Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 2214

Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.

1 vote

Can't go into edit mode

You just need to turn ON Viewport Overlays button next to display modes on 3d view header ...
vklidu's user avatar
  • 37.2k
2 votes
Accepted

How to change texture file names of imported GLTF file when exporting

.glTF file imported to Blender has textures packed. You have to click Unpack icon in properties panel (accessible when image node selected in Side panel N) ... Blender Creates texture folder (directo …
vklidu's user avatar
  • 37.2k
2 votes

Deleting an unwanted region of a 3D model

Before you start to select anything, ensure X-ray Alt+Z is enabled. Selection is happening for currently visible parts. Dense mesh like yours has probably some vertices hidden behind others ... or in …
vklidu's user avatar
  • 37.2k
0 votes

Why is the conversion from vertices to curve creating issues with the geometry?

Even thickness is kept only for 2D curve (no way for 3D) ... there are some workarounds, but don't expect nice topology ... If you connect curve in a good way ... you can try Geometry Nodes ... Resam …
vklidu's user avatar
  • 37.2k
8 votes
Accepted

how to stick an object to another object that has a wave modifier?

From your second screen it seems like wrong order of modifiers ... Solidify-Wave-Subdiv ... the order on the third one is correct (Subdiv-Wave-Solidify). Are you sure both objects use this order? Few …
vklidu's user avatar
  • 37.2k
4 votes
Accepted

Tips for removing a handle point from a complex mesh

Sculpt mode has a few tools to do this. One of them is Trim tool (Box or Laso). or Flatten tool (with Dyntopo enabled)
vklidu's user avatar
  • 37.2k
0 votes

Editing with 3 layers but 1 should be the foreground of the background

I used two Scenes ... one used to Composite > Matte greenscreen (because VSE has no matte tools). Second scene for VSE to mix channels (because you cant add strip Scene of current scene). Footage Sce …
vklidu's user avatar
  • 37.2k
6 votes
Accepted

How do I lock another UV layout?

I dont think you need to lock UVmap for this purpose. Select object with wrong UVmap then with Shift select object with correct UVmap Search for Transfer UV Maps
vklidu's user avatar
  • 37.2k
0 votes

I am getting single image for the entire video which i render in blender

Issue is your source video. I don't have a clue what is that, I'm not a codec master, but there is some mismatch with FPS. Even it is marked as 59.49 (in blender and other players), you can see blende …
vklidu's user avatar
  • 37.2k
1 vote

Make a hole and fill it up

The fastest way - In Edit mode place above each hole "some" circle like in your screen ... and use Remesh modifier (the closest you match original surface the best result modifier gives you. Some poli …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

The difference between Factor and Image: How can I combine them?

You dont combine Image and Factor. You combine two images and Factor says how to blend these two images. Color 1 (red) is background (BG) Color 2 (blue) is like in foreground (FG) Factor 0 = 0% of FG …
vklidu's user avatar
  • 37.2k
2 votes

Why is my UV Map in separate parts?

This is how Smart UV Project looks like. I never checked the donut tutorial, so I don't know what's the base mesh you worked with, but when you start with blenders base mesh Torus object, it gives you …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Beveling with tight geometry

Beveling such thing is not an easy, because of small cuts (like objects under Boolean.003, .007, .008). Beveled edges starts to overlap. So you can use only some small range, but even with the value 0 …
vklidu's user avatar
  • 37.2k
0 votes

How to cut the end of this cylinder flat?

I don't know what is purpose of the final model, but I think you can start with Curve object, type 2D. By adding Depth you can get tube shape ... easy to model and readjust laser ray direction, angle …
vklidu's user avatar
  • 37.2k
2 votes

Editing some textures

You can try ... directly Shader editor ... or Compositor that has more advanced Matte nodes and save Mask texture ... or any other image editor (application) that can select a color range. Shader Sin …
vklidu's user avatar
  • 37.2k

15 30 50 per page