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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
2
votes
Keep straight and sharp lines when sculpting with Dyntopo
Change the Dyntopo Detail Refine Method settings from Subdivide Collapse to Subdivide Edges.
1
vote
1
answer
2k
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Keep straight and sharp lines when sculpting with Dyntopo
How do I keep a sharp and straight line when sculpting?If I decrease the res detail the line isn't sharp anymore and if I increase the res it becomes jiggly...and how do i keep the tip sharp?Thanks
0
votes
1
answer
1k
views
Losing detail when retopologizing
After the retopo is done a lot of detial is lost and if I use subsurf or multires and increase it it over 2 times it has double the amount of faces than the high res mesh and still not all the detail is …
0
votes
1
answer
293
views
Wrinkles fade out when retopologizing
And if after, how do I add wrinkles if the mesh is retopologized? And can I texture paint the mesh if it is made by triangles and the retopo isn't done?
Thanks! …
0
votes
1
answer
514
views
Mesh doesn't follow armature
The mesh doesn't follow the armature and I tried to make it work all day.
https://www.dropbox.com/s/x2jzizxan8kilbl/Boxer.blend?dl=0
Thanks …
1
vote
1
answer
156
views
Double vertices while Retopologizing
Why is this happening?
I am using subsurf,mirror and shrink modifier
Thanks
0
votes
1
answer
1k
views
When you add the skin texture?Before or after retopology?
Noob question...I am new to sculpting and I was wondering when you add the wrinkles and skin texture, before or after retopology?
0
votes
Why are these mesh white and does not appear in rendering?
While you are in Object Mode press W and then Clear All Restrict Render. Hope it helped
1
vote
Particle system. Why is the hair not following the mesh?
Pivot point of the particle instances has to be at their bottom.
0
votes
1
answer
550
views
Particle system. Why is the hair not following the mesh?
Why the hair isn't following the mesh? …