensity of the shadow ...
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View Layer versus Render Layer: What's the difference?
I'm learning how to separate renders into layers, which are then combined in the Compositor. However, in researching the literature I see references to View Layers and Render Layers. It seems they ...
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How to put a background onto its own Render Layer?
I'm working with a 3rd-party product that allows you to create custom skies via Blender's World environment. The documentation states:
"To render fast you can separate the background on a render ...
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How can we render an object including his material name?
I need to render an object in a different material, @FFeller, helped me with the index material geometry node, which allowed me to automate the rendering. But, in the naming the rendered images, didn’...