Photogrammetry is the basic requirements when you are working with rocks and other nature assets.
I searched the whole internet in order to find out if there is any tool which can help me in that. To my surprise, there is not a free and open source tool which can do that and support Windows 7 32 bit processors.
So, as we know blender has camera trackers which can be used as markers to create a light mesh (convert markers to vertices). but the problem is that there is no such thing which can help me to create dense mesh cloud and automatically triangulate them in order to be used.
So, my question is that is there any way to create a dense cloud and can be used to texture the models?
VisualSFM, Insight3D don't seem to help me with that.
So, if there's no anyway, so \how much manual work is required for that?
I want to create a mesh of a human head and few rock and tree pieces.