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Would it be possible to have a transparent textured model created by using photogrammetry in the "background" to use as a reference while making a regular 3D model? What would be the best way to go about it?

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  • $\begingroup$ That's actually a common technique called Retopology: blender.stackexchange.com/questions/36525/… $\endgroup$ – brockmann Mar 19 '19 at 17:04
  • $\begingroup$ @brockmann The photogrammetry mesh is not very good, it had reflective surface and there is a lot of distortion, I mostly want it only as a reference for dimensions, not so much the shape. $\endgroup$ – POM Mar 19 '19 at 17:13

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