Not quite sure if this is a too big of a question to answer using Sverchok, but I will ask anyway: if we have Point Cloud data, each point has Color info and Normal info, how hard it is to turn it into a mesh whenever it finds triangles close to each other and generate mesh surface?

Kind of like a way to mesh construct point cloud data (NVM).

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    $\begingroup$ Look at the cube surfer addon. You can find info the algorithms from wikipedias iso surface page. $\endgroup$ – sambler Sep 15 '18 at 3:53
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    $\begingroup$ maybe it will produce useful answers if you ask this from a perspective of looking for dedicated add-ons or scripts. Turning it into a sverchok node/nodescript at that point would be trivial (but pointcloud data is, if big, not super suitable for an interactive use case of sverchok) $\endgroup$ – zeffii Sep 15 '18 at 9:47
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    $\begingroup$ " how hard it is to turn it into a mesh " looks for a subjective answer. Maybe if you change that to "how would one approach this" and "this is what i've tried", and give some sample data -- at least that would invite some experimentation. $\endgroup$ – zeffii Oct 5 '18 at 11:25
  • $\begingroup$ I realized that this question is pretty big and the answer can be using Metaballs, Marching Cubes algorithm, etc. $\endgroup$ – Blender Sushi Guy Oct 6 '18 at 3:25

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