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Questions tagged [photogrammetry]

Photogrammetry generates information about physical objects through the analysis of photographs. It is used in 3D modeling to generate models and textures in a workflow that can involve Blender. Use this tag for questions about photogrammetry that relate to Blender and not other parts of the workflow.

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Normalize light fall off

I want to 3D scan an object, take pictures, determine the camera positions (using f-spy) and then texture paint (in stencil mode) the textures onto the object. Of course, the images taken have ...
Mike de Klerk's user avatar
1 vote
3 answers
4k views

from photo to 3d image

my question is, can you take a single photo en convert it to grayscale relief or 3d? for example i have a photo off my kids and i want to create a file so i can get a sort of 3d effect that i can ...
Frederik Martens's user avatar
2 votes
0 answers
122 views

Convert large number of cameras to vertices with normals

I'm using Agisoft Metashape to create 3D models for Blender and I want to render some images in Blender that also show where the photographs were taken, with a little camera object at each location. I ...
John McCarthy's user avatar
0 votes
1 answer
120 views

Using imported model created by photogrammetry as a reference to create other model

Would it be possible to have a transparent textured model created by using photogrammetry in the "background" to use as a reference while making a regular 3D model? What would be the best way to go ...
POM's user avatar
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0 votes
1 answer
759 views

Photogrammetry using blender to Create a Dense Mesh and automatically texture them

Photogrammetry is the basic requirements when you are working with rocks and other nature assets. I searched the whole internet in order to find out if there is any tool which can help me in that. To ...
user avatar
0 votes
1 answer
411 views

Make the edge of a model smoother

I have a mesh that resulted out of a photogrametrie and that I'm editing in blender. I'm trying to remove the scattered part of the edge at the end of the mesh so that the mesh has a smooth end (as ...
Norbert's user avatar
  • 123
2 votes
0 answers
338 views

Turning Point Cloud with vertex color and normal data into a Mesh using nodes?

Not quite sure if this is a too big of a question to answer using Sverchok, but I will ask anyway: if we have Point Cloud data, each point has Color info and Normal info, how hard it is to turn it ...
Blender Sushi Guy's user avatar

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